Skyrim

You know, I wouldn't have even played skyrim seriously if it wasn't for my awesome brother in law buying it for me (I'm broke).

So I was pretty much sick of Oblivion. My first initial reactions to Skyrim when I first saw it were not good. After playing it for a while now, I can honestly say now that it is vastly superior to Oblivion.

First of all, the graphics are awesome. The voice acting is much better, the music is epic now, the quests in general are more interesting and there is a greater number of them than before. The leveling system is 10x better than Oblivion's. Now I no longer have to spam spells or take a trip to Peryite shrine to hack away at the sleeping NPC's for hours on end anymore. Basically, I no longer have to do boring shit just to have the most powerful character possible.

My only gripes so far is the alchemy/smithing/enchanting exploitable game mechanic. Between these 3 skills, you can one-hit-kill everything including dragons even on the hardest difficulty. My daedric bow is doing over 500 damage right now, which is way beyond overkill. Where they screwed up IMO is allowing "fortify enchanting" potions to be created, without that, damage would return to more reasonable/fair levels. I think the only "fortify enchanting" potions that should exist are the ones you find that add +20%.

I also have a spell caster character (high elf). Right now my destruction spells are free (100% reduction in cost due to enchantments). At first I was like, "this shit is broke", but after playing on the hardest difficulty, I realized that if they weren't free I would be drinking magic potions like water. A dual cast incinerate with all the fire perks does 180 damage (90 x2), which is pitiful compared to what my sneaky archer is doing (500+). Even with "weakness to fire" poisons used, combined with "fortify destruction" potions, I'm still not doing anywhere near what combat-based characters are doing. I miss being able to create your own spells from Oblivion. For these reasons, I think that spell casters are significantly weaker than melee or archery based characters.

Just started a new character today. I'm gonna go sword and shield with heavy armor, and I decided on a redguard. Will see how this goes later down the road...

Long story short, I love this game. I was the biggest naysayer for the longest time, but this game fixed pretty much everything that I hated about Oblivion. I just wish it wasn't so easy. I'm hoping Dawnguard will offer some new challenges. I'm gonna have to wait though because I play on a PS3, and dawnguard is only out for the xbox right now. Kinda surprised that PC users didn't get the expansion first? Strange.
 
I still think magic is pretty broken in this game. Especially that "stun" effect from casting using both hands. That being said, I never played a meele character, but from what you are saying they are even more imabalanced, lol.

100% reduction isn't even needed, you can just boost your magicka regeneration rate a lot. Arch mages robe + morokei mask = +250% magicka regeneration or so.

I only play this game on master difficulty, otherwise I feel like I'm almost immortal.

Can't wait to get Dawnguard. Just hope someone will quickly come up with a mod that adds first person view for the Vampire Lord. He has a forced 3rd person view, like Werewolves =/ that sucks.
 
I still think magic is pretty broken in this game. Especially that "stun" effect from casting using both hands. That being said, I never played a meele character, but from what you are saying they are even more imabalanced, lol.

100% reduction isn't even needed, you can just boost your magicka regeneration rate a lot. Arch mages robe + morokei mask = +250% magicka regeneration or so.

I only play this game on master difficulty, otherwise I feel like I'm almost immortal.

Can't wait to get Dawnguard. Just hope someone will quickly come up with a mod that adds first person view for the Vampire Lord. He has a forced 3rd person view, like Werewolves =/ that sucks.

My character is a spellsword type so he does magic but is a warrior as well and I can tell you melee is more broken but with a high enchantment, smithing, alchemy and one handed or two handed. I made a daedric sword which did around 220 base damage. I had the perk to put two enchantments on one item so it had over 50 points of frost and shock damage which add up a total around 380 dmg. I play on master as well and that sword can still kill things in 2-3 swings.
 
That's ridiculous. And from what I heard, the Vampire Lord in Dawnguard is overpowered as well (plus, unlike in Werewolves case, you can stay in that form for as long as you like) This game is way too easy, even on the hardest difficulty =/

Good thing that I play Skryim on PC.

Speaking of Dawnguard, does anyone know when is it going to be released on PS3/PC? I know right now it's exclusive for X360 but for how long? 30 days?
 
I wouldn't say this game is too easy. Getting 100 in smithing, enchanting, and alchemy takes a very long time to achieve. Try playing on master difficulty right from the very beginning, and then tell me the game is too easy.

