SCV Ivy FAQ & General Discussion

I have a few questions if anyone wouldn't mind helping me out.
1. Does anyone have any trick for dishing out 6b8/6b8k I've been having trouble with consistency and the ability to preform it quickly.
2. I think I use 8A+B way too much any alternatives?
3. Are 6_7_8 B+K moves too unsafe to use on a regular basis or is the payoff not worth the risk?

1. You don't need to get all the way to 8. 6B9 works too. It helps to think of it like doing a quarter circle from forward to up. 6B [Quarter circle up]

2. What do you use 8AB for? I only ever use it for combos... if I want a jumping attack I use 7_8_9B.

3. 7_8_9BK are high risk high reward moves. You can't spam it, and you really should only use it if you're relatively certain they'll hit. Which means they really should only be used as a long range whiff punisher... or if your opponent is *really* predictable. (Or they're standing still and not blocking).
 
I have a few questions if anyone wouldn't mind helping me out.
1. Does anyone have any trick for dishing out 6b8/6b8k I've been having trouble with consistency and the ability to preform it quickly.
I can't think of any tricks off the top of my head, you just gotta zip into training mode and do it over and over again until it feels natural.
 
I mostly use 8A+B to get th follow up which does pretty good damage but I kind of spam it. Also I have never been able to do the just input 22_88BBBBB is there some trick to it or does it come with practice?
 
I mostly use 8A+B to get th follow up which does pretty good damage but I kind of spam it. Also I have never been able to do the just input 22_88BBBBB is there some trick to it or does it come with practice?
So you use 8AB basically as a poke then? Yeah, don't do that. I don't know if it has any tracking properties, but other things that I do for mid pokes:
22_88B
66B
3K
3B
7B


For 22_88BBBBB see:
for exact specifications... when you're doing it... try to hit the B's as the whip hits the ground.
 
So you use 8AB basically as a poke then? Yeah, don't do that. I don't know if it has any tracking properties, but other things that I do for mid pokes:
22_88B
66B
3K
3B
7B
Thanks that was really helpful ill try to use those moves more when the opportunity presents itself.
 
I think some serious testing needs to be put into 6KB...I was just fighting a Natsu and in the final moments of the match Natsu tried a teleport into backneck throw and my 6KB caught her out of the air...the funny thing is I started the move while Natsu was in front of me in teleport and somehow Ivy turns around to do the second half of the move. What kind of amazing tracking is this?
 
I think some serious testing needs to be put into 6KB...I was just fighting a Natsu and in the final moments of the match Natsu tried a teleport into backneck throw and my 6KB caught her out of the air...the funny thing is I started the move while Natsu was in front of me in teleport and somehow Ivy turns around to do the second half of the move. What kind of amazing tracking is this?

I've seen that too. Apparenly, if you use 6KB immediately after Natsu's 4A+B6, she can teleport and use K and still get hit by Ivy lick. However, she can delay the K and Ivy 6KB will not connect.
 
It wasn't 4A+B6...it was 214 into BE and an attempt at her "while backturned" attack throw. I started the 6KB while she was going into Possesion and when she got behind me Ivy turned with her "mid move" and caught her while she was doing the flip to the backthrow...I'm trying to replicate it in training now...I saved the match and will find a way to upload it.
 
Ok, its repeatable. Goto training mode and set Natsu up for 214 BE, K...then do 6KB with Ivy and her whip will grab her from behind your back and Ivy will turn and finish the move...
 
I just gave you a way to repeat the same thing... 4A+B6, is low bomb into possession right? If you try 4A+B6, BE, K, and 6KB after 4A+B6 you can replicate it every time.
 
Right, but they didn't use the bomb. They used the weasel run. They started it and I whiffed the 6K as she was passing through me and while we are back to back the whip comes from over Ivy shoulder and grabs Natsu as she is attempting K from Weasel Run. Replicating it from 4A+B6 would mean I got hit by bomb and match over lol. I did find out also that 6KB can be used from CH 3B, 3A+B, B and after 66B BE if it launches. All do about 3-7 damage less than 6B8. But it seems in a few situations if the 6K connects while they are in the air they cannot escape the whip. Ill try to find more.
 
No, I meant if you block 4A+B6 and do 6KB AFTER. I was just giving an example scenario in which the same animation for a backwards 6KB attack through can occur. I'm not saying this is the ONLY scenario. Plus, I thought it was notable since it might actually my pretty useful.
 
How do Ivy's impacts work?
They both seem to glow green for a long time, but I've never successfully impacted anything with them.
WR B+K in particular seems a lot different than I remember.
I remember impacting with that all the time.
 
The aGI window for WR B+K is definitely not as good, like it aGIs later than it did before. Tradeoff for actually being safe on hit and reasonably safe on block this time around, I suppose.

As for 4A+B, I think it only aGIs mid horizontals which really limits its use. The window for it is good, but the reward for getting it off is pretty bad. If only it automatically went into the second half of the move right when it aGI'd or something.
 
4A+B was an amazing move in beta and 1.00 versions because the aGI window activated extremely fast and it aGIed all types of moves. Later as I remember they nerfed it in the newer beta version I tested in October, the aGI still worked on every move but the window activated much later, like now. And sadly, in the final version it only auto GI horizontal mids, plus the strange pushback on a successful aGI is still there =/

Such a shame. Sure, it was completely overpowered at the beginning (it destroyed every kind of opponent's mix-up), but now it's trash.
 
I have a question...how do you all handle button mashers and spammers online? Ivy has been slowed down to an outrageous degree in this game...my worst match ups are always Siegfried Nightmare Kilik(original style) Astaroth and Mitsurugi...people spam the same crap over and over and they hit me out of every counter attack...not to mention verticals tracking more than their horizontals....I'm sooooo disappointed in SCV Ivy...SCII I was in my prime :-(
 
4B to 6KB should handle all your button mashing needs...4B is 11 frames with 4 frame advantage on hit which technically makes 6KB an i10 move. So if the masher tries to deal a move it would have to be i10 (which few characters have) to cause a weapon clash or else they face the 6KB counter which leads to oki games. Once you do that a few times the mashing stops.
 
4A+B was an amazing move in beta and 1.00 versions because the aGI window activated extremely fast and it aGIed all types of moves. Later as I remember they nerfed it in the newer beta version I tested in October, the aGI still worked on every move but the window activated much later, like now. And sadly, in the final version it only auto GI horizontal mids, plus the strange pushback on a successful aGI is still there =/

Such a shame. Sure, it was completely overpowered at the beginning (it destroyed every kind of opponent's mix-up), but now it's trash.
To further point out the trashiness of this move, I revisited it today.

Only aGI's mid horizontals.
aGI knocks them backwards instead of towards you. You can't aGI and damage without the aGI happening at point-blank range.
First attack cannot combo into second attack in any circumstance whatsoever.
Huge amount of time in between first and second attack. Aside from being interruptible on hit, a perfectly timed aGI still can't open them up for the second attack without them being able to block.

4A+B by itself is 0 on block, but appears to have inconsistent hit frames on its multihits. The second part of the attack deals high guard damage, but good luck getting anyone to sit still to guard that.
 
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