Real_Bojack
[10] Knight
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vs Alukard
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I rewatched the vids and it's the case for every fight. Could it be different from a version to another ?
Or simply something I've never noticed. I'm quite scatter brained and thick skulled. Many things slip by the ol' Bojack unnoticed for years.
www.twitch.tv/relytgg <- Raph vid @ 29:00, 47:30, 50:00, 1:26:00, 1:30:30, 2:02:00, 2:49:00, 2:50:00, 2:53:00 of a vid called Soul Calibur vod 6/17/2013
good tracking.
It does this in SC2. I. SC4 and 5, you start in the same spot. I'm not so sure about SC3, though. I think it does it also but I can't remember.I dunno if this was a glitch or something but in the Ivy fight, the game starts them off in different parts of the arena.................. how, HOW, HOW the FUCK did I not notice this in the game before?
Pre post posting edit: I checked some other fights... O....M.....F....G..... a detail that was right in my face for years went totally unrecognized. Do all Caliburs do this? I dunno but I may actually check.
Anyway, is it just me, or did his 66B (today's 3B) actually track?? That version blows SC5 3B completely out of the water lol.
Raph 66B is also 2G-able on whiff. This is incredibly important.
66B damage : 35NH, 42CH.He kept nailing 66B on CH though, so I don't know if he's catching people backstepping, side stepping or starting their own attack since the resolution on the CH is not high enough for me to identify, but the damage taken was a big chunk.
DTN vs hayate from 4:30 was pretty entertaining from just simple zoning + 66B pressure. SC5's 3B doesn't have nearly the same range becauseRaphael doesn't take such a large step forward, and yet both moves are i16. Incredible. Look at 4:05 DTN vs alukard. That will only work with 236B in SC5.