WALL O' TEXT TYME!!!
well ivy SW 6{B} is a frame trap. yea u cant attack after it and u shouldnt, its +4 on grd. maybe if u wanna be risky i'd stry stepping it, but honestly i'd be watching how ur friends mixes it up to choose wheather to use a TC move after or duck to avoid CS, or whether hes just gonna hit u over and over again with a frame trap. plus 6{B} is stepable, with short range. not really that broke at all.
i agree that ivy does deal some really high damage #'s for her speed, but she also doesnt have many good frames on grd. she's got less good frames on grd than sieg actually, and she's much more difficult to play.
my only real complaint about her as a sieg user is the fact that she can space him very easily and he cant do fk all about it, unless he takes massive and needless risks, or continually front steps in which case her WP 6B+K2_8 will be more than happy to smack u with a CF.
as for sieg hitting harder i disagree. perhaps on a sinlge hit basis, his damage is slightly boosted for some attacks, but combo wise he could dole out the same half health damage combo's and traps in even more ways than he can in this game. plus he was alot better at punishing moves.
as for stuns, sieg has BARELY ANY non shakable stuns, and those which are not shakable are usually very difficult to hit with. his mixups are insane, but it requires an insane amount of poking and baiting b4 you can successfully get a mixup off unless u set it up off a frame trap, or take ridiculous risks.
as for his stances, some of them do indeed need to be faster. far too often does 2_8B+K get its TS caught by non tracking verticals. and stances do indeed need to be cancellable faster than they are. its pretty sad when i WR B @ -1, and throwing out SCH K after is actually more safe than cancelling and blocking because it prevents me from eating launcher punish.
also SSH definately needs a little more BS.
and dont even get me started on B+K ~ SBH and the 10+frame gap in the aGI sequence...
as for the minuses, yes sieg gets his damage from taking risks, but he also has alot of very advantages moves which some characters lack. infact i think agA is possibly 1 of the best horizontals in the game. check LGInfinites combo vid.
we're not asking for a godfried(or at least im not) but we're simply asking that his blatant flaws be fixed to give a more balanced character. especially with his whiffing issues.
if u look at my previous post, u'll note i seperate what i want into 2 catagories: needs for things that seriously need to be adressed in some manner, and desires, for what he would need to boost him up a tier. i in no way mention ways to unbalance the game, just simple upgrades to deal with some of the serious and sometimes unintentional flaws in his new design. this is especially true for his string issues like 4B. and lets not forget the fact that SRSH A is an i36 high attack(what the hell purpose does a high that slow serve again? its even risky at tip!) and the fact that not only is B2A punishable with no mixup whatsoever, but(and i quote a favorite line from jaxel)B2A4 is FREE MOVE LIST on block, as the move is -24(even moreso if u include the possible delay b4 the stance transition). the move being that negative effectively almost completely eliminates the usefulness of the techstep as well, since most verticals will re-track, making it possibly siegs most useless move. right up there with it is 3KKB, with no combo capabilities, and extremely unsafe and linear. but AT LEAST 3KKB has fear advantage. what does B2A got? BB, which is - on hit and punishable on block, not to mention 1 of his most linear moves.
as for 66KB, yes it was much better than then new KA, but it was indeed stepable to the right, all the same.
at least give him something to kill spacing with that isnt either linear or a 40 frame high. and online hes crippled even worse because his only semi-safe option for killing spacing is a lag tactic.
and with his shitty backstep he can barely backstep even easily backstepable mixups without an extremely well timed backstep ~ 4B+K. this is shown very clearly with things like taki's PO hover.
however nonetheless I respect your opinions and desires for a future siegfried. i am not trying to sound unwelcoming, as opinions are more than welcome, im simply applying my knowledge of siegfried to the situation. please do not take it personally as it is not intended to be. we will simply have to agree to disagree. ^_^