I like A:6 for the ground splat, follow up however you like.
If you like her big combo, WR k is a must. HOV b is pretty risky, though works well with guaranteed situational punishment. Those are pretty much the most likely candidates into it.I loved 4kkk b.c. of the wall jump but now I find that move very hard to use. i feel as if i'm pushed to use the bomb at all cost and then resort to something else if they don't get off the ground at all.
I still fish for 4b
I don't use WR K i should I need to work that into my aresnal. I seeem to use wr b 4a+b then PO airgrab.
No.I guess i'm confused,
6a+b4 does that not work now everytime with A:6?
It leads to a big combo from normal hit. And is mostly safe even on just guard.why fish for a HOV b when it's so unsafe?
The ways are at the moment:Is there no other way to get into that one combo now
You are probably being predictable with it... I think Natsu's tools are designed to confuse and mislead the opponent. Look at BB~ options.Yeah.... very easily too. Any B attack will do the trick, most kicks too. Horizontals are trickier but will work too, depending on timing, from what I've seen. HOV spam only works vs noobs :( Some people even go as far as guard impacting it every time to make fun of me -_-
If you are getting countered on reaction you are probably fighting somebody more skilled than you are... this all boils down to skill, though I do dread the nerf Natsu got from amazing to viable.I'm sorry, but a 60 frame or smt attack can be GI'd or stepped 100% by anyone with reflexes faster than my grandpa and I can't consider Mist a mixup for HOV when you can counter those PO options on reaction so there's no real need to confirm whether it's HOV or not =/