^I don't understand why Sieg and NM even have that throw damage that isn't even standard damage. It's like they wanted us to pay some retarded price for picking a character with good throw range.
Flapjacks are good in certain matchups because they are less unsafe than having an actual throw ducked by the opponent.flapjacks are overrated.
They have no range, you can break them, block them, jump them, AND you can punish the shit out of them. i19 is slow enough to be somewhat react-able, especially since a crouched NM should give you the clue that they might flapjack.
But just like others have said, I too believe that good players have been making him look scary when in reality the players are that good. Don't believe me? Pick him up yourself and you'll see why. He's literally the most unsafe character in the game, even more so than Sieg!
Nightmare went backwards while rushdown went forwards (see what i did there? :D). But now its full of broken stuff and Nightmare is quite unbroken...Gonna double post here.
I'm not so sure it's because Nightmare is necessarily weak so much as it is a lot of people having a fuckton of Nightmare experience.
Isn't every move in the game bad if you whiff it? I mean, Pat 66B or Viola 3B for example aren't bad moves just because you get murdered if you whiff them.Try whiffing it.
The tip of the sword whiffs sometimes. Its like -30+ on whiff as well. Why I meant "try whiffing it" is that unlike some moves, its extremely unsafe on whiff.Isn't every move in the game bad if you whiff it? I mean, Pat 66B or Viola 3B for example aren't bad moves just because you get murdered if you whiff them.
Are there whiffing issues with the actual move that I'm not aware of? Or are we talking about making spacing misjudgements?
I am going to start off with suggestion two because you wonder why its unsafe. This move needs to be unsafe why? Look at iaga it is very similar to this move in many ways, both are stepkiller, both can be used as a punisher, somewhat similar dmg output, quite fast and huge range. Now what is the drawback of iaga? Its a high! That is literally the only thing that stops it from being braindead broken. Now 3AA is a MID! horizontal, so it NEEDS! to be unsafe or else it would have no drawback at all and nothing would stop you from whoring it out all the time without thinking. Its unsafe for the same reason that moves like Tira's 66AA are unsafe.1. Throw damage back to normal
2. 3AA from -20 on block to -12
3. 2A hit level change to special low, +4 on hit
1. It was stupid the throw damage was nerfed in the first place.
2. It would be nice to have a safe spacing tool other than iagA. Considering all 3AA gives is a knockdown and a short distance RO to the right, I think this is suggestion defines 'fair'. Yes, I know it's basically tradition that this move be fucktastically bad on block. But... um... Why?
3. I just threw that in there because I don't understand why 2A is so uniquely shitty. It's TC starts one frame earlier than 1K but it's two frames longer to impact and seriously, -4 on hit. Yeah, I get that it's a low. So what? 1K. Even with this suggestion it's still bad. Just not as bad.
Mmm, I think it's good as it is. If he gets that close, his foe has to worry about a lot of different things and gamble on what Nightmare himself is going to do.1. It was stupid the throw damage was nerfed in the first place.