Pantocrator
[10] Knight
I posted something similar here (third section), but it does involve SCH 2*8B+K, which is definitely the better option because pirouettes are awesome. Not to mention SCH k(BE) catches all tech and launches for FLY HIGH shenanigans, and SCH B will still give you the two extra points of damage (albeit techable to left or right depending on your actions).
I'm assuming when you say 3(B) doesn't re-launch, you mean it gives you that weird "get hit but no knockdown whatsoever" property?
Yes, I know and used a lot 2B+K; and I guess I will still use it for Ring out or wall. But without this, I think that the slight step is a better option. The mix up 1K/3B will cover every options for extra damage without meter (Youhou !). But because the back roll is pretty risky for the opponent, most of the time it will be a free 1K.
Exactly for the 3B. The reason in that the stun of 66KBE and 3B max range are the same. In SCV it's not possible to have two time the same stun in a combo/tech trap.