NGKrush
[08] Mercenary
A big part of raph has always been his prep stance, so I thought a separate thread about it would be ok. A good place to discuss the stance and find all it's strengths and weaknesses.
Two problems I am having when starting to incorporate the stance into my game is how to deal with crouchers. 6B is a good option but risky if evaded, AA and AB don't give a very good reward. Secondly, people who just guard. As there is no throw or low options from basic prep, you either need to go into AS or SE for the full mixup of those stances, use BB and exit the stance quickly or get smart with really mixing when you go into prep stance or not to keep the opponent on their toes. I guess the last option will be strongest, but you need to get more comfortable with the character to effectively use that.
Options:
- AA (mid, mid)
- A (mid, high) hold to go back to prep
- 6A (?) a longer range horizontal
- B (high, high) hold to go back to prep
- BB~B (high, high, mid) just frame for more damage
- BK (high, high) knocks down opponent in front of you, natural combo
- BBA (high, high, low) low mixup option, just for damage
- 6B (mid) kinda like 236B
- KK~B (high, mid, high)
- CE
- RE (mid) can cancel with 4
- B+K (mid) kinda like 4B+K, guess for when opponents want to get to your back, you can annoy them with this.
- 6K
Soul Charge additions:
- BBA+B (high,high, mids) a followup to the BB string, natural combo on ch
- 6KK (mid, high) a followup to 6K, natural combo. can 2nd hit be ducked on block?
When in prep, hold 6 to keep it going. Raph will automatically go into his Shadow Evade (SE) stance (you can also manually enter by pressing 2) when the opponent retaliates with a high attack. Press 4 to go into Aerial Shift which GIs lows and evades short range attacks.
Here are some of my findings, hope you guys can help me add to it. I'll post more later.
VS Sidestep:
- AA
- A (gives a stun that has good combo potential when going back to prep)
- 6A (a good option if you are not sure if A will connect because of it's shorter range)
- K (gives stun for small followup)
- KK~B
- 6K (gives longer stun for good followup)
VS Attack
- B-strings (fastest attack, but high)
- 6B (depending on the advantage you have when entering)
- A-strings (depending on the advantage you have when entering)
- *nothing* or 2 = Shadow Evade stance (possibly whiff punish with SE B for a combo)
- 4 = Aerial Shift (against lows)
- B+G (reversal edge)
VS Crouch guard
- 6B (can follow up with a small combo)
- AA
- A (you don't get the CH stun for this string, so I think it isn't a strong options vs crouch)
- CE (not sure if you can block on reaction after super-freeze)
VS Reversal Edge
- CE (A+B+K)
- don't go into stance and evade
Two problems I am having when starting to incorporate the stance into my game is how to deal with crouchers. 6B is a good option but risky if evaded, AA and AB don't give a very good reward. Secondly, people who just guard. As there is no throw or low options from basic prep, you either need to go into AS or SE for the full mixup of those stances, use BB and exit the stance quickly or get smart with really mixing when you go into prep stance or not to keep the opponent on their toes. I guess the last option will be strongest, but you need to get more comfortable with the character to effectively use that.
Options:
- AA (mid, mid)
- A (mid, high) hold to go back to prep
- 6A (?) a longer range horizontal
- B (high, high) hold to go back to prep
- BB~B (high, high, mid) just frame for more damage
- BK (high, high) knocks down opponent in front of you, natural combo
- BBA (high, high, low) low mixup option, just for damage
- 6B (mid) kinda like 236B
- KK~B (high, mid, high)
- CE
- RE (mid) can cancel with 4
- B+K (mid) kinda like 4B+K, guess for when opponents want to get to your back, you can annoy them with this.
- 6K
Soul Charge additions:
- BBA+B (high,high, mids) a followup to the BB string, natural combo on ch
- 6KK (mid, high) a followup to 6K, natural combo. can 2nd hit be ducked on block?
When in prep, hold 6 to keep it going. Raph will automatically go into his Shadow Evade (SE) stance (you can also manually enter by pressing 2) when the opponent retaliates with a high attack. Press 4 to go into Aerial Shift which GIs lows and evades short range attacks.
Here are some of my findings, hope you guys can help me add to it. I'll post more later.
VS Sidestep:
- AA
- A (gives a stun that has good combo potential when going back to prep)
- 6A (a good option if you are not sure if A will connect because of it's shorter range)
- K (gives stun for small followup)
- KK~B
- 6K (gives longer stun for good followup)
VS Attack
- B-strings (fastest attack, but high)
- 6B (depending on the advantage you have when entering)
- A-strings (depending on the advantage you have when entering)
- *nothing* or 2 = Shadow Evade stance (possibly whiff punish with SE B for a combo)
- 4 = Aerial Shift (against lows)
- B+G (reversal edge)
VS Crouch guard
- 6B (can follow up with a small combo)
- AA
- A (you don't get the CH stun for this string, so I think it isn't a strong options vs crouch)
- CE (not sure if you can block on reaction after super-freeze)
VS Reversal Edge
- CE (A+B+K)
- don't go into stance and evade