Hey all. I made a video on a frame trap I thought might be useful. Anyone wanna pick this video apart?
[youtube=Setsuka 66B Frame Trap Demo by A_Bad_Idea]SBiu8WLBHik[/youtube]
(copied from Youtube description)
Setsuka seems to gain a LOT of frames after 66B hits, but by omitting the A followup, you can see there is a vast damage potential, as well as a mindgame that you inflict on your opponent.
If your opponent remains standing, your best damage option is the 214B+G~2143a:B command throw combo, netting you a free 65~70 damage you wouldn't have gotten if you did the A followup instead. Against most characters, your throw will connect first even if they decide to try and attack you.
The throw followup will not work if your enemy chooses to TC (most likely, 2A), but you still have a few options available to you. Against most all characters, you can throw out a 6K and not only will it beat out their 2A, but it gives CH stun, so you can follow through with the staple. Setsuka's standard BB is another good option, especially if your opponent chooses to block, then you can frame trap them AGAIN with 2143a:B. Amazingly, 214B also works against 2A, even though it TCs for the first part. And if the enemy simply decides to try and FC without attacking, that's when you can hit them with a free SMF.
The main disadvantage of this frame trap is that the regular 66B is INCREDIBLY unsafe on block. It's not a move you can just toss out, because you might get punished HARD if blocked. So how to impliment this? There are two examples at 1:19 using the stun from 1B:B and the stun from CH 33B
I've also included a few examples of the 'trouble characters' that you might struggle to trap with this frame trap; namely, Taki and Amy. Taki's AA is faster than other characters, so the command throw won't go in. You'll notice at 1:50 that using 6K trades with Taki's AA, and it STILL puts her into the CH stun, with enough frames on you to continue the staple. Any TC moves also trap Taki's AA, like 214B. Amy provides a bigger problem with her 6B, as it is even FASTER than Taki's AA. 214B+G throw doesn't work, 6K doesn't work, even 214B (which SHOULD TC under the 6B) doesn't work without strict timing, and even then you won't get the CH stun. My best option was 2143A+B, since it puts her into a fallback stun on normal hit, which can be followed with a staple.