ChaCha
[10] Knight
Hello folks, this is a pretty important study done by Halister. He gave me permission paste this here, and thus I shall.
enjoy:
SC4 Taki study
By Halister
So I finally got the chance to play Taki in SC4, but only briefly but here are my impressions about things and the start of a new study. It will be completed much more indepth when I finally get the game.
First off, the game does feel a bit slower with the game play, which can be good or bad. The breaking armor when you're playing is kind of distracting at times and can sometimes disrupt the flow of how the match feels.
Maybe I was really tired when playing, but it feels like teching rolling and getting up off the ground is more difficult and you are more vulnerable to Oki. Your character just seems larger and all sorts of stuff will hit you when you're on the ground. Stepping feels very difficult at times as well. I don't know yet.
There are a lot of stuns in the game and so that may make getting up and moving more difficult cause you get caught up in all sorts of stuns when you get hit. It will take time getting used to the stuns and when you can move again afterwards.
OK, now onto Taki and show she has changed in SC4.
-Taki does have her share of new moves and I will try to mark them as new when I go move by move. I will say that the new PO stuff is fun and can be effective so far. The new pokes can be useful as well cause they have more range than her normal pokes. Which IMHO have had their ranges decreased.
-Play style wise, I've noticed that Taki's pokes and moves that transition into PO do a LOT less damage. Actually as things go, her damage is less from what I've seen. I've had to hit people a LOT to beat them. However, as I said, her pokes do a lot less damage. Things like 66B:A also do less damage, but I'll go over that in the moves section. Taki is more reliant on her big damage and stuns as well as throws to do good damage.
-Taki IMHO is a lot more PO based now. They actually gave her good stuff in PO to use and now she has options to deal with everything when in PO. There is a lot of potential for making people freeze up and there is the potential to do lots of damage from PO. Her PO moves are much safer now and the new stuff is safe as well from what I can see. The new PO tools look kinda cool too, but they are effective if you know or can predict what the opponent is going to do.
-PO 8WR is again a very good evasion tool. You can't block out of it with EXC like you could in SC2, but it still dodges well and her PO options from it are still formidable.
-Taki is now much more a proactive character now. You really can't just react and minor counter stuff and hope to win because Taki just won't do enough damage. You will need to see how they react to moves and how to best counter that cause if you do read them correctly, you can do a LOT of damage.
-Taki's Oki game has changed too with the decreased range of her ninja bombs. She still has variety with the bombs but they don't do much damage if they hit on the ground. The air throw doesn't do quite as much damage as before as well, which is unfortunate. With the decreased range of 2B, Taki has to use other tools for the ground hit after knockdowns. I've had some success wtih poison dart, but it's hard to get a guaranteed follow up for that now. Needless to say, more testing will need to be done in this area cause I still need to mess around with the new moves to see what will be effective Oki at this point.
-Windroll is now a stance on its own. There are many more moves out of windroll forward and backwards, including a windroll throw and some good RO moves from WR. Unfortunately the WRS moves have been removed and so WRS isn't quite as useful anymore. Though I don't recall if you can still go into PO from WRS, if so then it might have some use. WRS is still a good evasive tool, but I don't know about good it will for punshing people.
-As a general note, Taki's moves don't seem to knock people down anymore. You really have to work to knock people down as her Kicks don't knock down as well anymore, especially the kicks in a string. Her low kicks now aren't very good anymore. We're going to have to find a better tool for hitting low. With the new PO stuff, 4A is looking better and better the more I play the game.
-What I really need to spend time with is CH WS K. My favorite move and what should be a staple in Taki play. I need to find a good, reliable follow up for that move. I have some ideas, but didn't have a chance to really test them out when I got to play.
Seriously though, the more I think about it, the less damage it seems that she does, which does kinda irk me a little. Oh well, new game, we'll see what comes of it.
enjoy:
SC4 Taki study
By Halister
So I finally got the chance to play Taki in SC4, but only briefly but here are my impressions about things and the start of a new study. It will be completed much more indepth when I finally get the game.
First off, the game does feel a bit slower with the game play, which can be good or bad. The breaking armor when you're playing is kind of distracting at times and can sometimes disrupt the flow of how the match feels.
Maybe I was really tired when playing, but it feels like teching rolling and getting up off the ground is more difficult and you are more vulnerable to Oki. Your character just seems larger and all sorts of stuff will hit you when you're on the ground. Stepping feels very difficult at times as well. I don't know yet.
There are a lot of stuns in the game and so that may make getting up and moving more difficult cause you get caught up in all sorts of stuns when you get hit. It will take time getting used to the stuns and when you can move again afterwards.
OK, now onto Taki and show she has changed in SC4.
-Taki does have her share of new moves and I will try to mark them as new when I go move by move. I will say that the new PO stuff is fun and can be effective so far. The new pokes can be useful as well cause they have more range than her normal pokes. Which IMHO have had their ranges decreased.
-Play style wise, I've noticed that Taki's pokes and moves that transition into PO do a LOT less damage. Actually as things go, her damage is less from what I've seen. I've had to hit people a LOT to beat them. However, as I said, her pokes do a lot less damage. Things like 66B:A also do less damage, but I'll go over that in the moves section. Taki is more reliant on her big damage and stuns as well as throws to do good damage.
-Taki IMHO is a lot more PO based now. They actually gave her good stuff in PO to use and now she has options to deal with everything when in PO. There is a lot of potential for making people freeze up and there is the potential to do lots of damage from PO. Her PO moves are much safer now and the new stuff is safe as well from what I can see. The new PO tools look kinda cool too, but they are effective if you know or can predict what the opponent is going to do.
-PO 8WR is again a very good evasion tool. You can't block out of it with EXC like you could in SC2, but it still dodges well and her PO options from it are still formidable.
-Taki is now much more a proactive character now. You really can't just react and minor counter stuff and hope to win because Taki just won't do enough damage. You will need to see how they react to moves and how to best counter that cause if you do read them correctly, you can do a LOT of damage.
-Taki's Oki game has changed too with the decreased range of her ninja bombs. She still has variety with the bombs but they don't do much damage if they hit on the ground. The air throw doesn't do quite as much damage as before as well, which is unfortunate. With the decreased range of 2B, Taki has to use other tools for the ground hit after knockdowns. I've had some success wtih poison dart, but it's hard to get a guaranteed follow up for that now. Needless to say, more testing will need to be done in this area cause I still need to mess around with the new moves to see what will be effective Oki at this point.
-Windroll is now a stance on its own. There are many more moves out of windroll forward and backwards, including a windroll throw and some good RO moves from WR. Unfortunately the WRS moves have been removed and so WRS isn't quite as useful anymore. Though I don't recall if you can still go into PO from WRS, if so then it might have some use. WRS is still a good evasive tool, but I don't know about good it will for punshing people.
-As a general note, Taki's moves don't seem to knock people down anymore. You really have to work to knock people down as her Kicks don't knock down as well anymore, especially the kicks in a string. Her low kicks now aren't very good anymore. We're going to have to find a better tool for hitting low. With the new PO stuff, 4A is looking better and better the more I play the game.
-What I really need to spend time with is CH WS K. My favorite move and what should be a staple in Taki play. I need to find a good, reliable follow up for that move. I have some ideas, but didn't have a chance to really test them out when I got to play.
Seriously though, the more I think about it, the less damage it seems that she does, which does kinda irk me a little. Oh well, new game, we'll see what comes of it.