BlackDragon37
[12] Conqueror
In this Gamasutra opinion piece, writer Tom Cross examines reaction to the sexuality of games like Mass Effect and The Ballad of Gay Tony, analysing why there's so much fear and discomfort with it.
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Video games culture (at its most “hardcore”) is, after all, already a shunned, de-masculinized (in the public eye) subset of white guy culture. White men who are dorks or gamers have struggled to build up some new brand of masculinity (which will never be as good, white, and manly as proper mainstream masculinity, and white guy geeks know this) around their deplored hobby, and, as always, once they solidified that identity, they needed a new Other, a new group to define as being less than and harmful to the grand, old tradition of white male gaming. In the kingdom of the white gamer, anyone obviously not white and/or male, or anyone professing to enjoy sexuality not strictly in line with white heterosexuality is both a worry and a threat.
Only Americans have a problem with sex in video games, particularly crusty white people. Americans have a problem with sex in anything outside of porn. Violence is fine, even ultra violence to a point, but show a titty and controversy ensues. Plus most Americans still view video games as a toy played by kids instead of a medium like movies. So put sex in a video game, and people go OMG think about the children who may play a game that's specifically for adults.
games are not a good storytelling medium, and my mind boggles when people expect them to be. At their absolute finest they approach run-of-the-mill Hollywood blockbusters.
Only Americans have a problem with sex in video games, particularly crusty white people.
Quantity does not equal quality. Just because games are long doesn't mean they're telling a good story. In fact it's usually the opposite, especially with JRPGs. They tend to start strong but have very weak (and long) second acts, while the quality of the endings are all over the place. On top of that, most of the time is spent travelling or fighting. The actual story segments could probably be compressed into a few hours at most.
Final Fantasy games are more about atmosphere than story. Their plots are not that strong when compared to any other medium or even some other games.
Tales of Vesperia, like most Tales games, is more about the characters and the themes than the plot. The characters in Tales games are usually strong and likable, the themes are clear and understandable, while the plots are a bad excuse to have everybody running from dungeon to dungeon.