With my mage character, I had to rely HEAVILY on atronachs for distraction. Even with the mages robes and that +100 magic regen mask (forgot the name), I was having mana problems big time. I was forced to cast atronach over and over again in sneak mode so they could slowly widdle them down, because if they detected me it was 1-2 hits and I was dead. Not to mention, in the beginning your alchemy sucks, so not only do you NOT get enough potions, they also really suck.

With my one handed/heavy armor character, there was NO way in hell I could play at master difficulty right from the beginning. It just wasn't gonna happen. I had to hit them like 15 times, and if they hit me 3 or 4 times I was dead. It wasn't until level 25 where I could play at master difficulty.

In all honesty though, to me the most broken type of character in this game is a sneaky archer. Able to play at master difficulty, right from the beginning, with few issues.

If you still find this game to be too easy, then just completely neglect enchanting, and only use what you find. My first character was like that, before I understood how broken enchanting is, and it WAS actually hard. Seems to me like enchanting is where all the brokenness comes from.
 
On the topic of brokenness, my daedric sword is doing over 500 damage right now, and my one handed skill is only 90 right now!
 
Yeah, that's possibly true about the enchanting.

I played on master difficulty since the beginning, also I only play mages exclusively. I know you can die in two-three hits but it easy to avoid getting hit at all. The enemy will mostly focus on your summoned creatures, and he won't be able to get near you if you have the impact perk for dual casting.

I think enchanting+impact perk is really stupid. If you can cast spells for free, you will win every battle because your opponent won't be able to move. This seems to work against every enemy, dragons included. For example, dual casted fireball > enemy staggered. During the stagger you charge another fireball and repeat. Stupid and boring, lol.

It's different of course when you can't cast spells for free. Since dual casting uses a lot more MP, you can quickly run out of mana using this strategy.
 
I agree, enchanting+impact perk is stupid. I can fight any enemy and not get hurt.

Two summon dremora lords + Dual thunderbolts spell with zero mana cost = Death to anyone who stands in my way.
 
You don't get the impact perk until (level 50 is it?) in destruction. So, right from the beginning, it's still very hard. It's especially hard in caves where you can't exactly back away from things without getting semi-stuck somewhere.

I think the balance is just fine IF you neglect smithing and enchanting. Especially smithing, you can get your armor and weapons to retarded numbers.
 
NECROBUMP!!!!
comic274.png



And dear mother of GOOOOOOOOD!!!! If nothing else Bethesda knows how to get my nerd juices flowing!
 
Just started a new character today. I'm gonna go sword and shield with heavy armor, and I decided on a redguard. Will see how this goes later down the road...

That has been my main character in every elder scrolls game since morrowind. Tip of the hat.

So I was pretty much sick of Oblivion. My first initial reactions to Skyrim when I first saw it were not good. After playing it for a while now, I can honestly say now that it is vastly superior to Oblivion.
*fist bump*
I'd say while not as good as morrowind, much better than oblivion. Morrowind still wins hands down for the uniqueness of the world, it's sheer scope and the amount of freedom you had with magic. The chief problem with oblivion as I saw it was that everything leveled up with you, making leveling up something that burdened, rather than rewarded you. Get to level 50 and expect to hack at a dremora for ten minutes before you can move on to hacking at the next one for ten minutes more. Here, while some people might complain the game gets too easy, you actually get to feel your character increase in power as they level and gain skills. I appreciate that. Do I feel bad that I can swat a dragon after 140 hours of investment? Not really. I expect that I should be the baddest of asses in the land after spending piles of treasure on my skills, clearing an army's worth of monsters out of shadowy places and doing umpteen quests.

I was just playing this last month. Old hard drive died and I lost my saves (PC) so I started a new game and I have to say some things have changed. Skills take longer to level now (blacksmithing MUCH longer) and bonuses to enchant and one handed dam cap out at something like 260%. So while you can still be a beast it's not AS big as before. If any of you have this inyourlibarires then I urge you to play it again.

What brought me in here? Wanted to see if anyone saw the new trailer... As a fan of morrowind I am psyched. Looks like we're returning to the region with corpus creatures, reiklings, ashlander and bonemail armor, netches, stilt striders, telvanni and redoran architecture and ice armor and weapons in full effect. It also seems we're seeing a return of the full scale expansion pack. I hope to hear more from the all-maker and what became of the tribunal temple, Vivec and the Ordinators.
 
