Setsuka Broken Destiny Changes

Angrel-San

[10] Knight
Broken Destiny is here.

Here are the Setsuka changes so far:


1)DAMAGE CHANGES IN COMPARISON TO 1.03:

A - 10 Same
AA - 20 same
agB - 40 (original 30)
aB - 26 same
6A - 16 same
6AA - 36 (original 38)
3A - 20 same
2A - 10 same
1A - 14 same
1AA - 28 (original 30)
1A:A - 28 (original 30)
1AA - 46 same
4A - 14 (original 18)
FC A - 12 (original 10)
Umbrella - 35 (original 30)
JF Umbrella - 40 (original 35)
WR A - 28 same
9A - 24 (original 30)
8A - 22 (original 26)
7A - 20 (original 22)
BT A - 14 (original 12)
BT 2A - 14 same

B - 14 same
BB - 28 (original 30)
bA - 40 same
6B - 20 same
3B - 24 (original 22)
2B - 16 same
1B - 10 same
1B:B - 20 same
4B - 24 (original 20)
FC B - 18 (original 16)
FC 3B - 14 same
FC 3B:B - 30
9B - 28 (original 26)
8B - 26 (original 22)
7B - 24 (original 18)
BT B 18 (original 15)
BT 2B - 20 (original 18)

K - 14 (original 12)
6K - 12 same
3K - 14 (original 16)
2K - 12 (original 10)
1K - 20 same
4K - 24 same
FC K - 12 (original 10)
WR K - 16 (original 18)
7K - 20 (original 18)
8K - 22 same
9K - 24 (original 26)
BT K - 18 (original 16)
BT 2K - 16 (original 12)

A+B lvl 1-3 - 30 same
A+B lvl 4-5 - 30 same
A+B lvl 6-7 - 20 same
A+B lvl 8-9 - 65 (original 60)
A+B max - 82 (original 86)
2A+B - 24 (original 28)
FC 3A+B - 14 (original 20)
B+K - 20 (original 24)
B+K61B - 38 (original 42)
B+K61B44B+K - 82 (original 86)
B+K61B11A+B - 71 (original 78)
2B+K - 21 (original 18)
BT B+K - 20 same
BT B+K:B - 40 same
NEW MOVE: A+B+K 40 (Guard Break)

66_33_99A - 26 (original 28)
22_88A - 18 same (doesn't stun on normal hit)
11_99A - 22 (original 28)
44A - 14 same
44AA - 32 same
66B - 15 (original 16)
66BA - 34 (original 31)
33_99B - 22 same
22_88B - 18 same
22_88BB - 44 same
11_77B - 26 same
44B - 18 same
44BA - 38 same
66K - 26 same
33_99K - 24 same
22_88K - 22 same
11_77K - 20 same
44K - 18 same
44KB - 42 same
66_33_99A+B - 30 same
22_88A+B - 10 same
22_88A+BA - 25 (original 27) (glitch in training mode, if you do this move and reset position before the umbrella closes, Setsuka's umbrella will remain open for a bit, aesthetics)
66B+K - 28 (original 30)
44B+K - 36 same

A+G - 20 same
B+G - 50 (original 55)
Left Throw - 58 (original 60)
Right Throw - 65 same
Back Throw - 70 (original 60)
214B+G - 32 (original 34)




2)SETSUKA RECOMMENDED COMBOS:

Setsuka Combos NH: SC:BD Damage

33B, bA = 52-Damage
33B, 214~3a:B = 52-Damage

3B, 214~3a:B = 54-Damage

Fc3A+B, 214~B, A+K-B, 214~3a:B = 71-Damage

B+K, 61B, 33A+B = 71-Damage

BT B+K:B, A+K-B, 214~3a:B = 73-Damage

1B:B, 214~B, A+K-B, 214~3a:B = 76-Damage
1B:B, 214~3B:B, 214~3a:B = 76-Damage (Pro)

B+K, 61B, 44B+K = 82-Damage

11B, 2A+B, 236, A+K-B, 214~3a:B = 83-Damage
11B, a:G:B, 214~3a:B = 83-Damage

a:G:B, a:G:B, 214~3a:B = 100-Damage (Pro)

Setsuka Combos CH: SC:BD Damage

3B, bA = 58-Damage
3B, 214~3a:B = 58-Damage

6K, A+K-B, 214~3a:B = 58-Damage

WsB, 214~B, A+K-B, 214~3a:B = 65-Damage

Fc3B:B, 214~3a:B = 66-Damage

11A, 236, A+K-B, 214~3a:B = 70-Damage

33B, 6K, A+K-B, 214~3a:B = 76-Damage

33B, 214~3B:B, 214~3a:B = 83-Damage (Pro)

