A more finalized update: will include TC frames, KND/STN advantage, and notes on a later date
Siegfried Frame Data
Horizontal Attacks:
A: i18, -6, 4, 4
{A}: i18, 0, 10, 10
AA: i18, -8, 4, 4
AAB: i18, -14, KND, KND
AA{B}: i18, 2, KND, KND
agA: i16, 2-5, KND, KND
ag{A}: i16, -6-8, KND, KND
iagA: i17, 2-5, KND, KND
iag{A}: i17, -6-8, KND, KND
2A: i19, -14, -4, -4
3A: i19, -14, KND, KND
3aA: i26-30, -14, KND, KND
6A: i15, -13, 2, KND
6{A}: i15, -7, +8, KND
4A: i18, -14, STN, STN
4{A}: i18, -4, STN, STN
1A: i28, -17,-5, -5
1AA: i28, -16, KND, KND
WR A: i17, -21, -12, -12
WR {A}: i17, -1, 9, 9
WR AA: i17, -21, KND, KND
WR Aa2: i17, -23, -12???
FC A: i19, -14, -4, -4
Vertical Attacks:
B: i24, -8, -2, 2
{B}: i24, 0, 6, 9
BB: i24, -15, -3, -3
BBA: i24, -16, KND KND
BB{A}: i24, 10, KND, KND
BBK: i24, -2, KND, KND
2B: i23, -8, 2, 2
2{B}: i23, 0, 9, 9
1B: i24, -16, KND/STN(0, 0)
B6: i16, -10, 0, 0
6B: i25, -18, KND, KND
4B: i16, -12, 4, STN
b4: i34-i50, +10, KND, KND *i34 at close range only
3B: i18, -20, LNC, SLNC
3{B}: i18, 0, LNC, SLNC
WR B: i16, -21, LNC, SLNC
WR {B}: i16, 0, LNC, SLNC
FC B: i22, -8, 2, 2
FC {B}: i22, -2, 5, 5
236B: i66, UB(JG-50???), KND, KND
Kicks:
K: i13, -8, 2, 2
2K: i21, -18, -6, -6
2KK:i21, N/A, -8
2KKK:i21, -16, ?, ?
2KKKK: i21, N/A, ?, ?
2KKKKK: i21, N/A, ?, ?
3K: i15, -10, 4, 4
3KK: i15, -19, KND, KND
3KKB: i15, -16, KND, KND
4K: i15, -12, 0, 0
4KK: i15, -14, 2, 2
1K: i15, -14, -2, -2
6K: i19,-6, 4, KND
WR K: i14, -14, 2, 2
FC K: i14, -14, -2, -2
Simultaneous press moves:
A+B: i18, 4, 2, 2
A+BA: i18, -14, -3, -3
2A+B: i30, -16, KND, KND *clashes with i29s and i30s.
2{A+B}: i30, -2, KND, KND *clashes with i29s and i30s
8-way run moves:
66A: i33, 11, KND, KND - aGI: i6-i15
44A: i31, 2-5, STN, STN
44{A}: i31, -7-9, STN, STN
22_88A: i32, -9, KND, KND
11_77A: i42, 2-5, STN, STN
11_77{A}: i42, -7-9, STN, STN
66B: i34, -22, kd, kd
44B: i38, -18, kd, kd
44BB: i38, -19, kd, kd
44{B} i38, 6, kd, kd
44B{B}: i38, -11, kd, kd
44bG: i70?, N/A, ST, ST
22_88B: i36, -14, KND, KND
22_88BB: i36, -18, KND, KND
22_88Bb4: i36, -5, KND, KND
11_77B: i32, -23, -9, STN
11_77{B}: i32, -5, 10, STN
66K: i15, -10, 6, KND
33_99K: i25, -10, 6, KND
44K: i34, -17, KND, KND
22_88K: i32, -7, 2, 4
22_88KA: i32, -8, 2, 2
22_88KAA: i32, -8, 5, 5
22_88KAAB: i32, -19, KND, KND
22_88KA2A: i32, -7, 3, KND
22_88KA2AA: i32, -19, KND, KND
22_88K{A}: i32, -1, 10, 10
22_88KA{A}: i32, 2, 14, 14
22_88KK: i32, -15, -1, KND
22_88kA: i26, -9, 10, 10
22_88kAA: i26, -8, 4, 4
22_88kAAB: i26, -19, KND, KND
22_88kA2A: i26, -7, 2, KND
22_88kA2AA: i26, -19, KND, KND
22_88ka2A: i26, -15, 3, KND
22_88ka2AA: i26, -19, KND, KND
22_88k{A}: i26, -3, 17, 17
22_88kA{A}: i26, 2, 14, 14
22_88Ka2A: i32, -15, +3, KND
22_88Ka2AA: i32, -19, KND, KND
11_77K: i33, -12, KND, KND
Slide: i62?, -22?, KND, KND
FULLRUN K: i21, -22?, KND, KND
66A+B: i31, -16, KND, KND
Special Stance:
6B+K: i20
4B+K: i20
B+K: i20
2_8B+K: i24
Normal GI= i2
B+K: aGI i7-i540??? . TC i7~
SBH A: i28, -19, KND, KND
SBH a2: i47?, N/A, SP, SP
SBH a2G: i48?, N/A, SP, SP
