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Hmmm. You may be right. I'll test it again when this damn game is over. Who the fuck watches foot ball over SC??? Fucking Superbowl!
~edit
you are right sir. I'm still trying to find what the advantage to hitting with EX 236B over the regular version besides being able to hit with a 1B follow up.
Make sure to test your combos with the CPU doing air control, because a lot of these aren't combos
Tried to do it like you said, but i cannot find where to set the CPU to do air control. So how can i set it?
What does CH mean?CH MST BBB, CE (62)
CH MST B+K, CE (107)
CH MST B,B+K, CE (80)
CH B+K, CE (117)
You need to delay second 236B input a bit, so mitsurugi does a slight dash forward before doing CE.
Also for tech catches
any 236B knockdown (BE or hold)
- 66A+B back. cannot be rolled. 98 w/o tech, 110 w tech. safe on wiff but large disadv.
You can use A+B instead of 66A+B, less dmg, but you are left only at -5 on wiff.
- Dash 2KB* left,right 92-112 depending if you do BE or hold. Second hit can be blocked and punished if opp. stays grounded. If you only use regular 2K it deals from 63 to 80 something dmg
timing is also tricky on this stuff if you want it to catch both sides.