4A, B+K, 61B, 44B+K = 83-Damage

22A, B+K:B, A+K-B, 214~3a:B = 88-Damage

4A, 33B, 214~3B:B, 214~3a:B = 95-Damage (Pro)

Setsuka Wall Combos: SC:BD Damage

B+K, 61B, 33A+B, B+K, 61B, 44B+K = 144-Damage

Setsuka A+B Combos: SC:BD Damage

Level 1-3: 30-Damage
Level 4-5:
Level 6-7: 86-Damage~B+K, 61B, 44B+K
Level 8-9: 65-Damage
Level 10: 82-Damage

Setsuka Throw Combos: SC:BD Damage

A+G: 214~3a:B = 66-Damage
214B+G: 214~3a:B = 74-Damage




3)OTHER OBSERVATIONS:

a)A+G throw issues that plagued her in SC4 are all cleaned up. Its 100% guaranteed no teching.

b)Her B+K now fits in the Standard GI window.

c)1B:B, 214~B, A+K-B, 214~3a:B does 73-76 no JF Umbrella and JF Umbrella respectively.

d)Because of the increase in Wall damage in this game. She benefits more than a lot of characters now.

Ex. B+K, 61B, 11_33A+B into wall B+K, 61B, 44_66B+K tops out at 144 NH.

Other than the above her combos either lost -1-3-Damage or gained 1-3-Damage. Umbrella is responsible for the +Damage because of the +5 added to both the non-JF and JF.

e)Last but not least her strongest combo from A+B now is level 6-7 into B+K, 61B, 44_66B+K which does 86 now the old damage for that same move in SC4. Level 10 does the new 82.

f)66_33_99K Auto-GI seems to be more effective this time against WR attacks. I definitely notice it when compared to the old one.

g)2A+B after 11B launch ground stuns, with possible combo afterwards. :D I got 78 damage off of 11B, 2A+B, A+K B, Umbrella.

h)Another observation, it seems like 1B:B cannot be GI interrupted anymore. I've tested Setsuka's 6AA and 44BA against her A+B GI and they get GI'd on the second hit but not 1B:B.

Here goes some hot news though imo. 1B:B can no longer be GI'ed/JI'ed in between hits and it pushes back making it uber spammable and safe for a 76-Damage safe string!

i)CH 11A still floats for combo.

j)2A+B still pushblocks.


Thanks to Shade Buster and Something Unique for all this great and detailed information. New York representing big time!!!
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Damage changes in comparison to the WIKI. Too lazy to test frame data at the moment. :)

A - 10 Same
AA - 20 same
agB - 40 (original 30)
aB - 26 same
6A - 16 same
6AA - 36 (original 38)
3A - 20 same
2A - 10 same
1A - 14 same
1AA - 28 (original 30)
1A:A - 28 (original 30)
1A:A:A - 46 same
4A - 14 (original 18)
FC A - 12 (original 10)
Umbrella - 35 (original 30)
JF Umbrella - 40 (original 35)
WR A - 28 same
9A - 24 (original 30)
8A - 22 (original 26)
7A - 20 (original 22)
BT A - 14 (original 12)
BT 2A - 14 same

B - 14 same
BB - 28 (original 30)
bA - 40 same
6B - 20 same
3B - 24 (original 22)
2B - 16 same
1B - 10 same
1B:B - 20 same
4B - 24 (original 20)
FC B - 18 (original 16)
FC 3B - 14 same
FC 3B:B - 30
9B - 28 (original 26)
8B - 26 (original 22)
7B - 24 (original 18)
BT B 18 (original 15)
BT 2B - 20 (original 18)

K - 14 (original 12)
6K - 12 same
3K - 14 (original 16)
2K - 12 (original 10)
1K - 20 same
4K - 24 same
FC K - 12 (original 10)
WR K - 16 (original 18)
7K - 20 (original 18)
8K - 22 same
9K - 24 (original 26)
BT K - 18 (original 16)
BT 2K - 16 (original 12)

A+B lvl 1-3 - 30 same
A+B lvl 4-5 - 30 same
A+B lvl 6-7 - 20 same
A+B lvl 8-9 - 65 (original 60)
A+B max - 82 (original 86)
2A+B - 24 (original 28)
FC 3A+B - 14 (original 20)
B+K - 20 (original 24)
B+K61B - 38 (original 42)
B+K61B44B+K - 82 (original 86)
B+K61B11A+B - 71 (original 78)
2B+K - 21 (original 18)
BT B+K - 20 same
BT B+K:B - 40 same
NEW MOVE: A+B+K 40 (Guard Break)