SBH B: i30, -7, KND, KND
SBH K: i16, -14, KND, KND
SRSH A: i36, -2, KND, KND
SRSH B: i19, -21, STN, STN
SRSH K: i20, -19, STN, STN
SCH A: i18, -1-3, +9, +9
SCH B: i18, 2, KND, KND
SCH K: i11, -7, 3, 3
SCH KK: i11, -14, 2, 2
SSH A: i24, -17, 0, KND
SSH AA: i24, -17, KND, KND
SSH B: i28, -18, KND, KND
SSH BB: i28, -18, KND, KND
SSH BBB: i28, -18, KND, KND
SSH K: i10, -14, KND, KND
Edge Attacks:
236236A+B+K: i16-i18???, -23, KND, KND *loses to i16s, beats i17s, clashes or beats i18s
236236A+B+K(off axis): i16, -25, KND, KND *loses to i16s, beats i17s, clashes or beats i18s
236236A+B+K(MAX range): i24, -15, KND, KND *loses to i16s, beats i17s, clashes or beats i18s
66kA+B+K: i15, -18, STN, STN
66k{A+B+K}: i15, ±0, STN, STN
SBH kA+B+K: i16, -14, KND, KND
SCH kA+B+K: i11, +10, SLNC, SLNC
Jumping attacks
8_9A: i28,-10, KND, KND *clashes as early as i25, as late as i30
8_9B: i34,-11, KND, KND
8_9K: i25,-12, 4, KND
7A: i28, -10 *clashes as early as i25, as late as i30
7B: i34, -11, 0, 0
7K: i25, -12, 4, KND
I took your word on the aGI and the kA strings, since i was too lazy to retest them all at the moment. also, you forgot to add the 22_88Ka2A strings (high kick into double low)
anyways, i was comparing our results spidey, and for the most part we got all the important stuff the same, but there were some differences in data on things such as range values, and some speeds:
i found that agA and iagA have range values: the farther away you are, the more + on block these moves are. same for their stance transitions, and same idea for the move 11_44_77A.
no range values for 3aA? i found the slowest input to be i30, but the fastest to be i26(achieved through both mashing, and input with a turbo controller)
i found b4 has range values, and hits faster at close range, regardless of input speed.
i found FC B to be i22, but i did not test for range values.
2A+B has some strange clash properties, but seems to me like its i30. perhaps it may have range values, but im not sure.
i found 66A to be i33, not i32.
i found FC K to be -2 on hit, not +2.
i think our A+B string values may be different
66B is definately slower than i30
44B is definately slower than i36
44K is definately worse than -15 on block. however, it can only be punished by attacks that hit grounded, such as say, launchers.
i found 6_4B+K to be i20.
our SCH A results differed, but we already know this move has insane range values, so it doesnt really matter. all we really need to know is its general center speed properties since it has so much variation. players should look for an early or late hit/block otherwise to determine their next course of action.
66kBE is i15.
Why no range values for CE? i found its only -25 if the 2nd hit whiffs, which is only due to alignment issues.
i found JMP B to be i34
i found that JMP A has some incredibly strange clash properties...but its definately i28.
anyways, i think thats everything. if you see any more differences, feel free to point them out ^-^
once we get this out of the way, i'll update the sticky.
Good work! =D