SCV Ivy FAQ & General Discussion

Ur right its work perfect with me u dont have to mash B+G just dealy it great find Ring .
What do u think about ivy tier high ,mid ,low .?
Lower mid in 1.01. Right now I think she is somewhere between mid and high. Ivy still has safety and tracking issues, and her damage is below average w/o BEs.
 
Lower mid in 1.01. Right now I think she is somewhere between mid and high. Ivy still has safety and tracking issues, and her damage is below average w/o BEs.
I think ivy is mid tier i will upload video of your idea iCS\CS buffer another CS by input B+G .
 
Does anyone have success with this gimmick:

1A+B, 9G (jump over grounded opponent), 2B+K, 2B+K

Some people get up and try to attack, so 2B+K combo will land. Others block the 2B+K out of confusion.
 
Alright! had some great fun last night with brewtus and partisan i almost beat him. Ill get you next time partisan anyway does anyone know how how i can view the video so i can post it on my channel?
 
My friend says B+K is a better followup to a stun than bK, but boy is the latter so much more fun to land.
If the former could launch into 6b8A+B+K, then we'd be onto something there.
The best thing is of course that the counterhit stun from bK leads into the bK attack throw.
 
Your friend must have never had the experience of throwing out that B+K and having the opponent stare at you while B+K goes through its full animation. I go for 3A+B on my stuns hoping they guess wrong. Unconventional yes, but not predictable. With JG becoming more prevalent B+K is becoming a move I only use for the pushback. Hell even 22_88B, BBB is getting the JG treatment which makes it equally important to learn the 5-hit just for the GB at the end.
 
yeah, except getting the 5 hit jg'd fucks up the timing of it. sucks to have to adjust on the fly, especially since so many people have trouble getting the timing for it in the first place. it is awesome when you get it though, as i rarely see anyone jg past the 3rd hit.

has anyone figure out the frame data for bK on normal hit? i get a lot of free 6KBs and i get poked a lot too.
 
Can anyone help me with some advice for these situations (also, whether I should end up there or not).

1) I like to use 1A for a nice low attack that seems fast enough that people rarely block it. I'm struggling to find a good followup though. Ivy seems to have many decent mid follow ups from crouch, but if the opponent just stand there blocking high I'm not sure what to do that will give some decent damage. (I use FC 2K just to annoy him, but it lacks damage). Is it possible to buffer a CS during 1A? (maybe on CH?)

2) What is a good follow up if you manage to stun your opponent, and what is the best way to stun him? I use 3A with some success for stunning, and follow up with 9B+K (hold). I try to figure out what 1A+B is for, it seems very slow and too short ranged?

3) Are you ever able to use the 44B,B,B combo starter? It seems so slow that I can almost never hit anyone with it. And when it misses, it leaves you open to all kinds of terror.

Many thanks in advance
 
Can anyone help me with some advice for these situations (also, whether I should end up there or not).

1) I like to use 1A for a nice low attack that seems fast enough that people rarely block it. I'm struggling to find a good followup though. Ivy seems to have many decent mid follow ups from crouch, but if the opponent just stand there blocking high I'm not sure what to do that will give some decent damage. (I use FC 2K just to annoy him, but it lacks damage). Is it possible to buffer a CS during 1A? (maybe on CH?)

2) What is a good follow up if you manage to stun your opponent, and what is the best way to stun him? I use 3A with some success for stunning, and follow up with 9B+K (hold). I try to figure out what 1A+B is for, it seems very slow and too short ranged?

3) Are you ever able to use the 44B,B,B combo starter? It seems so slow that I can almost never hit anyone with it. And when it misses, it leaves you open to all kinds of terror.

Many thanks in advance

1) A good followup? Block. You are at a disadvantage with frames. You could try 2A or 2K, because only an i14 or i15 would beat those out at that point. Of course, they can always just use a jump attack to beat these lows.

Can you buffer CS during 1A? Of course! It's one of my go-to buffers. Use 1A, buffer CS directions, block any attacks, then hit B+G.

