KamikazeGopher
[09] Warrior
All credit for this list goes to Rico from caliburforum.com
W! indicates a wall stun.
Natural Combos (NCs)
Simple
AA (18)
BB (26)
3B->RO A (38)
44AB (30)
4AB (50)
4AB,G (40)
4AB4 (56)
FC 3AAA (18)
6BB (20)
WS KK (33)
4B,B (30)
B+K:BBB:A (53)
[noparse]6BB[/noparse] (55)
2B+K,B side or rear hit (32)
66B4 (40)
4A+B fully charged
Canned
aK (29)
236A (32)
236B (24)
236K (44)
3A+K (42)
66A (28)
22_88B (36)
From Stance
RO KB (44)
RO KK (34) iffy on some characters
RO KA (46)
RO K[K]
LI AA (28)
RC AA (41)
RC KK:K (47)
BL KK (42)
Natural Combos on Counter Hit (NCc)
Simple/Canned
A+B (51)
6BBB (50)
2KK (32)
22_88KK (39)
2B+KB (27)
4A+B
6A->RO A
From Stance
RO AK (39)
LO AK (49)
LO BK (44)
Standard Juggle Combos
236K
--> A+BG
--> 1K (53)
4[A+B]
--> 33bA->RC A (236A combos if they don't just ukemi)
--> 66B+K (70)
6A+B
--> BL B (41)
--> BL K (39)
33A
--> A+BG
--> 1K (27)
4AB
--> G~1K (47)
--> LO B (61)
2KB (2K whiffs)
--> RO B (50~51 depending on tech) Stun is shakable.
9K
--> 33bA->RC A (236A is combo if they don't just ukemi)
--> 66B+K (56)
66B
--> G~66B+K (48)
--> G~236A (49)
33B_RC Ab
--> slight delay, BL K,K (58_60)
44B
--> RO B (59)
--> G, 66B+K (60)
11_77_44K
--> 66B+K (59)
--> 33B (good for stance wakes)
RO K,[K]
--> 66B+K (68)
LI B_{B}
--> slight delay, BL K,K (58_68)
--> 2B+KB
--> A+BG
WL BBA
--> BT B+K (65)
[noparse]B+KBA[/noparse]
--> BT B+K
Counter Hit (CH) Juggle Combos
4A+B
--> 33bA->RC A (236 A is combo if they don't just ukemi)
--> 66B+K (69)
3B
--> RO B->RC K (57~58 depending on tech)
22A
--> LI K, G, 66B+K (54)
--> LI B, slight delay, BL K,K (61)
--> LI K, 3B->RO B->RC K (71~72 depending on tech)
--> LI K, 4BBK (60)
--> LI K, [noparse]B+KBA[/noparse], BT B+K
88A
--> 3B->RO B->RC K (65~66 depending on tech)
--> 4AB->LO B (65)
--> [noparse]B+KBA[/noparse], BT B+K
33B
--> G, 66B+K (67)
--> PSL1->RC A (2nd hit ACable) (64)
--> PSL3->LO BK (66)
--> PSL3->LO K (75)
--> PSL2->RO B->RC K (63-65 depending on tech)
--> PSL2->RO K2A (the low tech traps all directions, RO KB combos if they don't tech)
BL A
--> LI K, B+KBBBA (54)
--> LI K, 6BBB (58)
--> LI K, 2KK, 1K (58)
--> LI K, A+B (64)
--> LI K, 3B->RO B->RC K (73~74 depending on tech)
--> LI K, 4BBK (69)
--> LI K, [noparse]B+KBA[/noparse], BT B+K
WL A
--> 1K (40)
--> 22_88K if opponent stays down (44)
--> 2B+KB (66)
Wall Combos
66K,W! or 66A,W!
--> 4BBK
--> 3B->RO B->RC K
66B,W!
--> LO BK
6A+B,W! or 33B,W!
