Mitsurugi General Discussion / Trips & Tricks

Just had the weirdest thing happen. I did a 2K, Mitsu did a yolo CE. CE hit but no cinematic. So, uh, watch out for that, I guess?
 
man it feel great to have RLC back
i wished if they kept SCIV RLC K .. or give him any low option but aww well cant complain with safe tickle

guys question can you cancel the RE animation ! i saw Taki and Talim do it so i think its a universal thing !!
i tried to figure out how to cancel it but came out with nothing

another question
can you cancel the backdash or sidestep with g during the animation like the old games before SCV change it later
 
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Thank you Tsubasa. I wasnt able to play very well bc of so much new stuff overflowing. And past experience also made me stagger a lot, like i saw a familiar move but it had a followup in SC6 or stance transition that punished me. I think Mitsu is pretty good rn.
 
@Belial @Akire @Tomahawk @IV Wind and any others with a good understanding of SC6 Mitsu.

Hey guys, so I'm working with a YouTube content creator called @Scallywag-93 to make beginner introductions guides for SC6 and one of the videos that's being worked on is a introduction profile of each character to hopefully get it out near or on release date.

Me personally I haven't been studying Mitsu that much but he does look a little different in this game and I didn't want to be giving Scallywag any of my wrong assumptions about the character.

So if you guys didn't mind answering these questions it will help a ton with compiling all the information. (doesn't have to in too much detail)

1. His stand out strengths?
2. His stand out weakness?
3. Any important stand out moves and why are important?
4. Easy/Intermediate/Hard in terms of execution?
5. Easy/Intermediate/Hard in terms of gameplan and complexity?
6. Overall archtype / what kind of player the character will suit?

Thanks again guys
 
Some basic frame data
edit: added block data
edit: added hit and ch data
edit: added bA and kB
edit: added guard damage from SCUFFLE and tweaked some frames, added gc rankings (1 most dmg, 5 least for same combos)
edit: added some stance move info

