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Siegfried - Frame Data - SC5
Character Notations
SBH = Base Hold
SCH = Chief Hold
SSH = Side Hold
SRSH = Reverse Side Hold
Horizontal Attacks
Slash Impact
18
16
-13
-6
4
4
-
cancel
Slash Impact
18
34
-15
-8
4
4
-
NC
Slash Impact
18
66
-23
-14
KND
KND
-
Slash Impact ~ Base Hold
18
66
-6
2
KND
KND
-
Slash Impact ~ Side Hold
18
16
-7
0
10
10
-
Quick Backspin Slash
16
32
-13
2
KND
KND
-
gRV(+2~+5)
instant Quick Backspin Slash
17
42
-13
2
KND
KND
15
: :
gRV(+2~+5) / Clean Hit: C
Quick Backspin Slash ~ Reverse Side Hold
16
32
-24
-6
KND
KND
-
instant Quick Backspin Slash ~ Reverse Side Hold
17
42
-24
-6
KND
KND
15
: :
Clean Hit: C
Quick Spin Slash
15
24
-21
-13
2
KND
-
Quick Spin Slash ~ Reverse Side Hold
15
24
-19
-7
8
KND
-
Armlet Crusher
19
24
-22
-14
KND
KND
-
iRV(i19-i20)
Alternate Cross
26
38
-22
-14
KND
KND
11
iSV(i26-i32)
Leg Slash
19
16
-21
-14
-4
-4
-
TC(9F-19F)~FC
Double Grounder Beta
28
18
-29
-17
-5
-5
-
Double Ground Beta
28
46
-28
-16
KND
KND
-
NCC / Clean Hit: C
Visor Crusher
18
22
-23
-14
STN
STN
15
Visor Crusher ~ Reverse Side Hold
18
22
-16
-4
STN
STN
15
Leg Slash
19
16
-21
-14
-4
-4
-
FC
Maelstrom
17
20
-29
-21
-12
-12
-
WR
Maelstrom
17
20, 31
-29
-24
KND
KND
-
WR
NCC
Maelstrom
17
20
-29
-21
-12
-12
-
WR
~FC
Maelstrom
17
20
-13
-1
9
9
-
WR
Fatal Spin Slash
28
22
-27
-10
3
3
-
TJ(3F~29F) iRV(i25-i34)
Fatal Spin Slash
28
25
-27
-10
KND
KND
-
TJ(3F~29F) iRV(i25-i34)
Fatal Spin Slash
28
28
-27
-10
KND
KND
-
TJ(3F~29F) iRV(i25-i34)
Turning Head Slash
20
18
-12
-6
4
4
-
BT
Turning Leg Slash
21
18
-11
-6
4
4
-
BT
TC~FC
Vertical Attacks
Break Grounder
24
16
-15
-6
-2
2
12
cancel
Break Grounder
24
30
-20
-15
-3
-3
9.5
NC
Break Grounder
24
60
-27
-16
KND
KND
8.3
Break Grounder(max)
24
70
-27
10
KND
KND
5.3
Break Grounder ~ Chief Hold
24
30
-36
-32
-17
-17
9.5
40 frame cancel window
Break Grounder(latest cancel) ~ Chief Hold
24
30
-76
-72
-57
-57
9.5
40 frame cancel window
Break Kick
24
50
-15
-2
KND
KND
9.3
Break Grounder ~ Base Hold
24
16
-8
0
6
9
11
Gauntlet Buster
16
24
-17
-10
0
0
14
Rampart Buster
34
48
-27
10
KND
KND
10
iRV(i34-i50) / Clean Hit: C
Piercing Strike
25
40
-30
-18
KND
KND
9
TC(8F~25F) gRV(-16~-18)
Sky Splitter
18
30
-33
-20
LNC
SLNC
15
TC(6F~10F)
Sky Splitter ~ Chief Hold
18
30
-13
-1
LNC
SLNC
15
TC(6F~10F)
Shadow Buster
23
18
-15
-6
2
2
-
~FC
Shadow Buster ~ Base Hold
23
18
-7
0
9
9
-
Thrust Throw
24
63
-21
-16
KND
KND
10
0 on NH/STN on CH at tip hit
Hilt Knocker
16
18
-19
-12
4
STN
15
Earth Divide
66
75
-55
KND
KND
-
cancel, KND=+9
Split Buster
22
20
-15
-8
2
2
12
FC
Split Buster ~ Base Hold
22
20
-7
0
8
8
11
FC
Cannonball Lifter
16
34
-32
-21
LNC
SLNC
11
WR
TC(1F~15F)
Cannonball Lifter ~ Chief Hold
16
34
-11
-1
LNC
SLNC
11
WR
TC(1F~15F)
Fatal Buster
34
26
-19
-11
0
0
-
TJ(3~32) / Opp. FrC (block/hit)
Fatal Buster
34
29
-19
-11
KND
KND
-
TJ(3~32) / Opp. FrC (block)
Fatal Buster
34
32
-19
-11
KND
KND
-
TJ(3~32) / Opp. FrC (block)
Turning Sword Thrust
26
20
-12
-5
5
5
BT
forces FC on hit
Turning Sword Thrust
26
45
-28
-18
-9
-9
BT
NC
Turning Shadow Buster
25
20
-15
-8
2
2
BT
~FC forces FC on hit
Kick Attacks
Grief High Kick
13
14
-14
-8
2
2
-
cancel
Grief Side Kick
19
20
-13
-6
4
KND
16
TC(11~)
Axle Head Upper
15
16
-13
-6
4
4
-
Axle Head Upper
15
16, 14
-23
-19
KND
KND
-
interruptable on JG
Axle Head Upper
15
16, 29
-27
-16
KND
KND
-
2nd & 3rd hits NC
Stomping
21
12
-23
-18
-6
-6
-
any hit past the first only executes on HIT or CH
Stomping
21
12,10
-
-
-8
-8
-
NC, cannot be blocked.