I still think magic is pretty broken in this game. Especially that "stun" effect from casting using both hands. That being said, I never played a meele character, but from what you are saying they are even more imabalanced, lol. 100% reduction isn't even needed, you can just boost your magicka regeneration rate a lot. Arch mages robe + morokei mask = +250% magicka regeneration or so.
Agreed; dual destruction cast & Impact perks with 100% Reduction for Destruction is absolutely cheap. Not a single person can take me on when I got those items on, even on Master. I hated how Bethesda made the classes so overpowered &/or cheap in this game. On top of that, the leveling system sucks. It's a good thing the Ohgma Infinium book was there to bypass the shitty bullshit leveling system though. Why does the leveling system suck? Because if I wanna be a certain class, that class should be the only thing that matters to me getting to level 81 in the first place, but because its not like that, I would of had to kill my life time by throwing a large portion of it into leveling up all those pointless skills that I wouldn't spend any perks in, just so I could be level 81. Thank Mora that the book was in Skyrim, because if I had to level up those pointless skills, I think I would'nt be here talking about Skyrim.


However, there were more bs to experience in the game, after becoming level 81 & that was the overpowered cheapness I could have just to become immortal. Also the story of the Dragon Born was a total fail, it didn't even last long in my opinion. The story was a little too short to me, finished it in less then 3 hours. I didn't care about the Dark Brotherhood or the College of Winterhold or the Thieves Guild too much. I wanted to hear more about the Dragon Borns story, but it was too short so I guess it didn't matter.

I got a Lv 81 High Elf Berserking Battle Mage (Name: Ursula). Now, I don't know why I still hang around this game in terms of its gameplay, but I do know why I hang around it for its overall purpose. The overall purpose is because Ursula looks hotter then how modders can make their females (Thats truly sad). If I had mods, I wouldn't change anything about Ursula, because she's that hot. She looks like Ellen from Kingdom Under Fire if you really look at Ursula, just more of an adult then Ellen is (Ellen looks like a teen to me).
kuftc-human003.jpg

About Ursula, she was indestructible until I got bored so quick because not a single person can take her on. She was ultimately cheap, she couldn't be scratched, she had unlimited magicka, she could spam SUPREME damage, she stuns you with every hit, she had unlimited dragon hide (her defense & health were out of the gods league), paralyze & summons weren't even necessary. Words cannot describe how powerful Ursula is, despite of her captivating appeal. There's not a DLC that Bethesda can make that'll make Ursula quake, but only make her smile slowly as she sits at the tallest tower in the College of Winterhold, just waiting....... -.-

This should be a ultimate legendary prophecy that online dragon borns should team up & awaken Ursula's unimaginable power. Ursula sealed in Ice by her own will at the top of a floating ruin above Skyrim. Online dragon borns come to awaken her slumber to show themselves how feeble they are to The Legendary Dragon Born (Ultimate Form).

jk.... but yeah, Ursula is undescribably cheap, Master doesn't got anything on Ursula, anything.........
 
Its a pretty good the Dragonborn DLC and you get to go back to Soltheim (I know I spelled it wrong .___.) Its great IMO and the new Shouts are awesome! and you can use the Sacred Stones for special abilities (cept you can use them once and you have to recharge the ability at the stone) just passed it myself and its great (mmm tentacly lovely powers yess ^__^)
 
I'm on the ps3, and sadly, I don't care about DLC.

Reason? The game is far too broken and grind-happy. Want to have the best character possible? Be prepared to spend hours grinding that alchemy, smithing, and enchanting.

This isn't even the worst part. The worst part is the sheer and utter lack of balance. Why put points in magicka when you level up when you can just reduce the cost to 0%?.

Okay fine, you say. What about playing without grinding for hours on end? Well then your character will SUCK, period.

Why have a lockpicking tree at all? Why waste points in it when even master locks are not hard if you got enough picks.

Why waste points in pickpocket when you can make/drink a fortify pickpocket potion to ridiculous numbers so you can have 90% chances anyway? Or better yet, why pickpocket at all when you can just kill the guy and take his loot anyway? There are PLENTY of better ways to make money, and faster too.

Take destruction magic for example. Cold magic sucks, period. Nords are the most common NPC and they resist 50% of it. Trolls are immune to it, undead are immune to it (and there are TONS of undead in this game). Lightning is okay, but fire wins hands down with fireball's blast radius.

All master spells suck, except for the alteration one that reduces damage by 80%. You don't get the dual casting benefit, they take forever to cast, you cant move while casting it, and strickly on a DPS basis for destruction spells, fireball and incinerate kill MUCH faster.

