Setsuka Broken Destiny Changes

what's the use of the 2A+B ground stun if you have more damaging options after 11B? apart from it looking extremely cool ofcourse? i aslo swish the old agB was back :(
 
More possibilities for combos and lots of wakeup options.

We can reset (11B) , wakeup mixup, A+K OTG with reset if opponent is trained.

Many options.

Shade, Unique or anyone who has BD. Does 214 B still hits grounded with the same stuns of 1.03 in NH and CH? Does 11A CH still floats a little for OTG? And does 11K trips again on NH/CH? Does 2A+B still pushblocks?

Thanks for the info as always!!!
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I more combos and Damages in Post #5!

The 2A+B after said combo should answer your question arcanis8787 when u look at both 11B combos!
I also added the Damage for BT B+K:B by itself.

Angrel-San:

I can't test that at the moment but will have the answer for u later today in this post as I will edit it!
 
Sorry for the late followup as I won't really be on these forums at all if at all anymore.

Angrel-San:

The answer to 214B = no

11A still floats for the A+K-B follow up to work on CH so I assume so!
11K does not trip.
2A+B is the same.

Here goes some hot news though imo. 1B:B can no longer be GI'ed/JI'ed in between hits and it pushes back making it uber spammable and safe for a 76-Damage safe string!

Impending_Doom66:

Tested that combo along time ago it's not guaranteed.
 
I see.

Sorry to hear that man, thanks for all your time and help and hopefully you'll reconsider.

Ok, I'll edit the first post with all the discoveries so far. Thanks to all that contributed!!!
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214B (assuming you mean WS B off of 214) still looks the same as 1.03. It hits grounded, gives a fallback stun on NH and the same stun it gave on CH.

I also believe the frames for her moves are still the same (tested against Dampierre's newly found frame data). Just need to test HS and BS.
 
I can't believe that I forgot to mention this!

Correct me if i'm wrong but in SC4 the CH combo resulting from Setsuka's FC 3B:B only worked if the second hit was CH right!

In SC:BD the CH stun results from the first B in FC 3B:B which I don't believe was the case in SC4 and i'm not sure and have no way to test.

If thats the case she has received 2 property buffs. This one and the above mentioned 1B:B no GI/JI in between.
 
Thats good work on that list guys!! I will be gettin the game in a few days and im glad you all have info on her already. Thanks
 
Unique-Correct!!!

The 2nd hit of FC3B:B must be CH for the crumple stun.

Last Dragon-No problem, Shade and Unique did a heck of a job.

We are all glad to be of service!
 
Not able to test it since I'm in Afghanistan, but it seems like her 66A pushes back a lot more than it did before.
 
Revised and 100% complete listing for maximum damage! Combos labeled Pro are difficult so I provided the next closest in terms of damage!

Setsuka Combos NH: SC:BD Damage

214~3a:B, 33B = 49-Damage

33B, 214~3a:B = 52-Damage
33B, bA, 33B = 62-Damage (33B is only guaranteed when the combo connects at far range otherwise the combo is 52-Damage)

3B, 214~3a:B = 54-Damage

Fc 3A+B, 214~B, A+K-B, 214~3a:B = 71-Damage

Bt B+K:B, A+K-B, 214~3a:B = 73-Damage

1B:B, 1B:B, 214~3a:B, 33B = 81-Damage
1B:B, 214~3B:B, 214~3a:B, 33B = 82-Damage
1B:B, 1B:B, 214~3B:B, 214~3a:B, 33B = 92-Damage

B+K, 61B, 44B+K = 82-Damage

11B, a:g:B, 214~3a:B = 83-Damage
11B, 2A+B, 236, A+K-B, 214~3a:B = 83-Damage

ag:B, 236, A+K-B, 214~3a:B = 88-Damage
ag:B, ag:B, 214~3a:B = 100-Damage (Pro)

Setsuka Combos CH: SC:BD Damage

3B, 214~3a:B = 58-Damage
3B, bA, 33B = 59-Damage ((33B is only guaranteed when the combo connects at far range otherwise the combo is 58-Damage)

6K, A+K-B, 214~3a:B = 58-Damage

Ws B, 214~B, A+K-B, 214~3a:B = 65-Damage

11A, 236, A+K-B, 214~3a:B = 70-Damage

Fc 3B:B, 214~3a:B, 33B = 73-Damage

33B, 214~3a:B, 33B = 76-Damage (No Umbrella JF results in 70-Damage)
33B, 6K, A+K-B, 214~3a:B = 76-Damage
33B, 214~3B:B, 214~3a:B, 33B = 89-Damage (Pro)

