piggy
RIP Team Edward
I started this a while ago, but have had to take a quick break from it cause things at work picked up a bit the past few weeks (and I've had a few tournies wasting my east saturdays at work). In any case, I went through the wiki (mostly) and took note of what all moves can be punished with what by Raph. This kind of knowledge is really good to know and is what will help make us all better players.
NOTE - this has not been tested (since I don't own the game)...I simply went through the wiki and used the data there (so if moves have special unlisted properties, I haven't checked this out...simply if a move leaves you at enough advantage to hit...so 2K on block which may RC, won't necessarily be able to be punished, since another 2K would duck 6BB...).
I'm only using a certain amount of punishers:
i13 - 6BB_
i16 - 3B_ / BB / AA (for frame advantage)
i17 - 33KB / Throw (?)
i20 - 236B / 6_2_8B+K (if off axis)
i22 - 4
(I'll add more when I have more time, or if y'all wanna throw some info in, I'll add it to the OP)
Hopefully this makes everyone more aware:
ALGOL:
i13 Punishable-
aB
4A
6K
2K / FC K
4K
6B+K
8A+K
66A
66B
i16 -
6A
3A
6BBB
3B_BB
4B
6KK
A+B
BT A+B
11A
i17 -
6AAB
3AA
1A
1K
8B+K
2A+K
66BA
QI B+K
i20 -
623AB
BT 2K
QI K
i22 -
623B
AMY-
i13-
6BB236
3B
FC 3B
4KK
WS K
2A+B
FCA+B
44A
44AB
A+B A
A+K A
i16-
6BBB
4B
1K
6A+B
4B+KB
236B_BB_BBBBB_BBBBBBB
236KK
i17-
4A
1B
FC 1B
2B+K
FCA+BA
44B
i20-
1A
66B+K
236A
i22-
6A+B236
ASTAROTH
i13-
6A
3A
1A
214A
B
6K
2K
4K
33A
22A
11A
11B
11BK
i16-
1B
1K
WS K
6B+K
44A
i17-
6AB
2A
FC A
4KK
66A
66AB
i20-
1[A]A
BT 2K
A+B
2A+B
4A+B
11[A]A
22B4
i22-
CASSANDRA
i13 -
2B
4BB
FC 1B
6K
2K
8A+B K
B+K
22A
66A+B
i16 -
AK
A~K
3A
4A
3B
4B
FC 3B
1K
4A+K
236
236AB
i17 -
3AK
3A~K
1A
3K
B+K B
4B+K
33K
66B+KAB
66B+KAK
236B
236A
i20 -
JMP K
i22 -
2BB_BBK
CERVANTES
wiki info severely lacking...went through his frame data thread (weak sauce)
i13-
6
3B
1B
8B
2A+B
2B+K
66A
22A
66B
44B
11K
i16 -
BB
1K
44aB
i17 -
aB
3AB
1A
WS A
BBB
6BB
WS BB
421kB
A+B
6A+B B
6A+B:B
8A+B
2[B+K]
11AA
44aBB
66A+B
GDR
i20 -
214A+K
i22 -
421K
FC A+B
iGDR
Darth Vader
i13 -
3B
1B
4A+B
2B+K
4B+K
11AB
33B
i16 -
44B+K
i17 -
B+KBB
66B
44B
i20 -
BT 2K
i22 -
(damn this no-double posting to reserve space...weak)
NOTE - this has not been tested (since I don't own the game)...I simply went through the wiki and used the data there (so if moves have special unlisted properties, I haven't checked this out...simply if a move leaves you at enough advantage to hit...so 2K on block which may RC, won't necessarily be able to be punished, since another 2K would duck 6BB...).
I'm only using a certain amount of punishers:
i13 - 6BB_
i16 - 3B_ / BB / AA (for frame advantage)
i17 - 33KB / Throw (?)
i20 - 236B / 6_2_8B+K (if off axis)
i22 - 4
(I'll add more when I have more time, or if y'all wanna throw some info in, I'll add it to the OP)
Hopefully this makes everyone more aware:
ALGOL:
i13 Punishable-
aB
4A
6K
2K / FC K
4K
6B+K
8A+K
66A
66B
i16 -
6A
3A
6BBB
3B_BB
4B
6KK
A+B
BT A+B
11A
i17 -
6AAB
3AA
1A
1K
8B+K
2A+K
66BA
QI B+K
i20 -
623AB
BT 2K
QI K
i22 -
623B
AMY-
i13-
6BB236
3B
FC 3B
4KK
WS K
2A+B
FCA+B
44A
44AB
A+B A
A+K A
i16-
6BBB
4B
1K
6A+B
4B+KB
236B_BB_BBBBB_BBBBBBB
236KK
i17-
4A
1B
FC 1B
2B+K
FCA+BA
44B
i20-
1A
66B+K
236A
i22-
6A+B236
ASTAROTH
i13-
6A
3A
1A
214A
B
6K
2K
4K
33A
22A
11A
11B
11BK
i16-
1B
1K
WS K
6B+K
44A
i17-
6AB
2A
FC A
4KK
66A
66AB
i20-
1[A]A
BT 2K
A+B
2A+B
4A+B
11[A]A
22B4
i22-
CASSANDRA
i13 -
2B
4BB
FC 1B
6K
2K
8A+B K
B+K
22A
66A+B
i16 -
AK
A~K
3A
4A
3B
4B
FC 3B
1K
4A+K
236
236AB
i17 -
3AK
3A~K
1A
3K
B+K B
4B+K
33K
66B+KAB
66B+KAK
236B
236A
i20 -
JMP K
i22 -
2BB_BBK
CERVANTES
wiki info severely lacking...went through his frame data thread (weak sauce)
i13-
6
3B
1B
8B
2A+B
2B+K
66A
22A
66B
44B
11K
i16 -
BB
1K
44aB
i17 -
aB
3AB
1A
WS A
BBB
6BB
WS BB
421kB
A+B
6A+B B
6A+B:B
8A+B
2[B+K]
11AA
44aBB
66A+B
GDR
i20 -
214A+K
i22 -
421K
FC A+B
iGDR
Darth Vader
i13 -
3B
1B
4A+B
2B+K
4B+K
11AB
33B
i16 -
44B+K
i17 -
B+KBB
66B
44B
i20 -
BT 2K
i22 -
(damn this no-double posting to reserve space...weak)