SC4/SC5 graphics comparison

The breaking wall like in Mitsu stage or Edge Master stage are a great improvement, I don't remember breaking walls in SCIV. Also when hittig some walls like in Raphael stage some tree branches will fall.

The may armor breaks in SCIV is better, jus a part of the armor get damaged and falls, and it stayed on the stage during that battle. If they can do this but to it to stay during the entire fight, It would be awesome
 
I took some similar-ish screenshots from SC4 and SC5 for the sake of comparison. These are all from the 360 versions of SC4 and SC5 by the way. PS3 versions might be different.SC4 is still a great looking game, but they've made some drastic improvements with SC5, especially with lighting and shading. Another big change is that the render resolution now seems to be 1280x720 (SC4 on 360 rendered above 720p and then scaled down to 720p, which hides jaggies but also made the image far too blurry).

I don't see the point.

It's a foregone conclusion that a) everything will be different and b) things would be better.... as shown in each soul series......
 
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