Stomping
21
12,10,4
-
-18
-8
-8
-
blockstun lock: cannot JG
Stomping
21
12,10,4,4
-
-18
-8
-8
-
blockstunlock
Stomping
21
12,10,4,4,12
-
-18
-8
STN
-
blockstun lock, "oww my foot" stun(+24)
Grief Low Kick
15
16
-15
-14
-2
-2
-
~FC
Head Toe Kick
15
14
-17
-12
0
0
-
Head Toe Kick
15
32
-21
-14
2
2
-
NC
Grief Low Kick
14
14
-15
-14
-2
-2
-
FC
Rising Night Kicks
14
26
-19
-14
2
2
-
WR
NC
Fatal Brave Kick
25
22
-17
-12
4
KND
-
TJ(3~25)
Fatal Brave Kick
25
24
-17
-12
4
KND
-
TJ(3~25)
Fatal Brave Kick
25
26
-17
-12
4
KND
-
TJ(3~25)
Turning Grief High Kick
15
16
-15
-8
2
2
-
BT
Turning Grief Low Kick
17
18
-18
-14
-2
-2
-
BT
~FC
Simultaneous Press
Blaze Wind ~ Side Hold
18
51
-10
4
2
2
12
Blaze Storm
18
50
-19
-14
-3
-3
8.3
Grief Impact
29
30
-29
-16
KND
KND
-
Grieft Impact ~ Base Hold
29
30
-8
2
KND
KND
-
8-Way Run Moves
Rebuff Turn Slash
33
42
-24
11
KND
KND
11
* *
, i6 - i15
Memento Slap
22
20
-24
-9
KND
KND
15
*
TC(23F~27F)
Backspin Slash
33
20
-13
2
STN
STN
10
Backspin Slash
33
20
-13
2
STN
STN
10
*
Backspin Slash ~ Reverse Side Hold
33
20
-25
-7
STN
STN
10
Backspin Slash ~ Reverse Side Hold
33
20
-25
-7
STN
STN
10
*
Rook Splitter
32
42
-29
-22
KND
KND
9
TS / ~FC / Opp FrC. (block) / dRV(42~32) / gRV(-22~-18) / Clean Hit: B
Sky Splitter
18
32
-33
-20
LNC
SLNC
15
*
TC(16~20)
Sky Splitter ~ Chief Hold
18
32
-13
-1
LNC
SLNC
15
*
TC(16~20)
Chariot Splitter
26
30
-29
-14
KND
KND
15
*
Chariot Splitter
26
56
-27
-17
KND
KND
9.5
*
NC / Delayable / Clean Hit: C
Chariot Splitter ~ Chief Hold
26
30
-22
-5
KND
KND
15
*
Illusion Edge
22
18
-32
-23
-9
STN
11
*
TC(15~32)
Illusion Edge ~ Chief Hold
22
18
-15
-5
10
STN
11
*
TC(15~32)
Fatal Dive
40
32
-27
-18
KND
KND
9
TJ(8~40) / Clean Hit: B
Fatal Dive ~ Base Hold
40
32
-3
6
KND
KND
8
TJ(8~40) / Clean Hit: B
Fatal Dive ~ Chief Hold
68
-
-
-
-
-
-
TJ(8~40)
Fatal Drive
40
54
-29
-19
LNC
LNC
4.5
NC, TJ(8~40)
Fatal Drive ~ Chief Hold
40
54
-22
-11
LNC
LNC
4.5
NC, TJ(8~40)
Shoulder Rush
15
22
-17
-10
6
KND
15
TC(8~15)
Shoulder Rush
15
22
-17
-10
6
KND
15
*
TC(8~15)
Spinning Cross Combo
22
20
-14
-7
2
4
15
*
Spinning Cross Combo
22
35
-13
-8
2
2
11.5
*
NC
Spinning Cross Combo
22
35, 14
-15
-8
5
5
9.3
*
Spinning Cross Combo
22
35, 14, 36
-25
-19
KND
KND
5.3
*
Spin Slash Double Grounder
22
35, 20
