Ramus
[14] Master
Did I miss the discussion or something ?
About 7:55
About 7:55
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It depends on how long the charge lasts, and also whether or not it kills.I don't think it's too early to say that at all Zero, you're spot on. If it's a guaranteed way to do more damage people will find ways to use it.
Also wonder if Soul charge changes frame data on block/hit. In the previous games, it gave CH status on hit and Guard Break status on block. (unblockables at level 3). I don't expect it to be quite the same, but it would be pretty crazy if you're doing chip and being more safe.I do think the chip damage from soul charge is a really good idea. having 8-9 or so seconds of soul charge if you don't manage to guess right and hit the opponent you still get some damage in if blocked. It is also gonna give more reason to have to avoid blocking and give more incentive to try movement or GI/RE
Am I really the only one disappointed that SC isn't a traditional freeze frame without a hitbox? It's staggering how much depth it would have brought to the game. The addition of a hitbox is probably one of the most ingeniously lazy balancing decisions I've ever seen.
By adding a hitbox onto SC activation they prevented basically everything that makes this feature interesting in other games like using it mid combo, or using it as a pause button then reacting to what your opponent is doing. The mere activation of SC could have had both offensive and defensive utility.. . . . Huh?
Not really, if you've seen how instinct mode is used in Killer Instinct the activation can be used when in a disadvantageous situation allowing you to see what your opponent is about to do and properly defend against it. I'd rather something like that than just pushing the opponent back. Also, do we really need soul charge as another defensive option, aren't RE and GI are more than enough?You shave off what makes it great in defense by removing the hitbox. Its faster than any poke; has great knockback on hit and block; and seems to only be risky on whiff.
Not really, if you've seen how instinct mode is used in Killer Instinct the activation can be used when in a disadvantageous situation allowing you to see what your opponent is about to do and properly defend against it. I'd rather something like that than just pushing the opponent back. Also, do we really need soul charge as another defensive option, aren't RE and GI are more than enough?
I doubt activating SC mid combo would actually allow for combos that are too damaging. Imagine any characters 3B into a SC without a hitbox followed by a SC specific move. This would probably only add 1-2 addition hits.You can push an opponent into a wall to reduce the pushback, so you don't lose ground if you're already on offense. It's just not something you want to do midscreen as a combo extender, which is a fair compromise because damage is pretty high already.