I'll confess that I really like the whole range of options you get off of 4B+K attacks. I frequently play a friend who plays X, and so ending up in LC at close range is often an invitation to be low thrown. And 4B+K has some serious disadvantage. While 4B+K~G does leave you open to ground hits, it's nice because with it, you now have THREE different positions that you can end up in after the move, two of which avoid highs and many mids, and each of which has different properties if you want to try to punish it.
Also, even though it's crazy-risky, I love getting ring outs with 4B+K~G.
Also, even though it's crazy-risky, I love getting ring outs with 4B+K~G.