Hussler
Hilde SA Mod
Hey all,
Now that SCV has a meter system, this is a thread to discuss the most efficient use of Hilde's meter.
As of right now, her A+G(BE) CE (total of 1.5meter), is among her most damaging combos, but there are times when grabbing just isn't the best option. Also, 22_88B to CE is a nice combo as well, but it requires you to read the opponents move and counter it in time. It you whiff it, you are in a terrible position.
Here are my thoughts on her other BE moves:
In my opinion, her other BE's, 66B (BE) and 3B (BE), don't seem to be to too useful as they don't combo well.
- 66B BE doesn't combo into c2B so you can't perform the bnb (c2B) combo, and I haven't found anything that can combo in to it. EDIT: It does in fact combo into c2B, but the timing is decently strict.
- 3B BE is good after a 6K or BE wallsplat, but it has virtually the same properties as her 3B so it isn't too useful outside of a wallsplat situation. It can be used in place of the c3a in her bnb combo to make it more damaging but the timing and input of it is just ridiculous. If anyone has mastered the timing of that, I applaud you and give you many cookies.
So, I ask you, fellow Hilde mains, how should we be using her meter efficiently?
Personally, I think GI'ing is the best option for her, but what is the best follow up after a GI? [A+B] is too slow, so she can't go in to her bnb combo.
EDIT:
- CE on sidesteppers is extremely useful and makes her c2A a good sidestepping trap + combo into CE
- Post GI Options:
6BA~c1B
(if enemy's back is to the wall) 6K w! c2A w! c3BA
Now that SCV has a meter system, this is a thread to discuss the most efficient use of Hilde's meter.
As of right now, her A+G(BE) CE (total of 1.5meter), is among her most damaging combos, but there are times when grabbing just isn't the best option. Also, 22_88B to CE is a nice combo as well, but it requires you to read the opponents move and counter it in time. It you whiff it, you are in a terrible position.
Here are my thoughts on her other BE moves:
In my opinion, her other BE's, 66B (BE) and 3B (BE), don't seem to be to too useful as they don't combo well.
- 66B BE doesn't combo into c2B so you can't perform the bnb (c2B) combo, and I haven't found anything that can combo in to it. EDIT: It does in fact combo into c2B, but the timing is decently strict.
- 3B BE is good after a 6K or BE wallsplat, but it has virtually the same properties as her 3B so it isn't too useful outside of a wallsplat situation. It can be used in place of the c3a in her bnb combo to make it more damaging but the timing and input of it is just ridiculous. If anyone has mastered the timing of that, I applaud you and give you many cookies.
So, I ask you, fellow Hilde mains, how should we be using her meter efficiently?
Personally, I think GI'ing is the best option for her, but what is the best follow up after a GI? [A+B] is too slow, so she can't go in to her bnb combo.
EDIT:
- CE on sidesteppers is extremely useful and makes her c2A a good sidestepping trap + combo into CE
- Post GI Options:
6BA~c1B
(if enemy's back is to the wall) 6K w! c2A w! c3BA