Perhaps ironically, his in-game model looks more like his SC3/4/5 self than his SC2, though his artwork does appear to draw him much younger what he looks like in SC3/4/5.
I'm of the view that they recycled the facial models from SC4/5 so thats not that surprising. There might be an exception (mitsurugi maybe)
some basic thoughts on the trailer/movelist:
• is his SC2-5 B+G animation only available during soul charge? Or a special super-ring out/wall splat combo-able version avaible instead as A+G (1000 hornets)
• Will 3B inherit ~+/- 0 frames on transition to prep like before ?
• I wonder how shitty prepKKB will be if you drop the JF combo attemp of prepKK:B. Will the 3rd hit do reduced damage or not even come out?
• 1(B)~prep sounds like a good way to bait a reaction into prep, and it looks - frames even on hit.
• Entering prep naturally gives you defense against highs (automatic + Shadow Evade) as well as lows (via prep4~shift aGI). Is the only answer to mids prepB+G? I'm hoping he has has a nonRE answer to mids other than trying to stuff it with prepBBB.
• Both prepAA and Shift AB are mid-mid. We'll have to see the range of these moves but it sounds good so far.
• the canterella needle animation clearly was a LH, but I don't see the orange LH symbol in the leaked command list under the canterella needles.
• Looks like the jump-thrust follow-up will be Raph's ring-out move.
• I don't like Raphael's RE animation (both parry and the followup vertical attack. Why is he raising his arms?
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TGS gameplay
• His 22BB looks like a launcher (same as lost swords). Basically his SC5 22B into SC2 3B as a canned string
• shift AB looks like it'll have very good range, but I don't know if the opponent can step the B after blocking the A. Same as his SC2 PrepI AB