66_33_99A - 26 (original 28)
22_88A - 18 same (doesn't stun on normal hit)
11_99A - 22 (original 28)
44A - 14 same
44AA - 32 same
66B - 15 (original 16)
66BA - 34 (original 31)
33_99B - 22 same
22_88B - 18 same
22_88BB - 44 same
11_77B - 26 same
44B - 18 same
44BA - 38 same
66K - 26 same
33_99K - 24 same
22_88K - 22 same
11_77K - 20 same
44K - 18 same
44KB - 42 same
66_33_99A+B - 30 same
22_88A+B - 10 same
22_88A+BA - 25 (original 27) (glitch in training mode, if you do this move and reset position before the umbrella closes, Setsuka's umbrella will remain open for a bit, aesthetics)
66B+K - 28 (original 30)
44B+K - 36 same

A+G - 20 same
B+G - 50 (original 55)
Left Throw - 58 (original 60)
Right Throw - 65 same
Back Throw - 70 (original 60)
214B+G - 32 (original 34)
 
I was just about to create a thread for her!

She has been left the same overall minus the universal +1-5-Damage or -1-5-Damage that almost all characters have received.

However these things I though I would point out.

1. A+G throw issues that plagued her in SC4 are all cleaned up. Its 100% guaranteed no teching.
2. Her B+K now fits in the Standard GI window.
3. 1B:B, 214~B, A+K-B, 214~3a:B does 73-76 no JF Umbrella and JF Umbrella respectively.
4. Because of the increase in Wall damage in this game. She benefits more than alot of characters now.

Ex. B+K, 61B, 11_33A+B into wall B+K, 61B, 44_66B+K tops out at 144 NH.

Other than the above her combos either lost -1-3-Damage or gained 1-3-Damage. Umbrella is responsible for the +Damage because of the +5 added to both the non-JF and JF.

Last but not least her strongest combo from A+B now is level 6-7 into B+K, 61B, 44_66B+K which does 86 now the old damage for that same move in SC4. Level 10 does the new 82.
 
This listing is tailored towards Setsuka's highest damaging combos!

Setsuka Combos NH: SC:BD Damage

214~3a:B, 33B = 49-Damage

33B, 214~3a:B = 52-Damage
33B, bA, 33B = 62-Damage (33B is only guaranteed when the combo connects at far range otherwise the combo is 52-Damage)

3B, 214~3a:B = 54-Damage

Fc 3A+B, 214~B, A+K-B, 214~3a:B = 71-Damage

Bt B+K:B, A+K-B, 214~3a:B = 73-Damage

1B:B, 1B:B, 214~3a:B, 33B = 81-Damage
1B:B, 214~3B:B, 214~3a:B, 33B = 82-Damage

B+K, 61B, 44B+K = 82-Damage

11B, a:G:B, 214~3a:B = 83-Damage
11B, 2A+B, 236, A+K-B, 214~3a:B = 83-Damage

ag:B, 236, A+K-B, 214~3a:B = 88-Damage
ag:B, ag:B, 214~3a:B = 100-Damage (Pro)

Setsuka Combos CH: SC:BD Damage

3B, 214~3a:B = 58-Damage
3B, bA, 33B = 59-Damage ((33B is only guaranteed when the combo connects at far range otherwise the combo is 58-Damage)

6K, A+K-B, 214~3a:B = 58-Damage

Ws B, 214~B, A+K-B, 214~3a:B = 65-Damage

11A, 236, A+K-B, 214~3a:B = 70-Damage

Fc 3B:B, 214~3a:B, 33B = 73-Damage

33B, 214~3a:B, 33B = 76-Damage (No Umbrella JF results in 70-Damage)
33B, 6K, A+K-B, 214~3a:B = 76-Damage
33B, 214~3B:B, 214~3a:B, 33B = 89-Damage (Pro)

22A, B+K:B, A+K-B, 214~3a:B = 88-Damage

4A, B+K~61B~44B+K = 83-Damage
4A, 33B, 214~3a:B, 33B = 87-Damage (No Umbrella JF results in 79-Damage)
4A, 33B, 214~3B:B, 214~3a:B, 33B = 100-Damage (Pro)

Setsuka Wall Combos: SC:BD Damage

B+K, 61B, 33A+B, B+K, 61B, 44B+K = 144-Damage

Setsuka A+B Combos: SC:BD Damage

Level 1-3: 30-Damage [Level 1-3 JI: 79-Damage (214~3a:B, 33B)]
Level 4-5: 30-Damage
Level 6-7: 86-Damage (B+K~61B~44B+K)
Level 8-9: 65-Damage
Level 10: 82-Damage

Setsuka Throw Combos: SC:BD Damage

A+G: 214~3a:B = 66-Damage
214B+G: 214~3a:B, 33B = 83-Damage

Notes:

