In a semi-related avenue of discussion, what would you say is the best use for Pyrrha's meter?
I think her meter is generally fairly bad. I always find myself with plenty of it (though I JG a lot, which gives me a lot to play with).
236AA BE is probably the best of her brave edges, as you can at least hit confirm the first hit of 236A before spending the meter. On guard, 236AA BE is bad, as the low can be jumped interrupting the BE hit, and the BE hit is easy to just guard (and at -27 on JG... you're screwed). 66B BE will get you just guarded and punished against a standing opponent (I do like it for catching rollers). Course, 66B BE in combos is big damage :). 4AAA BE, you will basically never get out, there's an opportunity for the low to be jumped and interrupted, and its unsafe on regular block anyways to make it even worse (probably absolutely atrocious on JG). Though I suppose if 4AA does land, you could hit confirm that into the BE for extra damage.
Mostly, they are just gimmicks against those who don't know how to JG.
Her CE, generally doesn't add a ton of damage to her combos (seems like a waste at times, but, free damage is still free damage, especially if your opponent won't let you get away with her BE's). It is handy for punishing stuff when 236B:4 won't reach, or as a guard crush when they are flashing red and low on life.
I also like GI'ing still. 236B:4 and 4B (for the re-gi) are nice post-gi options.
As a side note, I think it would be awesome if you could guard cancel the 2nd hit of 66B BE, and if just guards could whiff and be punished, that would let you bait out and punish one. But, that would involve hefty system changes and is just wishfull thinking.
Building meter, CH 4AB 3B gives a significant amount, which is nice for a step kill.