You freeze way too much with her. You should be attacking more often even when you are at small disadvantage. Try to always go for a knockdown and end the combo with 236KK because you get 50/50 wakeup or free hit if the player decides to stay otg. Even if Ivy guesses right she can barely punish Amy's 2B+K. So try to end 33B combos, 44B, CH 4A etc with 236KK. Step or 8WR to Ivys left and whiff punish moves with 33B. Way too many 9B's/9gB's went unpunished. If you can anticipate this move punish it with 6:6B, 6:6BA for more than 50 dmg. Otherwise always 6BB at least. It can punish 80% of Ivy's moves. Punish SW 22_88B with 6BB. Amy can't punish SW 2A+K at mid and far range but you can always try FC3B or 1B (I don't remember which one is low xD ). CL A+B,A+K you can block the second hit and do WSK, the third hit will always whiff and WSK will always hit Ivy. Use more 3A. Everytime you are at frame advantage you can go for 3A which pretty much kills Ivys reverse mixups at close range. On hit you have many possibilities, another 3A, 2B+K, throw, 1A... Along with 1A it completely shuts down Ivy's CL 214B. Also, 1A puts Amy at advantage when used against Ivy in CL/WP. The fastest moves she has from FC are i15~i16
@Nirf, good luck.You won't regret this decision, she is a lot of fun to play :p