Maxi suggestions for SC5

Status
Not open for further replies.
My suggestions

- A backstep while looping to make people whiff interruption attempts
- More move cancels ex RO A Kg in to a second spin attack or something to that effect
- A throw from RC
- Faster transitions between stances and attacks although this seems to have been done already

Edit:
-Better BB string
- 236 b gives advantage on hit or KD
- Some safe pokes but I don't want him built around those
- Turn RC A in to 214 A
 
- 4_6A+K. Forward and Back step sidewinders. These were in SC2. Add a Auto-gi property to the forward version vs All A attacks.
-I'd like to see these during "any stance" as well, by holding [A+K]44_66
-PSL3 Quickstep. While in PSL3, 22_88. You lose your Auto-Gi during the step, but if you continue stationary PSL3 you regain it after a few frames.
 
SC2: 8-way A+K walk.
SC4: BL A, Should also be SC5: 3A. Same stun properties, bit more range, stance Li starter
SC3: B,B for SC5: B,B. same SC3 properties on hit.
A New RO A, A. The second Ro A input Being Sc4: 3A. It should work similar to RO A, K.
SC2: 236 B knockdown.
Li K should be holdable/chargeable and guardcrush on full charge.
Li is the only stance that has no low option: why not have a LI 2K,k that does SC4: 22KK as its low.
SoulCalibur2: 66k options.
2K,B needs better frames
A Full-charged croughing 2A+B should be unshakeable. Stun should last longer Bl A or Li K follow up should always hit.
6A+B give it better frames or put maxi into Ro stance instead of BL.
B+K BBBA more damage, better tracking.
SC4: 6B,B,B, All mid-hits.
SC4: 66A is great.
New Command: Make 66A+B into SC2: 66A
66B+K better/bigger hit-box on grounded/downed opponents, move should never whiff.
Free-up SC4: 44B for something else by use SC2: style B2 input instead. Feels way more natural.
Maxis 9B is a Pointless move that should be replaced.
While Landing B should be Sc2: BL B with guardcrush into LO stance

SC2: 4A+K into Li. Evade. [NEED This MOve BACK]
SC2: 6A+K with an A-autoGi into Li. Aggressive.

SC4: Waving Lights B+KGi should PSL3 [A+K] loopable back into RO. Also an addition A+BGi version that Gis A attacks.
Waving Lights: B+KGi stops B interupts & A+BGi stops A interupts.
Waving Lights A+BGI:
A: 236 A or SC2 style: 6A+B into Bl stance or something else
B: SC2: soulcharged 66B. UB
K: SC4: Lo K
 
LOL SC4 66A? that move is great against people who don't duck it

I already said im happy as long as they kept 3B and FC 3AAA which they did so yeah....
as for actual changes

- BL A not having shit range and give it more + frames on hit
-3A not being utterly worthless
-236A not sucking I know thats impossible to ask since its been horrible for forever but yeah
-236K cancel into RO plz

BTW dustbuster B+KBBBA is all mid =/
 
Still don't get why SC IV devs decided that 22_88B+K from Sc1-3 was "useless" and removed it. 236K's not as versatile.
 
Status
Not open for further replies.
Back