lobo
Luminario
It wont, it's system mechanics, not a bug.
first sensible thing in this whole thread.
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It wont, it's system mechanics, not a bug.
first sensible thing in this whole thread.
SCV game mechanics allows ss-block after 20th frame. Everything else is a bug.I don't understand why Namco should fix something that is system mechanics from at least SC3.
G~jumpA_B_K is obv a bug as well.Also can you pls tell me, is the G~jumpA_B_K is in your opinion a bug or a proper system mechanics? How do you feel about it?
Don't know why 44 and 66. Dashing in SC series is by 45 and 65, 66 is just dash canceled with short run animation, but doesn't matter.Right now 66 and 44 recoveries has 10 frames recovery, you cant cancel that. While in SC4 it was possible to cancel it any frame.
I dunno if I should even give an opinion on this since I can never understand the potential responses of SC players in particular. For what its worth though coming from someone who's great at everything he plays competitively (me). This is far from the game breaking thing people make it out to be. In actual play this glitch or bug (whatever you want to call it) is a complete non issue. Even looking forward in the future. It's almost as if the emphasis on this bug forgets all about the neutral game and its many variables.
So...how about that "QS4G is a feature" thing?