-13
-7
3
KND
9.3
*
Spin Slash Double Grounder
22
35, 20, 35
-35
-19
KND
KND
9.3
*
Spinning Cross Combo ~ Chief Hold
22
35
-6
-1
10
10
11.5
*
Spinning Cross Combo ~ Side Hold
22
35, 14
-5
2
14
14
9.3
*
Spin Kick Combo
22
20, 22
-19
-15
-1
KND
12.5
*
NCC
Cross Combo
16
14
-15
-9
10
10
-
*
Cross Combo
16
28
-15
-6
4
4
-
*
NC
Cross Combo
16
28, 36
-25
-19
KND
KND
7
*
Progressive Grounder
16
34
-13
-7
2
2
-
*
KND if only 2nd hit CH / NC
Progressive Grounder
16
34, 35
-32
-19
KND
KND
-
*
Cross Combo ~ Chief Hold
16
14
-10
-3
16
16
-
*
Cross Combo ~ Side Hold
16
28
-5
2
14
14
-
*
NC
Progressive Phantom
32
18
-20
-15
3
KND
*
Progressive Phantom
32
18, 26
-28
-19
KND
KND
*
NCC
Spinning Phantom Combo
22
34
-20
-15
3
KND
*
NC
Spinning Phantom Combo
22
35, 36
-28
-19
KND
KND
*
Fatal Ascend Kick
23
23
-19
-12
KND
KND
13
*
TJ(17~33)
Drop Kick
30
43
-36
-17
KND
KND
7
TJ(18~)Only punishable by moves that OTG / Clean Hit: B
Flying Edge
31
52
-35
-16
KND
KND
7
TJ(25~31)Opp. FrC (block) / Clean Hit: B
Sliding
21
26
-25
-22
KND
KND
-
FULLRUN
TJ
Edge Attacks
Charging Hilt
15
32
-29
-18
STN
STN
-
:kA+B+K:
NC, TC(8~15)
Charging Hilt ~ Chief Hold
15
32
-13
-1
STN
STN
-
NC, TC(8~15)
Reborn Grinder
16
62
-25
-14
KND
KND
11.3
SBH :kA+B+K:
NC
Kick Rush Vortex
10
32
-15
10
SLNC
SLNC
10
SCH :kA+B+K:
TC(1~3) / NC / Clean Hit: A
Legacy Testament
18
93
-36
-23
KND
KND
6
iRV(i18-24) gRV(-18/-25)
Throw Attacks
Hilt Impact
17
45
-
-
KND
KND
-
break
Nightmare Killer
17
50
-
-
KND
KND
-
break
Calamity Fall
17
62
-
-
KND
KND
-
Left *
* break
Silent Pride
17
57
-
-
KND
KND
-
Right *
* break
Neutral Judge
17
72
-
-
KND
KND
-
Behind *
* break (Astaroth , Voldo , and Z.W.E.I . only)
Flap Jack
19
30
-22
-16
KND
KND
-
FC
TC(1~) break
Flap Jack(pickup)
19
0
-22
-16
+13*
+13*
-
FC
TC(1~) unbreakable, *safe plus frames, FUFA/FDFA only
TC(1~)Flap Jack(ground flip)
19
0
-22
-16
0
0
-
FC
TC(1~) unbreakable
Over Toss
19
30
-22
-16
KND
KND
-
FC
TC(1~) break
Over Toss(pickup)
19
0
-22
-16
+13*
+13*
-
FC
TC(1~) unbreakable, *safe plus frames, FUFA/FDFA only
Over Toss((ground flip)
19
0
-22
-16
0
0
-
FC
TC(1~) unbreakable
Special Stances Base Hold
Base Hold
20
-
-
-
-
-
-
TC(7F~) / (7F~540F) [Horizontals] cancel(i20)
Reborn Storm
28
26
-27
-19
KND
KND
-
SBH
Reborn Storm
50?