1. None of her combos have to be JF to connect anymore! Missing out on the JF Umbrella will cost u about 3-4 less damage.
2. 1B:B, 1B:B, 214~3B:B, 214~3a:B, 33B = 91-Damage (This combo might be guaranteed and if it is the most absolute perfect timing for it is required in terms of buffering the 214~3B:B).
3. 2A+B, 236, A+K-B, 214-3a:B = 63-Damage (This combo might be guaranteed and if it is the most absolute perfect timing for it is required in terms of executing the 236 into A+K-B and may be range specific in regards to how far the 2A+B connects).
 
damn. that's just lovely. A+G fixed, more damage on umbrella and agB, no JF agB needed...
why don't they fix those things in sc4 :(
 
Something-Unique, I could be wrong, but in SC4, the JF version of agb prevents opponent ACing in combos. You can AC after normal agb and you can't when you get hit by a:G:b. So if I remember well, agb, agb, jf umbrella was not a combo in SC4, unless the second agb was a JF.
 
Thanks a lot Unique and Shade for the indepth info.
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It's safe to say that Setsuka for now is towards the same to slightly improved. All I need to check is some properties on block for some moves and the CF changes and that's it. Some moves that I use a lot out of the core ones seem to have improved slightly in damage too.

Question, is A still i12 or better and 44B+K still i14 or better?

Again, thank you guys!!!
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Ring:

I didn't know that! Now I have to re-test lol. That damn combo is so hard!

Angrel-San:

Your welcome! I'm inclined to agree she has received a minor buff overall. I haven't tested alot of frame changes in specific terms like that yet. Just tested somethings to see if its unsafe or not still.
 
You can also try these:

- 11B, a:G:b, 2143a;B
- CH 4A, a:G:b, a:G:b, 2143a;B

But damn, she actually got buffed in damage. As if she needed it. This makes me even more angry when I look at what they did to Ivy =(
 
A still seems to be i12 (trades with Hilde's 6A+K, assuming it's still i12) and 44B+K is still most likely i14 (tested against Cass' 4BB, again assuming it's still -14 on block).

For 11B, ag:B, normal Umbrella I got 81 damage. (I can't really test anything for JF Umbrella right now...my phat PSP's dpad is really retarded. Any solutions to this? :3)
 
Ring:

Thanks i'm so gonna test those out! Should have finished the Ivy testings as well by tomorrow so don't forget to post what u want tested.

Your also right agB the second one can be air controlled so the second one has to be a:G:B. Tested it and its 100-Damage.

ShadeBuster:

Wtf! I just realized ur in NY! Why the hell did I never notice that before! Have u ever been to a Koga. If u haven't attend one. New players are always welcome!
 
@Unique: Haha, yeah. I've been wanting to join in on a Koga gathering for awhile now, especially for BB since I have like no one to play offline with here. But with classes being so heavy this semester, I don't know if I can make time. :/ I'll see what I can do!

And doom, I'm pretty sure it's CH 3B on Unique's list, not 33B.
 
In the spirit of sweetness I am proud to present you with these new combo damage's that I will also edit above!

33B [CH], 214~3B:B, 214~3a:B = 83-Damage
4A [CH], 33B, 214~3B:B, 214~3a:B = 95-Damage

General Input: (IMHO)

Setsuka has definitely gained a slight buff overall. I must say when I picked her up in SC4 I noticed she was strong but weak because of all the CH hunting she has to do and the lack of outpacing those above her in damage when u have to do so much more than the rest of the top cast of characters.

With SC:BD I feel like they have hit the sweet spot for where this character is supposed to be exactly on the damage chart for how much work she has to put in and the difficulty of some of her combos. 1000 Props to namco for this one as she deserves the damage especially since she is generally CH all day.

Because the list caters to the highest damaging combos I placed these combos up there but as (pro) in parenthesis since there hard to do and some may revert to the weaker one for easier execution.

ShadeBuster:

Its cool whenever u decide to drop in just drop in!
 
Yes its guaranteed in SC:BD! Its kinda iffy against Asta though.

I think Chang or something like that found it as that is the one combo I pulled from the SC:BD explained thread.
 
Two observations:

66_33_99K Auto-GI seems to be more effective this time against WR attacks. I definitely notice it when compared to the old one.

2A+B after 11B launch ground stuns, with possible combo afterwards. :D I got 78 damage off of 11B, 2A+B, A+K B, Umbrella.\

EDIT: Another observation, it seems like 1B:B cannot be GI interrupted anymore. I've tested Setsuka's 6AA and 44BA against her A+B GI and they get GI'd on the second hit but not 1B:B.
 
Awesome, Shade!!!

I mean, after all the work before trying to find a viable way to make the ground stun work in 1.03, BD brings it back in classic SC3 fashion.

I'm so happy, I'm salivating right now, LOL! Best news yet!!!

If you guys tell me that a:G:B is back to old SC3:AE properties and 66B+K gains the old RO properties on juggle, I will die. But that's asking for too much...
 
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