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Does Rock have any fans?
I main Rock and Cassandra in every game they are playable.Does Rock have any fans?
I'd be happy to explain that. It basically comes down to the different financial incentives.And how exactly does an arcade release help in anything at all? Any well tested game will be released in a very good state when it comes to bugs, and it can still be patched to deal with whatever minor ones it had left, specially because it will always need patches to update balance and even add new content, so its not like there is an additional cost to that. Using arcades as some sort of test phase is something only stupid companies do, there is no advantage in it. Its like @JohnMcKee said, some people shouldn't have access to social media.
Too bad they've confirmed guests are in the game.You know what? Fuck guest characters, I want only my beloved Soul Calibur characters like in SC3
guys I just played SCIV and tried out Yun-Seong and fell in love i am pissed bc I know his ass isn't coming in this game
Also I think one of his grabs has ridiculous ring out range.Fuck that guy, for real. That horseshit stance that he does where he just auto-evades any verticals is straight garbage.
guys I just played SCIV and tried out Yun-Seong and fell in love i am pissed bc I know his ass isn't coming in this game
Every single thing you said is made much simpler and cheaper on a direct console release. You have an incredibly distorted vision of what is or not profitable.I'd be happy to explain that. It basically comes down to the different financial incentives.
If Namco releases a buggy fighting game, people won’t keep putting money into the machine and it loses money for arcade owners. Arcade owners report what machines are successful (or not) and pay attention to what’s profitable. Hence, they’re encouraged to released a polished product because doing so makes them more money. And in the event that they have to patch an arcade game, they have to bear the cost themselves.
In the modern console space, the same incentives aren’t there. Most games make the majority of their sales in the first week or so. If the game ends up being broken at high-level play, they’ve already made all their money. It might cost them some DLC sales, but Season Passes have lessened that danger as well. All a company has to do is release a game that is good enough to get good initial reviews (which every SoulCalibur game has) and make its money. Additionally, both PSN and Xbox Live bear some of the financial cost of distributing a patch, so lots of companies nowadays figure “Whatever, we can fix our game later.” Eventually, however, a Japanese man is going to run the numbers (i.e. how much it costs to develop a patch vs. how many sales will be lost by leaving the game broken) and that will be that.
Yes, of course Bamco can just bug test the game themselves, and I think they did a good job with SCV. But that’s still money that comes out of the game’s budget. Why should they pay people to look for broken/exploitable stuff when, in arcades, players are willing to pay to do the same thing? The general player base will eventually find the stuff anyway, but money works as a powerful incentive. When losing also means you’ve lost 100 yen, you better believe fans are going to be working overtime to push their characters to the limit.
I’m puzzled by your comment that “smart companies” wouldn’t do this. You’ll note that I did admit that SoulCalibur most likely isn’t popular enough to make an arcade release profitable. But, in my opinion, the three Souls games that debuted in arcades eventually got console ports featuring polished gameplay and lots of single-player content. The three that launched on consoles were deficient in one or both of these categories. But I am an optimist and hope SoulCalibur VI is the first to buck this trend.
That too. I main Raph, so that stance was particularly debilitating. Easily my least favorite matchup.Also I think one of his grabs has ridiculous ring out range.
-snip-
Regardless of whether I'm right or... I'm right, the fact is: Soul Calibur 6 will NOT have an arcade release. Good riddance.You two need to chill, keep it polite the two of you.
The odd part of this is Namco decided this was more cost effective after SC2 for whatever reason. SC's been in the console division's hands ever since. They're not going to toss it over to the arcade division now just because of a few internet people saying Tekken's model is superior.Yes, of course Bamco can just bug test the game themselves, and I think they did a good job with SCV. But that’s still money that comes out of the game’s budget. Why should they pay people to look for broken/exploitable stuff when, in arcades, players are willing to pay to do the same thing? The general player base will eventually find the stuff anyway, but money works as a powerful incentive. When losing also means you’ve lost 100 yen, you better believe fans are going to be working overtime to push their characters to the limit.
I’m puzzled by your comment that “smart companies” wouldn’t do this. You’ll note that I did admit that SoulCalibur most likely isn’t popular enough to make an arcade release profitable. But, in my opinion, the three Souls games that debuted in arcades eventually got console ports featuring polished gameplay and lots of single-player content. The three that launched on consoles were deficient in one or both of these categories. But I am an optimist and hope SoulCalibur VI is the first to buck this trend.
Dem tig ol biddies ;)
Yes please :'DIdea for guest character(s) since they're deffo gonna be a thing. Has anyone played Dragon's Crown? Some of the characters have the "assets" to really fit the game well.....
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The odd part of this is Namco decided this was more cost effective after SC2 for whatever reason. SC's been in the console division's hands ever since. They're not going to toss it over to the arcade division now just because of a few internet people saying Tekken's model is superior.
Realistically if the arcade division handling it was actually more cost effective, why was it tossed to the console division? SC3AE still had rebalancing and testing PRIOR to release in the arcades so the notion that they send it out sans testers for the arcades is ludicrous.