Skyrim

I tried playing Morrowind a long time ago, long before I ever played Oblivion.

I think THE reason I didn't like it was because it took forever to find what you're looking for, the journal entries barely told you much of anything, and 90% of my time was spent going from place to place.

I can't say anything for Morrowind's quests, but in Oblivion, several quests involve you to go across the map (fast travel) to talk to someone, then go all the way back, and simply talk to someone else. If I had to actually walk the whole way back and forth it would have driven me insane.

People can hate on the fast travel/map marker system all they want, but for me, without it is just not worth it. Like I said, I want to PLAY the game, not spend hundreds of hours just wandering around.

The dice roll chance to hit thing REALLY bothered me. I mean, it wholeheartedly pissed me off. I made a brand new character, got my first quest, traveled down the road, and couldn't even kill a fucking MUDCRAB because I missed OVER AND OVER. I had no choice but to run. I mean seriously, how am I supposed to do ANYTHING if I can't even kill a mudcrab??

That's when I said, "fuck this game", after I had spend literally 2 hours just trying to find something. I like hard games, but cmon, that shit was too much BS for me. I think adding fast travel was the best thing they could have done for the series, period.
 
Graphics-wise, you can always get Morrowind Graphics Extender. It allows you to add everything from basic widescreen resolution support and anti-aliasing, to infinite viewing distance, shaders and moving grass.
Cool, I was thinking about getting back into Morrowind soon.
I can't say anything for Morrowind's quests, but in Oblivion, several quests involve you to go across the map (fast travel) to talk to someone, then go all the way back, and simply talk to someone else. If I had to actually walk the whole way back and forth it would have driven me insane.
Well you don't have to walk across the whole world since their are boats and striders to pretty much every major city. There is also Mage's Guild teleporters and Mark/Recall.

Reason I hate it in Oblivion and Skyrim is because you can teleport anywhere you have been including every little landmark. You take one big walk across the country that take like 10 minutes and you never have to walk anywhere for more than a minuet because you teleport to something right next to it. It's like the game is playing for you.
 
Mods ftw. I can enjoy wearing something better than the ugly arch mages robes for my Necro type character.

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Nothing beats the necro from diablo 2 LOD. No RPG has done the "necro" better than that imo.
I remember running a necro in that game back when the most readily-available ISP was still dial-up. When another player would go hostile on me I would rush them with 40 skeletons on screen and lag them out of the game.
 
So I'm like lvl 12 and everything is killing me. I wear heavy armor but I still tend to get my ass beat by anything other than a basic zombie and bandits. My attacks don't seem to do much damage and my magic only gets me so far, I remember in Oblivion by the time I was level 12 I was just murdering anything and everything that tried to fight me.

Any who I need to say that being a vampire fucking sucks, I didn't even know I was a vampire until I had already reached the second phase of vampirism. I'm on the first quest for the mages college and I guess some time during it I reached level 3 of my vampirism so now I can't finish the fucking quest because the NPC that needs to help me kill a zombie attacks me on site and doesn't do what he's suppose to. Also the menu screen sucks now I miss being able to read stuff about the Misc quests.
 
Tell me your character build. You may have an under powered character.

Example: My character is a stealth-based Assassin-Thief. Due to his high sneak skill and my perks, I kill in one hit via sneak attack and I hold my own in the event I get busted. I also use invisibility potions. In short, I use a few skill trees that support each other: Sneak (Main), Lockpicking (main), Archery(secondary), Light Armor (Tertiary) One-handed, and Alchemy(lowest). He's also a good vampire character because being a vampire would entail not being seen when your powers are at their strongest. Because I'm an assassin and thief, I'm not out during day where everyone could see me and try to jump me.

If you're on a high-ass-fuck difficulty setting, then your skills need to support each other. Oblivion was easier in this respect because it told you what the hell you'll be using. lol.

Also, If you're a vampire, then you either need to go to Morthal and get cured, or be stealth-based because you're in shit if you're a straight forward fighting vampire. Straight forward fighting is for Werewolves. ;)

Also... Everyone else. (To prevent a double post)

I've looked around online and I'm hearing yes/no on Oghma infinium glitch still working post 1.4; anyone have a dogmatic answer for me? Does it still work or not?

Lol, dude I posted a while ago. My character is god now, the only real way I get hurt now is if I get jumped by archmage's. My character build before I realized I was to godly to be hurt by anything and used the Infinuim glitch was an assassin. Maxed out sneak with all the perks so everything died if I snuck up on it because my smithing was maxed out along with enchanting meaning I always made ebony weapons. My archery was also relatively high and I used the best bows I could get my hands on. For the most part, once I got the staff that summons dremora lords from the daedra quest I couldn't die. The only real benefit to being a werewolf is the being resistant to all diseases, other than that I never transform since everything kills me in wolf form now.
 
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Description: "If something gets knocked to the floor, you may as well just resign yourself to its new permanent location."
 
Dawnguard trailer is out on YouTube. Looks like mounted combat, crossbows, spears (wielded by the guy about to get arrow'd in the trailer), a new transformation race (uber vampires!), giant castles, and cool shit are all confirmed.

Also, an except from the book Immortal Blood: "The next day, he did return with more questions, these ones very specific. He wanted to know about the vampires of eastern Skyrim. I told him about the most powerful tribe, the Volkihar, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed."
 
Awesome! I'm glad it includes more vampire stuff cause vanilla vampires were ridiculous. Can't wait!!!!
 
......if only my xbox didn't have the red ring of death then I would buy dawnguard the first day it comes out.

Well might as well buy another xbox.
 
so i've been hearing about the legendary dragons from some of my friends. i haven't finished the whole thing yet, i just got aurirel's bow (im a dawnguard btw) and i haven't seen any legendary dragons yet. are they just like tougher versions of current dragons (above ancient level)?
 
I really don't like the Vampire Lord. It's ugly, it's OP, it takes away from what makes werewolf unique, and worst of all it totally disregards your character while you you it. Whatever skills and shit you put into your character are just gone and you have this new little skill tree that you have to work with. I find it very odd that in a game that is SO character growth driven that they would do this. Regular vampire was cool because it just altered the normal experience of the game and enhanced your character in some ways while weakening them in other ways. This thing just wipes out your character while active. :( I know I can just avoid using it but it would have been much cooler to just give you some of the advanced vampire powers and maybe let you grow some wings on demand or something.
 
so i've been hearing about the legendary dragons from some of my friends. i haven't finished the whole thing yet, i just got aurirel's bow (im a dawnguard btw) and i haven't seen any legendary dragons yet. are they just like tougher versions of current dragons (above ancient level)?

They are much tougher than ancient dragons IMO. They have a black and gold color it and have the power to drain vitality which drains your health if I recall. I don't remember since it was the first time fighting one and I haven't seen any others yet.
 
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