--> BL A->LI K, 4BBK
--> BL A->LI K, 3B->RO B->RC K
W! indicates a wall stun.
Natural Combos (NCs)
Simple
AA (18)
BB (26)
3B->RO A (38)
44AB (30)
4AB (50)
4AB,G (40)
4AB4 (56)
FC 3AAA (18)
6BB (20)
WS KK (33)
4B,B (30)
B+K:BBB:A (53)
[noparse]6BB[/noparse] (55)
2B+K,B side or rear hit (32)
66B4 (40)
4A+B fully charged
Canned
aK (29)
236A (32)
236B (24)
236K (44)
3A+K (42)
66A (28)
22_88B (36)
From Stance
RO KB (44)
RO KK (34) iffy on some characters
RO KA (46)
RO K[K]
LI AA (28)
RC AA (41)
RC KK:K (47)
BL KK (42)
Natural Combos on Counter Hit (NCc)
Simple/Canned
A+B (51)
6BBB (50)
2KK (32)
22_88KK (39)
2B+KB (27)
4A+B
6A->RO A
From Stance
RO AK (39)
LO AK (49)
LO BK (44)
Standard Juggle Combos
236K
--> A+BG
--> 1K (53)
4[A+B]
--> 33bA->RC A (236A combos if they don't just ukemi)
--> 66B+K (70)
6A+B
--> BL B (41)
--> BL K (39)
33A
--> A+BG
--> 1K (27)
4AB
--> G~1K (47)
--> LO B (61)
2KB (2K whiffs)
--> RO B (50~51 depending on tech) Stun is shakable.
9K
--> 33bA->RC A (236A is combo if they don't just ukemi)
--> 66B+K (56)
66B
--> G~66B+K (48)
--> G~236A (49)
33B_RC Ab
--> slight delay, BL K,K (58_60)
44B
--> RO B (59)
--> G, 66B+K (60)
11_77_44K
--> 66B+K (59)
--> 33B (good for stance wakes)
RO K,[K]
--> 66B+K (68)
LI B_{B}
--> slight delay, BL K,K (58_68)
--> 2B+KB
--> A+BG
WL BBA
--> BT B+K (65)
[noparse]B+KBA[/noparse]
--> BT B+K
Counter Hit (CH) Juggle Combos
4A+B
--> 33bA->RC A (236 A is combo if they don't just ukemi)
--> 66B+K (69)
3B
--> RO B->RC K (57~58 depending on tech)
22A
--> LI K, G, 66B+K (54)
--> LI B, slight delay, BL K,K (61)
--> LI K, 3B->RO B->RC K (71~72 depending on tech)
--> LI K, 4BBK (60)
--> LI K, [noparse]B+KBA[/noparse], BT B+K
88A
--> 3B->RO B->RC K (65~66 depending on tech)
--> 4AB->LO B (65)
--> [noparse]B+KBA[/noparse], BT B+K
33B
--> G, 66B+K (67)
--> PSL1->RC A (2nd hit ACable) (64)
--> PSL3->LO BK (66)
--> PSL3->LO K (75)
--> PSL2->RO B->RC K (63-65 depending on tech)
--> PSL2->RO K2A (the low tech traps all directions, RO KB combos if they don't tech)
BL A
--> LI K, B+KBBBA (54)
--> LI K, 6BBB (58)
--> LI K, 2KK, 1K (58)
--> LI K, A+B (64)
--> LI K, 3B->RO B->RC K (73~74 depending on tech)
--> LI K, 4BBK (69)
--> LI K, [noparse]B+KBA[/noparse], BT B+K
WL A
--> 1K (40)
--> 22_88K if opponent stays down (44)
--> 2B+KB (66)
Wall Combos
66K,W! or 66A,W!
--> 4BBK
--> 3B->RO B->RC K
66B,W!
--> LO BK
6A+B,W! or 33B,W!
--> BL A->LI K, 4BBK
--> BL A->LI K, 3B->RO B->RC K