Code:
+---------------------------------------------------
|    move | start|  hit |  ch  | block| gdmg | notes
|---------|------|------|------|------|------|------
|       a |  i12 |  +2  |  +2  |  -8  |   4  |  
|      aa |  i12 |  +6  |  +6  |  -6  |   4  |  
|     aaa |  i12 |  +4  |  +4  | -12  |  16  |  
|      2a |  i12 |  +6  |  +6  |  -4  |   4  |  
|    fc2a |  i12 |  +6  |  +6  |  -4  |   4  |  
|       k |  i12 |  +0  |  +0  |  -8  |   4  |  
|     wsk |  i12 |  +2  |  +2  |  -8  |   7  |  
|      2b |  i13 |  +3  |  +3  |  -6  |   7  |  
|      3a |  i14 |  +2  | +12  |  -8  |   4  |  
|       b |  i14 |  +2  |  +2  |  -8  |   7  |  
|      bb |  i14 |  +4  |  +4  |  -6  |   7  |  
|     bbb |  i14 |  re  |  re  |  -4  |  40  |  
|   bb[b] |  i14 |  re  |  re  |  re  |  50  |  
|      3k |  i14 |  +4  |  +4  |  -6  |   7  |  
|    236a |  i14 |  +0  |  +4  |  -8  |   4  |  
|   236aa |  i14 |  +8  |  +8  | -14  |  10  |  
|     fcb |  i14 |  +2  |  +2  |  -8  |   7  |  
|      6a |  i16 |  +4  |  +4  |  -6  |   4  |  
|     6aa |  i16 |  +8  |  +8  |  +4  |  10  |  
|      4b |  i16 |  +6  |  +6  |  -4  |   7  |  
|      b6 |  i16 |  +0  | stun | -14  |  22  | gc rank 1 
|      6k |  i16 |  +8  | down | -10  |   4  |  
|      2k |  i16 |  -4  |  -4  | -14  |   4  |  
|     66k |  i16 |  +8  |  +8  | -10  |   7  |  
|     wsb |  i16 |launch|launch| -14  |  22  | gc rank 1 
|   wsb2b |  i16 | down |  lh  |-6/-4 |  38  | after wsb wiff or block -6 / after wsb hit -4 or -3 when close
|    236b |  i16 |  +0  | down | -16  |  22  | gc rank 3 
|      6b |  i18 |  +0  |  +0  | -10  |   7  |  
|   6b[b] |  i18 | stun | stun | MST  |   7  | gc rank ?
|      3b |  i18 |launch|launch| -14  |  22  | gc rank 2; impact slower than i18 in some punish situations
|      1k |  i18 | -10  | down | -26  |   4  |  
|     1kb |  i18 | -14  | down | -26  |  22  | gc rank 1
|    6a+b |  i18 |  -2  |  -2  | -18  |  38  | gc rank 2
|    236k |  i18 | -12  | -12  | -22  |   7  |
|     wsa |  i18 |  +2  |  +2  |  -8  |   4  |  
|    wsaa |  i18 |  +4  |  +4  |  -8  |  10  |  
|      4a |  i20 |  +4  |  +4  |  -6  |  10  |  
|     66a |  i20 |  +0  |  +0  | -10  |   4  |  
|    66aa |  i20 |  +8  |  +8  |  -8  |  10  |  
|      1b |  i20 | -14  | -14  | -24  |   7  |  
|     1bb |  i20 | -10  | -10  | -28  |  22  |  
|   1ba+b |  i20 |launch|launch| RLC  |  38  | gc rank 1 
|     66b |  i20 |launch|launch| -15  |16/22 | gc rank 4
|    66bb |  i20 |launch|launch| -22  |  22  | gc rank 1
|     44b |  i20 |  +1  |  +1  |  -9  |   7  |
|    44ba |  i20 |  +4  |  +4  |  -6  |  10  |  
|   44bab |  i20 | stun | stun |  -4  |  30  | gc rank 5 
|   44_4k |  i20 |  +0  |  +0  | -12  |   7  |  
|     4kb |  i20 | down | down |  -8  |  22  | gc rank 4
|      bA |  i20 | -10  | stun | -20  |  10  |  
|      kB |  i20 | stun | stun | -16  | 7,38 | gc rank 4 
|  7_8_9k |  i22 |  +4  |  +4  |  -8  |   7  |
|     b+k |  i22 |launch|launch| -16  | 7,22 | gc rank 1
|     44a |  i24 |  +6  | down |  -8  |  10  |  
|  99_33k |  i24 |  +4  | down |  -2  |   7  |  
|  236[b] | ~i26 | down | down |  -2  |  38  | gc rank 3 
|  7_8_9a |  i26 |  +8  |  +8  |  -2  |   4  |  
|  22_88k |  i28 |  +0  |  +0  | -19  |   4  |  
|  99_33a |  i30 |  +0  |  +0  | -10  |   4  |  
|  99_33b |  i30 |launch|launch| -14  |16/22 |  
|  11_77b |  i30 |  +2  |  +2  |  -8  |   7  |  
|  11_77k |  i30 |  +0  |  +0  | -12  |   7  |  
|   66a+b |  i30 | stun | stun |  -4  |  38  | gc rank 5 
|      1a |  i32 |  +8  |  +8  | -14  |  22  |  
|  22_88b |  i33 | stun | stun | -10  |  22  | gc rank 1
|  11_77a |  i34 |  +6  | down |  -8  |  10  |
|  22_88a |  i36 |  +4  |  +4  | -12  |  10  |
|     a+b |  i38 |launch|launch|  +2  |  38  | gc rank 3
|  7_8_9b |  i41 | stun | stun |  -6  |  22  | gc rank 1
|    9a+b |  i55 | stun | stun |  +1  |  38  | gc rank 1
|  7_8a+b |  i56 | stun | stun |  +2  |  38  | gc rank 1
|     1ab | ~i57 |launch|launch| +10  |  38  | gc rank 3
| MST  bb |      |  -2  |  -2  | -12  | 7,7  |
| MSTbbbb |      |  +4  | down | -18  | 7,16 | gc rank 1
| MST  6b |      | stun | stun | -18  |  38  | gc rank 1
| MST   k |      |  -8  |  -8  | -18  |   7  |
| MST  kb |      | stun | stun | -12  |  22  | gc rank 4
| MST   a |      | down | down |  -4  |  22  | gc rank 1
| MST a+b |      | down | down |  -8  |  22  | gc rank 1
| RLC   k |      | down | down |  +4  |  22  | gc rank 2
| RLC  aa |      | down | down |      | 4,22 | gc rank 1
| RLC   b |      | down | down |  +4  |  22  | gc rank 1
+--------------------------------------------+
 
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Anybody else struggling against Sophitia? I feel like I have to play super defensive against her and she has a ton of pressure. A lot of my horizontals get tech crouched under and my verticals either get stepped or punished on block.
 
Interesting factoid about 6aa that doesn't fit nicely in frame data charts:
If the first attack hits the second attack is uninterruptible. If the first attack is blocked the second attack clashes with i20.
 
@georgenymous definitely feeling the pressure against Sophi. I try to stay at max range and punish her. Chipping away seems to be the best Strat for me at the moment. B6, and 1B~A+B and rolling here away gets some space when pressured.
 
6A+B is definitely faster than 3B , its 100% tested, 6B is the same speed as 6A+B too (also faster than 3B).
 
6A+B is definitely faster than 3B , its 100% tested, 6B is the same speed as 6A+B too (also faster than 3B).
What makes you say that?
6a+b, 6b and 3b all clash after sophie b (hit +0), 4b (i18) as well as groh 3a (hit +0), 3b (i18) among other situations.
 
What makes you say that?
6a+b, 6b and 3b all clash after sophie b (hit +0), 4b (i18) as well as groh 3a (hit +0), 3b (i18) among other situations.
b/c I can punish a lot of moves with 6A+B/6B and not 3B. is it possible that clash mechanics is changed from before and doesnt have to be exact frame?
 
b/c I can punish a lot of moves with 6A+B/6B and not 3B. is it possible that clash mechanics is changed from before and doesnt have to be exact frame?

It seems pretty reliable to me, but I don't know for sure. All 3 seem to win clean in i19 situations as well.
It's possible there are multiple active frames and the moves are hitting on different frames in different situations.
Can you share some examples of cases where 3b doesn't hit?

*edit* actually there are some strange situations. sophie 3b often doesn't behave as expected.
 
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