2) 3A is the only stun I can think of with no guaranteed followup. Try CS after that. If they catch on, trade CS out with 2A+B (or 3B, 6B8 on Nightmare, Astaroth, and Siegfried I think). Moves like 1A+B, where they will end up on the ground, should be followed up with bK.

3) This move should be hit confirmed. If you press 44B, and see that it is jumping over a low, press the other Bs and do the combo. If you press 44B and see your opponent is blocking, don't finish the move. 44B leaves you at only -2 frames on block, so you can trick them after with something like 6BK (which will combo with 44B on hit if you're lucky) or 3B. However, this move should be used basically only to break down their guard.
 
1) A good followup? Block. You are at a disadvantage with frames. You could try 2A or 2K, because only an i14 or i15 would beat those out at that point. Of course, they can always just use a jump attack to beat these lows.

Hm, ok, I was looking for something that could make the opponent want to duck when Ivy was crouching. But maybe that doesn't exist. Except for the buffered CS from 1A.

Can you buffer CS during 1A? Of course! It's one of my go-to buffers. Use 1A, buffer CS directions, block any attacks, then hit B+G.
That is pretty cool, I actually remember reading about it in the CS thread, but then I forgot all about it since I couldn't make normal CS come out.
However, if the opponent retaliates with a combo like AA, it seems like Ivy is pushed so far back that the CS misses?

2) 3A is the only stun I can think of with no guaranteed followup. Try CS after that. If they catch on, trade CS out with 2A+B (or 3B, 6B8 on Nightmare, Astaroth, and Siegfried I think). Moves like 1A+B, where they will end up on the ground, should be followed up with bK.

Unfortunately my CS is not fast enough that I can do it after 3A.

3) This move should be hit confirmed. If you press 44B, and see that it is jumping over a low, press the other Bs and do the combo. If you press 44B and see your opponent is blocking, don't finish the move. 44B leaves you at only -2 frames on block, so you can trick them after with something like 6BK (which will combo with 44B on hit if you're lucky) or 3B. However, this move should be used basically only to break down their guard.

Ok, that works better yes. Thanks a lot.
But I dont understand what 6BK is. Yes Im noobish at the notation, but do you mean 6AK? Or 6B+K?

Thanks for your help.
 
Ok, that works better yes. Thanks a lot.
But I dont understand what 6BK is. Yes Im noobish at the notation, but do you mean 6AK? Or 6B+K?

Thanks for your help.

Oops, looks like I messed up the letters. I meant 6KB. The knee to the gut followed by Ivy lick =]
 
1A+B is fantastic for baiting JG. most people will retaliate with their fastest WR move, which are pretty much all in the JG window.
 
1A+B is fantastic for baiting JG. most people will retaliate with their fastest WR move, which are pretty much all in the JG window.

Can JGs be buffered during moves? Since 1A+B is -12 frames on block, WR attacks that are about i14 (for example) would require you to press G on the 13th frame and let go before the 14th haha. 2A+B is a bit better for JG baiting though, since it is only -10 on block. However, both are still good.
 
I noticed something when doing Ivy's JG frames:

7_8_9A and 7_8_9K: both those moves have strange tracking properties. When used from neutral, they track differently and can be stepped to one side. But when Ivy's at advantage or disadvantage(from hitting your opponent or getting your move blocked. When you get hit it won't work) they always seem to track both sides.
 
I posted somewhere around here about that 7A...like is said I use it as an escape move and it was hitting people. The hit box stream looks like it goes in front of her 180 degrees so if they chase or try to do a step move they get hit or have to block it. I belive its also a mid. That move is interesting.
 
I have a few questions if anyone wouldn't mind helping me out.
1. Does anyone have any trick for dishing out 6b8/6b8k I've been having trouble with consistency and the ability to preform it quickly.
2. I think I use 8A+B way too much any alternatives?
3. Are 6_7_8 B+K moves too unsafe to use on a regular basis or is the payoff not worth the risk?
 
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