All the perks which reduce the cost of spells by 50% are moot because you can reduce cost to 0 anyway.

2 handed weapons suck, like really suck. They only do a fraction more damage than 1 handed, the attack speed is SLOW, blocking isn't as good as a shield, AND you can't use a spell while using a 2 handed weapon.

dual wielding was a major letdown as well. I seem to attack faster with a single blade in one hand than I do with 2 weapons.

Stealth characters are completely broken and braindead. I can sneak right up to people in broad daylight when their facing me and not be seen. X30 sneak damage with a dagger is beyond ridiculous (perk plus glove enchantment such as dark brotherhood gloves).

Why didn't they just incorporate lockpicking, pickpocket, and sneak into one perk tree, labeled "stealth"? To be that seems a lot more streamlined.

Hand to hand combat is a joke. I mean seriously, who uses that? And why no perk tree for unarmed? I really don't get that.

Dragon scale and dragon plate armor is worse than daedric/glass? WTF? That makes no sense whatsoever.

Illusion will never level up enough for just using it normally. You either have to train like mad, or spam (spamming is the reason I quit Oblivion). The enemies will level up faster than the perks can catch up, and you can't use illusion on undead/robots until it's level 100??

Don't get me wrong, illusion is good, but you have to spend tons of perk points to make it even worth it, and even then it's not nearly as useful or effective as destruction/conjuration. Why make a group of enemies attack each other in stealth when I can just shoot 4 or 5 fire balls and get the job done in half the time?

Alteration is utterly useless, until you get it to level 50 so you can have detect life, also the magic damage reduction perks are the only reason to level this up, really. Also, detect life costs too much mana, and then we end up going right back to reducing costs to 0%.

Mage armor sucks because not only do you not get as much armor class as light/heavy, you have to cast the spell every few minutes, while armor is permanent.

Same reason why conjure weapons is totally lame. You can't smith them, therefore the damage will pale in comparison to an actual weapon, not to mention it takes WAY longer to cast that spell than it does to just pull out a weapon. Seriously, who uses that crap?

Intense flames is stupid. Why would I want my enemies to run away when their almost dead? I want them to stay put, so I can KILL THEM. What crackpot came up with this shit?

Restoration magic=totally gay. There is virtually NOTHING restoration can do that alchemy doesn't do way better, alchemy ingredients are over-abundant anyways. Plus as a bonus, you still have a hand free. Skip this tree entirely.

What's the point in buying more than one house? Why would you want your gear scattered around anyway? The house in whiterun has 3 chests in it anyway, there's all the space you would ever need.

I could go on and on about how silly, unbalanced, poorly thought out, and flat out broken this game is. I bet most of you don't know that you can get your weapons in the trillions of damage without any cheats or mods whatsoever? Here's proof:

http://www.uesp.net/wiki/Skyrim:Fortify_Restoration

Read the notes section!

As far as balance and gameplay is concerned, I've been converted over to Fallout. I've been playing fallout 3 GOTY edition and it's fucking awesome! I hope to get New Vegas soon. Seriously, fallout is 10X better.

Edit: VATS is braindead, but if you don't use it very much they game can be a lot more fun/challenging.
 
I'm on the ps3, and sadly, I don't care about DLC.

Reason? The game is far too broken and grind-happy. Want to have the best character possible? Be prepared to spend hours grinding that alchemy, smithing, and enchanting.

This isn't even the worst part. The worst part is the sheer and utter lack of balance. Why put points in magicka when you level up when you can just reduce the cost to 0%?.

Okay fine, you say. What about playing without grinding for hours on end? Well then your character will SUCK, period.

Why have a lockpicking tree at all? Why waste points in it when even master locks are not hard if you got enough picks.

Why waste points in pickpocket when you can make/drink a fortify pickpocket potion to ridiculous numbers so you can have 90% chances anyway? Or better yet, why pickpocket at all when you can just kill the guy and take his loot anyway? There are PLENTY of better ways to make money, and faster too.

Take destruction magic for example. Cold magic sucks, period. Nords are the most common NPC and they resist 50% of it. Trolls are immune to it, undead are immune to it (and there are TONS of undead in this game). Lightning is okay, but fire wins hands down with fireball's blast radius.

All master spells suck, except for the alteration one that reduces damage by 80%. You don't get the dual casting benefit, they take forever to cast, you cant move while casting it, and strickly on a DPS basis for destruction spells, fireball and incinerate kill MUCH faster.

