fukou_da_man
[12] Conqueror
To get you started, here's some simple combos you can do with Mina to get you started.
LEGEND
T! = TIP HIT
LS = LINGERING STEP
LH = LETHAL HIT
JF POGO = 8B+K : B : B
3B/WR B/9B (damage based off 3B)
~ 3b:K ~ 3B (48, easy)
~ 6 ~ 3b:K ~ 66(B+K) ~ 8A+B (59, moderate) (6A+B ender will ringout to the left, not guaranteed on Voldo, Maxi, Astaroth, Siegfried, Nightmare, Mitsurugi, Yoshimitsu, Cervantes, and Talim. Can Ukemi Trap with 3B or 44A)
With meter:
~ CE (76)
~ 6 ~ 3b:K ~ CE ~ 66(B+K) ~ 8A+B (for ringouts to the right, 6A+B for ringouts to the left) (damage sucks, this is for ringouts)
T! 3B
~ 66(B) ~ 1B (68, most consistent)
~ 66(B) ~ 66A+B (69, won't work at max range
~ 66(B) ~ 66(B+K) ~ 8A+B (82, works near a ledge or wall)
With meter:
~ CE (82)
~ 66(B) ~ 6 ~ CE ~ 66(B+K) ~ 8A+B (82, can ringout, will do a bit more if they ukemi)
~ 66(B) ~ 6 ~ CE ~ 66(B+K) ~ CE (88, because we're crazy as hell and like 10 damage CEs)
22B
~ 66(B) ~ 1B (63 damage, most consistent)
~ 66(B) ~ 66A+B (65, close range)
With meter:
~ CE (77 damage)
~ 66(B) ~ 6 ~ CE ~ 66(B+K) ~ 8A+B (74 damage, ringout, can whiff at tip range)
WR B+K
~ LS K ~ 1B (81)
~ CE (88)
~ 6A (right side ringout)
44B
~ WR B+K ~ LS K ~ 1B (77 damage)
~ 66KKK ~ b6 ~ 66(B+K) ~ 8A+B (83)
~ JF pogo ~ BT B+K ~ 3b:K ~ 66(B+K) ~ 8A+B (89)
With meter:
~ CE (89)
~ 66KKK ~ b6 ~ CE ~ 66(B+K) ~ 8A+B (89, ringout)
~ JF pogo ~ BT B+K ~ CE (97)
Lethal hits:
LH 44A
~ 3B ~ 6 ~ 3b:K ~ 66(B+K) ~ 8A+B (58)
~ T! 3B ~ 66(B) ~ 1B (63)
~ JF pogo ~ BT B+K ~ 3b:K ~ 66(B+K) ~ 8A+B (71)
~ 66KKK ~ b6 ~ 66(B+K) ~ 8A+B (67, only works up close)
With meter:
~ CE (74)
~ JF pogo ~ BT B+K (CE)
~ JF pogo ~ BT B+K ~ 3b:K ~ CE ~ 66(B+K) ~ 8A+B (72, can reverse ringout)
RE B
~ 44B+K (slight hold) ~ delayed BT B+K ~ 3b:K ~ 66(B+K) ~ 8A+B
LH A+B
~ 44B+K (slight hold) ~ BT B+K (delay) ~ 3b:K ~ 66(B+K) ~ 8A+B (142)
~ 44A+B ~ 66(B+K) ~ 8A+B (108)
~ B+K ~ 66(B+K) ~ 8A+B (109)
With meter:
~ 44B+K (slight hold) ~ BT B+K (delay) ~ CE (150)
LH 44K
~ JF pogo ~ BT B+K ~ 3b:K ~ 66(B+K)
GUARD CRUSH COMBOS
LH 44A+B is guaranteed off of the following guard breaks: 22K, 44B and 46A+G(B). There may be more.
LH 44A+B
~ 6 ~ B+K ~ 66(B+K) ~ 8A+B (103)
With meter:
~ 44B+K ~ BT B+K ~ CE ~ 66(B+K) ~ 8A+B (137)
Needless to say, break their guard! PM me with any suggestions/upgrades. Wall combos soon.
