Thanks for the feedback everyone, much appreciated. Yeah I noticed kAb use the A in 4A+BA to allow for other things besides the air grapple. I'll start getting into the habit of doing that now.
Just to be sure, when you do A:6 for wall hits, after they bounce off the wall, the first strike (the high one) won't land even if it is just timed right? Only the two middle strikes?
When I find myself fighting good Natsus, it just seems to be who can land their A:6 best. I'm really trying to implement that into my play as much as possible; it's such a good move.
Do any of you use 1A outside of ending combos? I find it too slow against people when just throwing it out. The only good low-hitters for me during poking or open play are 1K, 2K, 11A and 4A. I use 4A a lot (as well as B K4) to begin the HOV B then WR K combos, but the better opponents read it and punish big time.
PO HOV A+B is really nice against people who get up slowly, massive damage. If they fail to sidestep it they can't punish it, though if they do, it's going to hurt. I usually get side-grappled when I fail it.
Finally, what's the best thing to do against spammers using fast hits? I was going up against a BB spamming Pyrrha and I couldn't seem to get my AA or A:6 out at all. Is it possible if you have good enough timing or is it simply a case of waiting for them to pause?
Thanks once again!