All the perks which reduce the cost of spells by 50% are moot because you can reduce cost to 0 anyway.

2 handed weapons suck, like really suck. They only do a fraction more damage than 1 handed, the attack speed is SLOW, blocking isn't as good as a shield, AND you can't use a spell while using a 2 handed weapon.

dual wielding was a major letdown as well. I seem to attack faster with a single blade in one hand than I do with 2 weapons.

Stealth characters are completely broken and braindead. I can sneak right up to people in broad daylight when their facing me and not be seen. X30 sneak damage with a dagger is beyond ridiculous (perk plus glove enchantment such as dark brotherhood gloves).

Why didn't they just incorporate lockpicking, pickpocket, and sneak into one perk tree, labeled "stealth"? To be that seems a lot more streamlined.

Hand to hand combat is a joke. I mean seriously, who uses that? And why no perk tree for unarmed? I really don't get that.

Dragon scale and dragon plate armor is worse than daedric/glass? WTF? That makes no sense whatsoever.

Illusion will never level up enough for just using it normally. You either have to train like mad, or spam (spamming is the reason I quit Oblivion). The enemies will level up faster than the perks can catch up, and you can't use illusion on undead/robots until it's level 100??

Don't get me wrong, illusion is good, but you have to spend tons of perk points to make it even worth it, and even then it's not nearly as useful or effective as destruction/conjuration. Why make a group of enemies attack each other in stealth when I can just shoot 4 or 5 fire balls and get the job done in half the time?

Alteration is utterly useless, until you get it to level 50 so you can have detect life, also the magic damage reduction perks are the only reason to level this up, really. Also, detect life costs too much mana, and then we end up going right back to reducing costs to 0%.

Mage armor sucks because not only do you not get as much armor class as light/heavy, you have to cast the spell every few minutes, while armor is permanent.

Same reason why conjure weapons is totally lame. You can't smith them, therefore the damage will pale in comparison to an actual weapon, not to mention it takes WAY longer to cast that spell than it does to just pull out a weapon. Seriously, who uses that crap?

Intense flames is stupid. Why would I want my enemies to run away when their almost dead? I want them to stay put, so I can KILL THEM. What crackpot came up with this shit?

Restoration magic=totally gay. There is virtually NOTHING restoration can do that alchemy doesn't do way better, alchemy ingredients are over-abundant anyways. Plus as a bonus, you still have a hand free. Skip this tree entirely.

What's the point in buying more than one house? Why would you want your gear scattered around anyway? The house in whiterun has 3 chests in it anyway, there's all the space you would ever need.

I could go on and on about how silly, unbalanced, poorly thought out, and flat out broken this game is. I bet most of you don't know that you can get your weapons in the trillions of damage without any cheats or mods whatsoever? Here's proof:

http://www.uesp.net/wiki/Skyrim:Fortify_Restoration

Read the notes section!

As far as balance and gameplay is concerned, I've been converted over to Fallout. I've been playing fallout 3 GOTY edition and it's fucking awesome! I hope to get New Vegas soon. Seriously, fallout is 10X better.

Edit: VATS is braindead, but if you don't use it very much they game can be a lot more fun/challenging.
I knew you could get your armor rating & dmg to high numbers, but do you also know your enemies stats are raised determining your stats on the gear? It doesn't matter any way; games still broken <~~~ First time I've ever used that word XD Ppl sure do suck at making video games nowadays. Games in the past were made better then this, now their just slowly falling down. W/e the fucks goin on, ppl should play their job smarter, because their leading into a world full of shit.
 
^Not all games suck nowadays. Elder Scrolls series, on the other hand, can't seem to make a game that ISN'T broken. In Oblivion it was the spell crafting that was broken. In Morrowind you could permanently raise all your attributes beyond 100 (unlike Oblivion, where raising something above 100 did not add any additional benefit, except acrobatics and athletics).

What I think needs to happen is that the Elder Scrolls series needs to steal the guys who did fallout for themselves. I mean shit, it's still Bethesda, and Fallout is clearly the superior game in every way except graphics.

Ask yourself something Death_Emperor (this is not trolling but 100% serious), how old are you? Nostalgia goggles can be hard to see through. Let me give you an example: I recently went back to sc2 just for shits and giggles, and now I think the game is crap. Sure, I loved it back in the day, but I was also 10 years younger then. I'm 29 years old now, and I'm pretty sure I was barely 20 when I first played sc2, and yes I was A LOT more immature back then.

