Although it strikes me, that after so much viola domination people still record vids of "how do you beat 44A goddamnit", I will go through the basics of basics of basics for Viola for you in case somebody doesnt know this by some miraclous turn of events.
SET 8A+B
Usually occurs: SET A+G throw.
You can ukemi this KD. Ukemi back to evade traps, or ukemi forward to interrupt pressure: if she uses 6B+K you will be basically at neutral frames after teching forward, thus 236B will interrupt 6B+K,6B for example.
Safe on block. Launcher punishable on JG. Sidestep right and punish.
ORB 8A+B
Usually occurs: any juggle involving AAB motion (returns orb in hand)
you cannot ukemi this KD. Roll backward to counter immediate 6B+K setups.
Punishable on block.
44A(BE)
JG 2nd hit on reaction to BE flash. Anything is free.
Set 44A is launcher punishable if Viola loves to hitdetect.
If Viola delays BE on this move even a little - left sidestep into any punisher is free.
If Viola chose not to follow SET 44A with anything, you still get a free mixup at ~+10 if you atack instantly after sidestepping. (left step throws are good for Pyrrha)
6B+K traps:
6B+K,6B
aGI is free (58). Once Pyrrha did the 6B+K,6B motion aGI is guaranteed. she cannot prevent it.
On block 3B cannot be stepped or aGI'ed. You can GI or JG 3B. Or block and 236B punish.
On hit 3B is free. It seems hard to hitdeteck this, thus, it is likely that Viola is very likely to 3B regardless of hit or block.
You can step between 6B and ORB hit but its useless.
6B+K,1K
on block CE will interrupt throw and 3B attempts.
You can step 3B after blocking this string.
You cannot aGI ORB hit here due to FC state. You will have to use regular GI instead
If you JG ORB hit AA will beat 3B and trade with throw.
on hit you can step or aGI 3B and BB atacks.
6B+K, 66AA
On closer ranges you cannot step 6B+K orb, if you try 66A will hit you.
Duck and punish after first block. You have less time to duck than usual though. Keep in mind Viola is BT so 236B wont connect.
SET AAB CE setup:
CE will interrupt.
backdash, block first CE hit, walk back normally.