Maxi General Discussion/Q&A Thread

IRM

[12] Conqueror
OK VETERANS OF OLD, time to post all of your tips for the new school on SC2 Maxi.
At this point all I know is B goes into RO lol and tPSL3 and iPSL4. Lets discuss some oldschool Maxi, ill be sure to update this thread with some oldschool vids/tip vids I find concerning Maxi.

THANK YOU BASED PSL4
 
Basic Frame Data for Maxi, (Stolen From SC2 Frame Data Archive)

Regular & 8WR Moves

i11 = A
i12 = 2A / K
i13 = B / 2B / 1K
i14 = 1B / 3K
i16 = A_B+G / 6A+B / 3B+K
i17 = 6A / 4B / 6K / A+B / 22_88A+B
i18 = 236B / 33_99K / B+K
i19 = 66A / 33_99A / 6bA / 3B
i20 = 3A / aK / 2aB / 6B / 6b4 / 22_88B / 4K / 66B+K / 33_99B+K
i21 = 2K / 66K
i22 = 4A / 11_77B / 2B+K
i24 = 22_88A
i25 = 44B / 236K / 88K
i26 = 66B
i27 = ak4 / 236A / b2 / 33_99B
i28 = 44K / 11_77K / 3A+K
i29 = 1A
i30 = 22K
i31 = 44A / 11_77A
i32 = kB
i34 = 4A+B
i64 = 4[A+B] / 4B+K

---
i19 = 66A
i30 = 66A~G
i35 = 66A~G~A
i42 = 66A~G~5~A
i42 = 66A~G~8B

i25 = 236K
i49 = 236K~G
i60 = 236K~G~A


FC & WS Moves

i12 = FC A
i13 = FC K
i14 = FC B
i15 = WS A
i16 = WS B
i17 = FC 6A+B / 6A / 6K / 4B
i19 = FC 6B+K / 6bA
i20 = WS K / 6B / 6b4 / 4K
i21 = WS A+B / FC A+B
i22 = 4A
i27 = FC 3A
i29 = FC 1A
i35 = FC 4A+B
i65 = FC 4[A+B] / FC 4B+K


Jumping & WL Moves

i21 = 66K
i22 = 8A / 8K
i28 = 44K / 11_77K
i31 = 8B
i35 = WL 5~G
i39 = WL B
i40 = WL A
i41 = WL K
i45 = WL 5~A


Back Turned Moves

i10 = BT A / BT K
i11 = BT 2A / BT 2K
i13 = BT B
i14 = BT 2B


Stance Moves

Stance moves appearing in parenthesis represent base speed when already in stance.

---
Right Outer

i14 = (RO A)
i19 = (RO B)
i29 = (RO K)

---
Behind Lower

i18 = (BL A)
i23 = (BL B)
i24 = (BL K)
i45 = (BL )

---
Right Cross

i19 = (RC A)
i22 = (RC B)
i30 = (RC K)

---
Left Outer

i19 = (LO B)
i26 = (LO K)
i29 = (LO )
i33 = (LO A)

---
Left Inner

i19 = (LI A)
i21 = (LI K)
i27 = (LI B)
i60 = (LI )
 
I still remember like it were yesterday.

Guard crushes are awesome with 33_99B. It gives you a BL or RC mix up if they GI.

LI GC gives you a free 236 B[G] ->3B

WS A+B is the 6A+B BE version. Fast and TCs all the way.

2_8_4_6A+K is a fucking nice advancing pitbull tactic that enters LI and shifts to BL.

tPSL is amazingly good. Learn it and you can throw out of PSL 4.
 
SC2 Maxi is the worst of the lot so do not set your expectations high, or else you will be disappointed. SC2 Maxi was definitely the most fun out of the lot so far; however if all you want to do is win, then there is a specific way you'll need to play. Alternatively you can just pick X and play defensive, as there is no penalty system that awards offensive play vs punishing defensive play.

SC2 Maxi is also the most difficult to control (imo) in comparison to all of his other counter parts. PSL shifts are different, and the recovery from a multitude of moves which transition to stances is too long. tpsl4 & ipsl3 are glitches in the system, but the do not give Maxi any substantial advantage over the cast. They do give the player more mix-up potential but that's it. The player is either going to have to be able to read the opponent's every move, or revert to a very poke heavy oriented style. I'm curious to see what the younger lot will do once they go up against players who know how to totally shut Maxi down. Will they choose to adapt?, or will they run to a different/top tier character? (that's right you have been challenged).
 
SC2 Maxi is the worst of the lot so do not set your expectations high, or else you will be disappointed. SC2 Maxi was definitely the most fun out of the lot so far; however if all you want to do is win, then there is a specific way you'll need to play. Alternatively you can just pick X and play defensive, as there is no penalty system that awards offensive play vs punishing defensive play.

SC2 Maxi is also the most difficult to control (imo) in comparison to all of his other counter parts. PSL shifts are different, and the recovery from a multitude of moves which transition to stances is too long. tpsl4 & ipsl3 are glitches in the system, but the do not give Maxi any substantial advantage over the cast. They do give the player more mix-up potential but that's it. The player is either going to have to be able to read the opponent's every move, or revert to a very poke heavy oriented style. I'm curious to see what the younger lot will do once they go up against players who know how to totally shut Maxi down. Will they choose to adapt?, or will they run to a different/top tier character? (that's right you have been challenged).
Challenge fucking excepted!
 
He doesn't understand I.......AM..... THE SUPER MAXI, you old sc2 heads watch out new school bout to knock u back to the dead :)
 
IRM, you don't understand the power of the GI system from SC II. I also used Astaroth. I challenge you to a Maxi mirror match when this thing is released.
 
it is safe, and 2aB is the same speed as SCV 6A+B and same animation, imma use that instead :D

Use the WS version. More travel. I thought 6A+B was unsafe. Oops. I can't wait to see what they are going to do with this.
 
Soul charge stuff, stolen from RoyalFlush's guide.

SC lvl.1
66B - gains guard burst properties
66BG - gains guard burst properties
33_99B - gains guard burst properties
LI B - gains guard burst properties

SC lvl.2
44B - gains guard burst properties

SC lvl.3
B2 - gains unblockable properties
66B - gains unblockable properties
66BG - gains unblockable properties
 
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Soul charge stuff, stolen from RoyalFlush's guide.

SC lvl.1
66B - gains guard burst properties
66BG - gains guard burst properties
33_99B - gains guard burst properties
LI B - gains guard burst properties

SC lvl.2
44B - gains guard burst properties

SC lvl.3
B2 - gains unblockable properties
66B - gains unblockable properties
66BG - gains unblockable properties

Slade thanks.
 
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