-
-
-
-
-
-
SBH
TC(21F~)~FC
Reborn Kaiser
30
38
-28
-7
SLNC
SLNC
8
SBH
TC(1~26?)Clean Hit: B
Reborn Basher
16
20
-26
-14
KND
KND
15
SBH
TC(1F~3F)
Reverse Side Hold
20
-
-
-
-
-
N/A
SBH
Chief Hold
24
-
-
-
-
-
N/A
SBH *
TS
Side Hold
20
-
-
-
-
-
-
SBH
Chief Hold
Chief Hold
24
-
-
-
-
-
-
*
TS, cancel(i20)
Terror Circular
17
40
-7
-3
9
9
-
SCH
NC
Terror Circular ~ Side Hold
17
20
-11
-4
5
5
-
SCH
Terror Stomper
17
48
-13
2
KND
KND
11
SCH
iRV(i17-i18), Clean Hit: C
Knee Kick Rush
10
12
-12
-7
3
3
SCH
Knee Kick Rush
10
30
-19
-14
2
2
SCH
NC
Base Hold
20
-
-
-
-
-
-
SCH
Reverse Side Hold
20
-
-
-
-
-
-
SCH
Chief Hold
24
-
-
-
-
-
-
SCH *
TS
Side Hold
20
-
-
-
-
-
-
SCH
backturnedChief Hold
20
-
-
-
-
-
-
BT
(6F~20F)
backturnedTerror Circular
17
20
-
-18
STN
STN
-
BT SCH
backturnedTerror Circular ~ Side Hold
17
20
-
-10?
0
0
-
BT SCH
backturnedTerror Stomper
17
48
-
-4
LNC
LNC
11
BT SCH
overhead launch, Clean Hit: C
Side Hold
Side Hold
20
N/A
-
-
-
-
-
Backsteps, cancel(i20)
Double Grounder Alpha
23
21
-23
-17
0
KND
-
SSH
Double Grounder Alpha
23
21, 37
-28
-17
KND
KND
-
SSH
NCC / Clean Hit: C
Double Grounder Alpha ~ Reverse Side Hold
23
21
-17
-14
2
KND
-
SSH
Phantom Castling
28
26
-29
-18
KND
KND
11
SSH
TS
Phantom Castling
28
55
-29
-18
KND
KND
6
SSH
TS, NC
Phantom Castling
28
73
-35
-18
LNC
LNC
4.3
SSH
TS, NC
Phantom Castling ~ Chief Hold
28
73
-19
-2
LNC
LNC
4.3
SSH
TS, NC
High Kick Beta
10
18
-21
-14
KND
KND
-
SSH
Base Hold
20
-
-
-
-
-
-
SSH
Reverse Side Hold
20
-
-
-
-
-
-
SSH
Chief Hold
24
-
-
-
-
-
-
SSH *
TS
Reverse Side Hold
Reverse Side Hold
20
-
-
-
-
-
-
cancel(i20)
Geist Slasher
36
38
-17
-2
KND
KND
9
SRSH
Geist Strike
18
28
-27
-21
STN
STN
13
SRSH
Geist Spinning Low Kick
19
20
-26
-19
STN
STN
-
SRSH
TC(7~)
Geist Spinning Low Kick ~ Base Hold
19
20
-14
-10
STN
STN
-
SRSH
TC(7~)
Base Hold
20
-
-
-
-
-
-
SRSH
Reverse Side Hold
20
-
-
-
-
-
-
SRSH
Chief Hold
24
-
-
-
-
-
-
SRSH *
TS
Side Hold
20
-
-
-
-
-
-
SRSH
Any word on the missing TC frames? I feel that his 6B activates a lot faster than F16 from my own tests.
Any word on the missing TC frames? I feel that his 6B activates a lot faster than F16 from my own tests.
i retested, it starts on F8. my bad.
the rest of the TC frames will be available sometime next week.
22As TC activates on F23. I get very inconsistent results for the end of the TC window - somewhere between F(27-29).
66B at tip is -19 and deals 32 dmg (3 frames safer/10 dmg less)
22As TC activates on F23. I get very inconsistent results for the end of the TC window - somewhere between F(27-29).
66B at tip is -19 and deals 32 dmg (3 frames safer/10 dmg less)
thanks for that chaosK! it must've slipped my mind during testing.
i'll retest the 22_88A just to be sure of the endpoint of the TC window.
thanks!
22_88A TC is i23-i27, with a very small seection of moves it TC's at i28(only example i have found, is siegfried's i18 A when he is at -10. could just be that move though)
thanks again chaosK.