- Thread starter
- #21
Taylor
[08] Mercenary
Here is my general philosophy on Nm:
Keep pushing forward. but at a decent distance most of the time.
He doesn't really need to be close in all the time because he has this Dhalsim-like range with that sword. Nm also does great damage, so if someone rushes me- or just l;eaves themselves open by some mistake or movement- I can just throw out a quick move and knock em down and that's when it gets really fun. I really like knockdowns. That's when I basically get to play nm baseball. HOME RUN!!! RING OUT!
Another thing about me- if this was sf I'd be all for the frames and whatnot, but I'm rather new to 3d fighting outside of "casual" play- although I have played them a lot. It's not like I know exactly which move can punish the startup of a Yun-Seong Poke, like I do in Super Turbo where I can hit Ryu's fireball startup with st chun hp,st mp, st mk, nj hk , super xxtensho or a lucky sweep. Basically i wanna learn how to learn this... Confusing, yes. in sf id start with my standard pokes and figure out how i can use them, is this true of 3d?
Also, sf mixup is usually two way (hi-low), vf is 3 (hlm) on "Easy mode" and tekken has a lot of hi low. But soul cal has a TON of ways to hit somebody, you can step diagonally back and attack, then cancel the attack (ex: sc2 nm). So yeah, that isn't quite to the point of being intuitive yet.
Anybody got any bnb's? Also I'd like to know the spacing for these. I don't want to do the sc equivalent of a blind jump in when attempting a combo.
IS there anything like footsies in this? It would be hard for me to explain and it sounds gay, but it's an sf thing. Whiffs in this are dangerous so really I don't think I would be doing some whiffed poke at mid range to send a message.
Keep pushing forward. but at a decent distance most of the time.
He doesn't really need to be close in all the time because he has this Dhalsim-like range with that sword. Nm also does great damage, so if someone rushes me- or just l;eaves themselves open by some mistake or movement- I can just throw out a quick move and knock em down and that's when it gets really fun. I really like knockdowns. That's when I basically get to play nm baseball. HOME RUN!!! RING OUT!
Another thing about me- if this was sf I'd be all for the frames and whatnot, but I'm rather new to 3d fighting outside of "casual" play- although I have played them a lot. It's not like I know exactly which move can punish the startup of a Yun-Seong Poke, like I do in Super Turbo where I can hit Ryu's fireball startup with st chun hp,st mp, st mk, nj hk , super xxtensho or a lucky sweep. Basically i wanna learn how to learn this... Confusing, yes. in sf id start with my standard pokes and figure out how i can use them, is this true of 3d?
Also, sf mixup is usually two way (hi-low), vf is 3 (hlm) on "Easy mode" and tekken has a lot of hi low. But soul cal has a TON of ways to hit somebody, you can step diagonally back and attack, then cancel the attack (ex: sc2 nm). So yeah, that isn't quite to the point of being intuitive yet.
Anybody got any bnb's? Also I'd like to know the spacing for these. I don't want to do the sc equivalent of a blind jump in when attempting a combo.
IS there anything like footsies in this? It would be hard for me to explain and it sounds gay, but it's an sf thing. Whiffs in this are dangerous so really I don't think I would be doing some whiffed poke at mid range to send a message.