Here's a video showing off some of the combos and more.
LEGEND
T! = TIP HIT
LS = LINGERING STEP
LH = LETHAL HIT
JF POGO = 8B+K : B : B
3B/WR B/9B (damage based off 3B)
~ 3b:K ~ 3B (48, easy)
~ 6 ~ 3b:K ~ 66(B+K) ~ 8A+B (59, moderate) (6A+B ender will ringout to the left, not guaranteed on Voldo, Maxi, Astaroth, Siegfried, Nightmare, Mitsurugi, Yoshimitsu, Cervantes, and Talim. Can Ukemi Trap with 3B or 44A)
With meter:
~ CE (76)
~ 6 ~ 3b:K ~ CE ~ 66(B+K) ~ 8A+B (for ringouts to the right, 6A+B for ringouts to the left) (damage sucks, this is for ringouts)
T! 3B
~ 66(B) ~ 1B (68, most consistent)
~ 66(B) ~ 66A+B (69, won't work at max range
~ 66(B) ~ 66(B+K) ~ 8A+B (82, works near a ledge or wall)
With meter:
~ CE (82)
~ 66(B) ~ 6 ~ CE ~ 66(B+K) ~ 8A+B (82, can ringout, will do a bit more if they ukemi)
~ 66(B) ~ 6 ~ CE ~ 66(B+K) ~ CE (88, because we're crazy as hell and like 10 damage CEs)
22B
~ 66(B) ~ 1B (63 damage, most consistent)
~ 66(B) ~ 66A+B (65, close range)
With meter:
~ CE (77 damage)
~ 66(B) ~ 6 ~ CE ~ 66(B+K) ~ 8A+B (74 damage, ringout, can whiff at tip range)
WR B+K
~ LS K ~ 1B (81)
~ CE (88)
~ 6A (right side ringout)
44B
~ WR B+K ~ LS K ~ 1B (77 damage)
~ 66KKK ~ b6 ~ 66(B+K) ~ 8A+B (83)
~ JF pogo ~ BT B+K ~ 3b:K ~ 66(B+K) ~ 8A+B (89)
With meter:
~ CE (89)
~ 66KKK ~ b6 ~ CE ~ 66(B+K) ~ 8A+B (89, ringout)
~ JF pogo ~ BT B+K ~ CE (97)
Lethal hits:
LH 44A
~ 3B ~ 6 ~ 3b:K ~ 66(B+K) ~ 8A+B (58)
~ T! 3B ~ 66(B) ~ 1B (63)
~ JF pogo ~ BT B+K ~ 3b:K ~ 66(B+K) ~ 8A+B (71)
~ 66KKK ~ b6 ~ 66(B+K) ~ 8A+B (67, only works up close)
With meter:
~ CE (74)
~ JF pogo ~ BT B+K (CE)
~ JF pogo ~ BT B+K ~ 3b:K ~ CE ~ 66(B+K) ~ 8A+B (72, can reverse ringout)
RE B
~ 44B+K (slight hold) ~ delayed BT B+K ~ 3b:K ~ 66(B+K) ~ 8A+B
LH A+B
~ 44B+K (slight hold) ~ BT B+K (delay) ~ 3b:K ~ 66(B+K) ~ 8A+B (142)
~ 44A+B ~ 66(B+K) ~ 8A+B (108)
~ B+K ~ 66(B+K) ~ 8A+B (109)
With meter:
~ 44B+K (slight hold) ~ BT B+K (delay) ~ CE (150)
LH 44K
~ JF pogo ~ BT B+K ~ 3b:K ~ 66(B+K)
GUARD CRUSH COMBOS
LH 44A+B is guaranteed off of the following guard breaks: 22K, 44B and 46A+G(B). There may be more.
LH 44A+B
~ 6 ~ B+K ~ 66(B+K) ~ 8A+B (103)
With meter:
~ 44B+K ~ BT B+K ~ CE ~ 66(B+K) ~ 8A+B (137)
Needless to say, break their guard! PM me with any suggestions/upgrades. Wall combos soon.
Last edited: