Super Smash Bros Wii U/Nintendo 3DS

'Cause the haters gonna hate hate hate hate hate..
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So aside from his Final Smash being Omnislash, it looks like his B can be charged to power up certain limit breaks. Other limit breaks seem to be tied to his basic B directional inputs (ie Cross Slash being Side-B).

Anyway! It looks like he has a slide and no down-B counter! I wonder if they gave him that slide because he may have trouble with projectiles?
 
So... further study on Cloud's abilities.

He has Blade Beam, Cross Slash, Climhazard as his main specials. I don't see Braver (despite what some other players have said) being part of his special list.

Either neutral B or down B has him charging his limit break. When in limit break mode, all his specials and smash attacks receive a power up.

His forward smash appears to be three forward hitting hits.
His up smash is gets a ranged and power boost when in limit break mode.

His jumping forward air seems to have a meteor smash effect. Same with his down air. His jumping neutral air is incredibly circular like Shulk's and seems to have a lot of range.


For Midgar stage, there seems to be a unique stage item here, summon materia. As the trailer shows, all the summons show up and do damage or alter the stage in some way, if you look closely, though, you can see one of the player characters glowing red, indicating the summoner.
 
They're really throwing everything out there, huh? Wouldn't be surprised if Dante decided to join Smash for instance.
 
Wish we had a yet-to-be-repped franchise in Smash Bros rather than the 50 millionth Fire Emblem rep.
 
Great review of Cloud here:

Seems like he's got some interesting strategies. Although, I don't quite know what that canceling thing they're doing here.
 
Corrin thoughts:

Very strong! Not very fast, but great range on a lot of pokes and great aerial coverage. On the otherhand, so-so recovery.

Dragon Fang (Neutral B) is incredibly strong. Stun on all charges, but what's beautiful about the special is the follow-up melee attack can be individually held and charged as well, so you can throw out weak shots to bait the players into jumping into a heavy hitting fang follow-up for nasty damage (up to 25%). Great forward coverage on the move.

Dragon Lunge (Side B) is tricky to land. Side B will always hop, but to get the actual attack out you need to hit a button again and the timing is tricky in order for it to grasp on lock into the ground. If done in the air you will always throw out the spear without any horizontal movement.

Corrin's got a tipper on pretty much all smash attacks and "lance-like" attacks, but he is not as fast as Marth so he suffers a little bit. Although his damage when not getting those sweet-spots isn't bad.

No meteor smashes as far as I can tell. Not even on tipper dragon lunge.

Corrin's counter doesn't just reflect damage back at the attack it also adds a lot of knockback power to them too. So you can easily KO low-percentage targets. Countering Roy's forward-smash KO'ed him at 50%.

Up-B, Dragon Ascent isn't particularly powerful. Doesn't have the same kind of power as Charizard's Up-B, but seems to have some invincibility.

Foward-Air is pretty much like all FE swordsmen. Good, quick and powerful.

Neutral air covers entire body. Not super fast or super strong, but still pretty useful.

Down air hits multiple times, think Yoshi's.

Up-air has killing power.
 
Corrin thoughts:

Very strong! Not very fast, but great range on a lot of pokes and great aerial coverage. On the otherhand, so-so recovery.

Dragon Fang (Neutral B) is incredibly strong. Stun on all charges, but what's beautiful about the special is the follow-up melee attack can be individually held and charged as well, so you can throw out weak shots to bait the players into jumping into a heavy hitting fang follow-up for nasty damage (up to 25%). Great forward coverage on the move.

Dragon Lunge (Side B) is tricky to land. Side B will always hop, but to get the actual attack out you need to hit a button again and the timing is tricky in order for it to grasp on lock into the ground. If done in the air you will always throw out the spear without any horizontal movement.

Corrin's got a tipper on pretty much all smash attacks and "lance-like" attacks, but he is not as fast as Marth so he suffers a little bit. Although his damage when not getting those sweet-spots isn't bad.

No meteor smashes as far as I can tell. Not even on tipper dragon lunge.

Corrin's counter doesn't just reflect damage back at the attack it also adds a lot of knockback power to them too. So you can easily KO low-percentage targets. Countering Roy's forward-smash KO'ed him at 50%.

Up-B, Dragon Ascent isn't particularly powerful. Doesn't have the same kind of power as Charizard's Up-B, but seems to have some invincibility.

Foward-Air is pretty much like all FE swordsmen. Good, quick and powerful.

Neutral air covers entire body. Not super fast or super strong, but still pretty useful.

Down air hits multiple times, think Yoshi's.

Up-air has killing power.
Have you tried Bayonetta?
 
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