Siegfried Punishables
AA =-13 punish with K, AA will not reach even at close range. 4A+K or 236 the second hit for AGIs.
AAB = -14 punish with FC 236B. You can jump the B or step right (counter clockwise) and whiff punish the last hit.
AA = -3 (stance) You can 236 without fear of getting it interrupted. Crouch throw works too.
6A = -16 punish with 236
3A = -15 punish with 236B
2A = -17 punish with FC 236 or CTs
1A = -16 punish with FC 236
1AA = -16 Punish with 236
WR A = -19 Punish with 236
WR AA = -21 Punish with FC 236
BB = -15 Punish with 236B
BBB= -21 Punish with 236. 4B+K last hit, step last hit CC/right (stepping gives a free 33B, or GI last hit.
B2A = -16 Punish with FC 236. Jump the A and get an i20 move (tested with 66A+B)
***B2[A] you can interrupt the A if charged slightly with 2a or 236B.
6B = -17 Punish with 236
3B = -20 Punish with 236 At tip you can get a free 66B if for some reason you wanted to.
***3 AA, BB, and 236B will beat out anything from stance
1B = -14 Punish with 236B. If you are certain of range punish with 236 at tip.
4B = -13 Punish with AA
4BB = -14 Punish with 6AA or AA. You can step C/Left and whiff punish the 2nd hit with at least an i20
4BBB = -14 Punish with FC 236B. Step the last hit to the Left/Clockwise and get a free i28 or lower.
WR B = -18 Punish with 236 or 3B
***WR ~ K cannot be interrupted, stepping left will make the K whiff however.
BT BB = -18 Punish with FC 236
6K = -14 Punish with AA
3K = -13 Punish with A or K as the 2nd hit will whiff at every range.
3KK = -20 Punish with FC 236. You can 1K the 2nd hit to defeat a mix-up. You can also jump the 2nd hit and get at least an i22 punish.
3KKB = -16 Punish with 236. You can FC1B under the last hit.
2K = -18 Punish with FC 236
1K = -14 Punish with FC 236B or CTs
FC K = -14 Punish with FC 236B or CTs
BT 2K = -20 Punish with FC 236 or CTs
A+B A = -14 Punish with FC 236B. Interrupt the last hit with 236B or 2A, Jump last hit for free 33B, Step by pressing 3 and doge the move entirely.
2A+B = -16 Punish with FC 236
2[A+B] blocked cannot interrupt your punish.
A+KAAB = -20 Punish with FC 236. 2B+K 2nd hit, 236 it or duck it.
A+KA2AA = -19 Punish with FC 236. Jump last hit for free 33B
66A = -14 (wiki says -13) Punish with 236B.
22_88A = -17 Punish with 236. If you see the move enough feel free to 4A+K it on reaction :P
66B = -19 Punish with 236
22B = -22 (wiki says -21) Punish with 236 or 66B
88B = -22 Punish with 236 or 66B
***236 beats out the options after 88_22
11B = -22 Punish with 236
***AA, BB and 236B will beat out stance options from 11
44B = -17 Punish with 236
44BB = -20 Punish with 236
***236 will beat out stance options for both 44 and 44B
66K = -16 Punish with 236
66A+B = -16 Punish with FC 236
SBH K = -22 (Wiki says -21) Punish with 236 or 66B
***SCH KK can be punished by ducking the 2nd hit.
SCH kB = -22 Punish with 236 or 66B
SSH A = -16 Punish with FC 236
SSH AA = -15 Punish with FC 236
SSH B = -14 Punish with FC 236B or FC 2A depending on range. 236B Punish only seemed to work in closest range.
SSH K = -14 (wiki says -13) Punish with AA.
SRSH A = -17 Punish with 236
SRSH K = -25 Punish with 236 or 66B