"Games in the past were made better than this". This couldn't be further from the truth, my friend. Go back and revisit your favorite classic games with a fresh and unbiased perspective. Trust me, 10 year old games are not as fun as they were when we were younger.

I tried it with Doom, Quake, Final Fantasy Tactics (the only FF game I ever liked), older SC's, heck even Diablo 2 seems like a dumb game now (It's still way better than d3 though). None of these games were anywhere near as fun as I remember them being. Wanna know why? Cas' we didn't know any better, these were the best games for their times.

People change, old games don't.
 
^Not all games suck nowadays. Elder Scrolls series, on the other hand, can't seem to make a game that ISN'T broken. In Oblivion it was the spell crafting that was broken. In Morrowind you could permanently raise all your attributes beyond 100 (unlike Oblivion, where raising something above 100 did not add any additional benefit, except acrobatics and athletics).

What I think needs to happen is that the Elder Scrolls series needs to steal the guys who did fallout for themselves. I mean shit, it's still Bethesda, and Fallout is clearly the superior game in every way except graphics.

Ask yourself something Death_Emperor (this is not trolling but 100% serious), how old are you? Nostalgia goggles can be hard to see through. Let me give you an example: I recently went back to sc2 just for shits and giggles, and now I think the game is crap. Sure, I loved it back in the day, but I was also 10 years younger then. I'm 29 years old now, and I'm pretty sure I was barely 20 when I first played sc2, and yes I was A LOT more immature back then.

"Games in the past were made better than this". This couldn't be further from the truth, my friend. Go back and revisit your favorite classic games with a fresh and unbiased perspective. Trust me, 10 year old games are not as fun as they were when we were younger.

I tried it with Doom, Quake, Final Fantasy Tactics (the only FF game I ever liked), older SC's, heck even Diablo 2 seems like a dumb game now (It's still way better than d3 though). None of these games were anywhere near as fun as I remember them being. Wanna know why? Cas' we didn't know any better, these were the best games for their times.

People change, old games don't.
I'm 19 (bout to be 20). Going back to an old game, damn how I would love too. I do have one, but I can't go to it anymore. Only because they took out the online in the original Xbox. I tried returning their too. I was unable too, I wish I could go back though. The game I wanted to try & go back too is called Phantasy Star Online. It was a badass game, its an MMORPG game on Xbox (Original). Back in the day, the Phantasy Star series had Battle Mode, Challenge Mode, & Story Mode. The items you find seemed limitless too, its like you may think you have it all, but you don't.

In the future, the Phantasy Star series got plain. Sure it may improved on graphics, areas, & missions. However, it didn't have a purpose anymore once you reached the highest level. Their wasn't a battle mode to go to, nor was their challenge mode you can do to challenge yourself. All it was is just missions only; they did have a side story mode, but that was it. & the battle mode for PSO was so competitive, damn it sure was hard & challenging & heart racing n.n You'd have to be quick, strong, & gear had to be really good, & the button layout was challenging, because you'd get 3 different attacks. One light one, one heavy one, & one special one. You'd have to use them skillfully in order to obtain victory, & if you keep making wrong decision moves, you'll be at a disadvantage.

The challenge mode was pretty tricky & exciting & really entertaining as well. The bosses, enemies, & loot was no joke too on the hardest difficult. Like I said, the battle is determined on your skill & teamwork. In the future of Phantasy Star, you don't even need teamwork, & the enemies & bosses weren't that tough. & the attacking system was overpowering. It didn't require skill.

Morrow Wind, I never played the game, but I hear you don't know where your going because their wasn't a check point to tell you where to go. I don't know about its competitive play, but I'm pretty sure you weren't as overpowered as you are in Skyrim. Oblivion, I only played a portion of it (Like 40% of the game completed). I also don't know about Oblivion compared to Skyrim in terms of betterness.

The comparison between the SC series. Now I'm just gonna say, I miss & loved SCIII better then all the other SC's because SCIII had some sort of challenge mode where you fight Night Terror or Collosus, it had CAS which was BADASS & more anime-ish styles, it had Chronicle of The Sword which was the best thing SC ever made in the entire series Imo, It had more weapon types for CAS & not just original character weapon styles only. The game was just insanely great, & I think its competitiveness hasn't changed much from SCV.

Sorry if I made this seem like it was from a biased perspective, but I couldn't revisit those games because most of my consoles are missing cords now. I'll heed what you said though, I'm not sure what it may be & its hard to judge because I'm unable to go back now.
 
Back
Top Bottom