22A, B+K:B, A+K-B, 214~3a:B = 88-Damage

4A, B+K~61B~44B+K = 83-Damage
4A, 33B, 214~3a:B, 33B = 87-Damage (No Umbrella JF results in 79-Damage)
4A, 33B, 214~3B:B, 214~3a:B, 33B = 100-Damage (Pro)

Setsuka Wall Combos: SC:BD Damage

B+K, 61B, 33A+B, B+K, 61B, 44B+K = 144-Damage

Setsuka A+B Combos: SC:BD Damage

Level 1-3: 30-Damage [Level 1-3 JI: 79-Damage (214~3a:B, 33B)]
Level 4-5: 30-Damage
Level 6-7: 86-Damage (B+K~61B~44B+K)
Level 8-9: 65-Damage
Level 10: 82-Damage

Setsuka Throw Combos: SC:BD Damage

A+G: 214~3a:B = 66-Damage
214B+G: 214~3a:B, 33B = 83-Damage

Notes:

1. None of her combos have to be JF to connect anymore! Missing out on the JF Umbrella will cost u about 3-4 less damage.
2. 2A+B, 236, A+K-B, 214-3a:B = 63-Damage (This combo might be guaranteed and if it is the most absolute perfect timing for it is required in terms of executing the 236 into A+K-B and may be range specific in regards to how far the 2A+B connects).
 
Setsuka's; 1B:B, 1B:B, 214~3B:B, 214~3a:B, 33B is indeed guaranteed for 92-Damage.

So Setsuka in a nutshell at her best in SC:BD.......

33B [CH = Leads to 89-Damage
1B:B = Leads to 92-Damage
4A [CH = Leads to 100-Damage
ag:B = Leads to 100-Damage (This replaces B+K as it is used in the same manner.)
214B+G = Leads to 83-Damage
214~3B:B [CH = Leads to 73-Damage (Now more than acceptable in CH hunting with the new property change.)
22A = Leads to 88-Damage
214~3a:B = Leads to 49-Damage

This makes her either #1 or #2 on the SC:BD tier list right next to Hilde in a tier of their own.
 
Are you sure that 1B:B, 1B:B, 214~3B:B is guaranteed? The AI has been doing that combo on me and I have been able to shake off the second 1B:B stun and we all know how very accurate (beastly) the Setsuka AI is with execution.
 
I'm 100% positive!

Just go into training mode and record 1B:B, 1B:B, 214~3B - Don't even worry about finishing the whole 214~3B:B but instead just concentrate on buffering the 214~3B as fast as possible and then play the recording and you will realize you can't shake it. The Stun guarantees everything up to i15 so it has to be perfectly buffered. Its not that hard once u get the buffer timing down.

Also:

Fc 3A+B (Max Range), 33B, 214~3B:B, 214~3a:B, 33B = 91-Damage
 
You are right Unique. :3 Guess the AI fails at buffering correctly.

Can anyone else test this? 11B, 1A: A : A
In SCIV vanilla, the opponent can air control but in BD, it doesn't seem like it.
If it's a combo, she gets off at least 116 damage off of: 11B, 1A: A: A, W!, A+K B, JF Umbrella.
 
You are right Unique. :3 Guess the AI fails at buffering correctly.

Can anyone else test this? 11B, 1A: A : A
In SCIV vanilla, the opponent can air control but in BD, it doesn't seem like it.
If it's a combo, she gets off at least 116 damage off of: 11B, 1A: A: A, W!, A+K B, JF Umbrella.

Yeah, 11B, 1A: A: A is a combo (I thought everyone knew because comp Sets got me in it a couple of times). >_>

Still, you can get more damage off wall comboes with it depending on the angle you attack from and the height they hit the wall at. Still, reliable for around 141+ dmg with their back nearest the wall is: 11B, 1A: A: A, W!, JF Umbrella, W!, A+K B, JF Umbrella. Of course, it's most useful post-GI.

Like I said, though, you can get more stuff in there depending on the angle and height (when at an angle, though, of course the wall has to be to her right side).
 
Not really a change so much as it is an addition, but Set's CF attack catches teching in any direction except sideways after CH 4A.
 
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