Heaton
A Soul in the Purgatory
Move Information
From neutral, there is very little reason to use crouch throws over Siegfried's normal throws. The damage is higher (30 and 44 / 45 and 50), they're 2 frames faster and do not require you to be in FC. Both of the crouch throws give around the same amount of push back as the standard throws, though FC B+G has the distinction of being the only throw that moves the opponent behind Siegfried. In general, Siegfried's standard throws either meet or exceed the same standards as his crouch throws.
There is, however, one benefit to using crouch throws over normal throws, and that is related to how punishable they are. Since crouch throws can be blocked, they always leave Siegfried at the same disadvantage on block (-16), whereas throws, when ducked, give much more than that because the opponent does not have any block stun to deal with.
For example, Cervantes can duck and punish Siegfried's throw with WR B and get about 80 damage with no meter. However, Cervantes can only punish a blocked FC A+G*B+G with FC B for a measly 18 damage. So in this match-up, crouch throws are a less damaging, much safer alternative to Siegfried's standard throws. So be aware of what characters can punish you harder for which option, and adjust your throwing tactics accordingly.
The other thing to aim for with ground throws is the ground pick-up, which can be done after any knock down that leaves your opponent either Face Down Feet Away or Face Up Feet Away, and is on axis with Siegfried. A FDFA pick-up puts your opponent in standing position, while an FUFA pick-up puts your opponent standing in BT. Both pick-ups put them at -13, which is the most frame advantage Siegfried can enforce on the opponent without any input from them. This can allow you to enforce virtually any mix-up of your choosing.
What pick-up you go for depends largely on what character you're facing. Characters with fast moves - α Patroklos, Natsu, or Pyrrha - might try and beat out whatever mix-up you're trying to enforce after a Front Pick-up. The reverse is also true; characters with fast or powerful moves in BT - Cervantes, Mitsurugi, Ezio, or Voldo, for example - may be more inclined to disrespect you after a Back Pick-up.
Note that you will need to take a step forward if you wish to throw your opponent, and that some characters can actually back step your grab attempt. SRSH does not encounter this problem, since 6B+K takes a step forward into SRSH, and SRSH B*K will both catch your opponent's back step. It's something to take into account when you're fighting someone with good movement, since they can try and disrespect you in places other characters could not.
- Ground hitting low throw
- i19
- 30 damage, 44 damage combo with B+G ~ BT 2K
- -16 on block
- KND + pushback on successful throw
- +13 on successful pick-up from ground
- Variable advantage on ground flip
- Recovers in FC on block
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From neutral, there is very little reason to use crouch throws over Siegfried's normal throws. The damage is higher (30 and 44 / 45 and 50), they're 2 frames faster and do not require you to be in FC. Both of the crouch throws give around the same amount of push back as the standard throws, though FC B+G has the distinction of being the only throw that moves the opponent behind Siegfried. In general, Siegfried's standard throws either meet or exceed the same standards as his crouch throws.
There is, however, one benefit to using crouch throws over normal throws, and that is related to how punishable they are. Since crouch throws can be blocked, they always leave Siegfried at the same disadvantage on block (-16), whereas throws, when ducked, give much more than that because the opponent does not have any block stun to deal with.
For example, Cervantes can duck and punish Siegfried's throw with WR B and get about 80 damage with no meter. However, Cervantes can only punish a blocked FC A+G*B+G with FC B for a measly 18 damage. So in this match-up, crouch throws are a less damaging, much safer alternative to Siegfried's standard throws. So be aware of what characters can punish you harder for which option, and adjust your throwing tactics accordingly.
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The other thing to aim for with ground throws is the ground pick-up, which can be done after any knock down that leaves your opponent either Face Down Feet Away or Face Up Feet Away, and is on axis with Siegfried. A FDFA pick-up puts your opponent in standing position, while an FUFA pick-up puts your opponent standing in BT. Both pick-ups put them at -13, which is the most frame advantage Siegfried can enforce on the opponent without any input from them. This can allow you to enforce virtually any mix-up of your choosing.
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What pick-up you go for depends largely on what character you're facing. Characters with fast moves - α Patroklos, Natsu, or Pyrrha - might try and beat out whatever mix-up you're trying to enforce after a Front Pick-up. The reverse is also true; characters with fast or powerful moves in BT - Cervantes, Mitsurugi, Ezio, or Voldo, for example - may be more inclined to disrespect you after a Back Pick-up.
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Note that you will need to take a step forward if you wish to throw your opponent, and that some characters can actually back step your grab attempt. SRSH does not encounter this problem, since 6B+K takes a step forward into SRSH, and SRSH B*K will both catch your opponent's back step. It's something to take into account when you're fighting someone with good movement, since they can try and disrespect you in places other characters could not.
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