Natsu 1.02 Combo Discussion.

OkamiBW

[08] Mercenary
IdleMind said:
22_88B, 66B -62 DMG
22_88B, 66BBE, 1A -76 DMG
22_88B, 66BBE, 4A+B, -71 DMG

Haven't gotten a chance to check it since I haven't been home, but pre-patch the following worked:
22_88B, 66bBE, 44KK

And let's get this combo discussion started! <3
 

tathecat563

[08] Mercenary
Here's a couple Natsu wall combos:

66bA+B+K (wall splat), A6 (wall splat), 6A+B4, A:6, 3KKK, 44KK K off wall, CE - 200-206 damage(?)

Corner combo:
66bA+B+K (wall splat), A6 (wall splat), 6A+B4, A:6, 3KKK, 44KK K off wall, 44KK K off wall, CE -220-224 damage(?)

I believe this is a possible corner combo (haven't done it yet but came really close):
PO Hover B, 66bA+B+K (wall splat), A6 (wall splat), 6A+B4, A:6, 3KKK, 44KK K off wall, 44KK K off wall, CE
 

kAb

[12] Conqueror
3KKK into 44KK doesnt work. they can tech out of it. now for tech trap purposes it might work if you make them eat a couple bombs for trying to tech out of the 44KK. double 44KKK wall kicks looks awesome but is way to inconsistent for me to use in a match.
 

Galen

[09] Warrior
CH 4b and CH FC a+b goes into 3b combos and I'm pretty sure it works on most people if not all.
 

FleshMasher

[13] Hero
3KKK into 44KK doesnt work. they can tech out of it. now for tech trap purposes it might work if you make them eat a couple bombs for trying to tech out of the 44KK. double 44KKK wall kicks looks awesome but is way to inconsistent for me to use in a match.

It seems to me that 3KKK into 44KK works if the opponent is at the wall or edge.
Somehow he can't front-Ukemi in time, maybe the wall is slowing down his Ukemi.
It's weird because front-Ukemi is actually away from the wall.

falsified, it's because of axis and can then be ukemi'd to the side.
 

TaXi

[09] Warrior
that's good to hear.

by the way, do note that some walls don't allow for double A6 wallsplats (e.g. The Adrian).
 

OkamiBW

[08] Mercenary
If you throw in a side step left after the bomb in the 2A+B, A+B series it'll do slightly more damage.

And 22_88K, 4A+B, for okizeme.
 

FleshMasher

[13] Hero
That's the stapple i do aswell, it's easy and reliable.

:2::A+B:~ :CE::4:~ POR~ PODC :CE: :4:~ POR~ :8::B+G: = 2 bars, 154 dmg. Good for ending the game or taking the round to stay alive.

Do i really have to test this, i'm going to break my thumbs.
Any tips for performing:
:2::A+B:~ :2::3::6::2::3::6::A+B+K:.:4:~ :6::6::4:~ :2::3::6::2::3::6::A+B+K:.:4:~ :8::B+G:???
Do you hit with the first :CE: before or after the opponent hits the ground after the Unblockable Bomb?
Before ground hit it seems to launch them higher, do i need that?
 

FleshMasher

[13] Hero
So i made it work like 4 or 5 times, it's probably not air controllable.
But it can go wrong so easily, i even had the first early CE miss completely at close range.
It's definately not a b'n'b. It's ridiculously hard to do and costs 2 meter.
I programmed the CPU to do it, while recording i did it twice but the replay function dummy couldn't even get it to work lol.
So i couldn't test if it's air controllable.
 

Aris_2k

[08] Mercenary
Here are the wall combos I've been able to do.

A:6 W! A:6 W! 6A+B4 A:6 3KKK 1A- 129
A:6 W! A:6 W! 6A+B4 A:6 3KKK 4A+B- 124

8A W! 6A+B4 A:6 3KKK 1A- 90
8A W! 6A+B4 A:6 3KKK 4A+B- 87
8A W! 6A+B4 A:6 3KKK K2- 92

8KA W! ws K W! 6A+B4 A:6 3KKK 1A- 126
8KA W! ws K W! 6A+B4 A:6 3KKK 4A+B- 124
8KA W! ws K W! 6A+B4 A:6 3KKK K2- 128

3B W! A:6 W! 6A+B4 A:6 3KKK 1A- 114
3B W! A:6 W! 6A+B4 A:6 3KKK 4A+B- 111
3B W! A:6 W! 6A+B4 A:6 3KKK K2- 119

66B BE W! 6A+B4 A:6 3KKK 1A- 113
66B BE W! 6A+B4 A:6 3KKK 4A+B- 110
66B BE W! 6A+B4 A:6 3KKK K2- 119

22B W! A:6 W! 6A+B4 3KKK 1A- 106
22B W! A:6 W! 6A+B4 3KKK 4A+B- 103
22B W! A:6 W! 6A+B4 3KKK K2- 108

CH 4B A:6 W! A:6 W! 3KKK 1A- 112

44B W! A:6 W! 6A+B4 A:6 3KKK 1A- 116
44B W! A:6 W! 6A+B4 A:6 3KKK 4A+B- 112
44B W! A:6 W! 6A+B4 A:6 3KKK K2- 119
 

OkamiBW

[08] Mercenary
So i made it work like 4 or 5 times, it's probably not air controllable.
But it can go wrong so easily, i even had the first early CE miss completely at close range.
It's definately not a b'n'b. It's ridiculously hard to do and costs 2 meter.
I programmed the CPU to do it, while recording i did it twice but the replay function dummy couldn't even get it to work lol.
So i couldn't test if it's air controllable.
Couldn't you just set the computer's air control setting to back-left or back-right?