ZeroEffect317
[13] Hero
SC6 Talim Move-List Analysis
* = New Move
** = Hidden Move (not listed in game's command list)
In-Game Command List:
Here's all the info I could gather on how she functions. Included gifs of new stuff.
A Attacks
A,A - Classic AA (NC)
A,A,A* - New String ~ AA into her old 3A (3 Highs. Leaves Talim BT. Leaves Opp in BT on hit. NCC?)
A,A,A+B - Replaces her old AAB (KND on last hit. NCC most likely)
A,A,B - Old SC4 AA6B 3-hit string (3rd hit is Mid. May be delay-able.)
A,A,B,A - Old SC4 AA6BA 4-hit string (3rd hit is Mid, 4th is High. May be delay-able. Goes into all stances.)
A,A,B,B or A,A,B,(B)* - New String ~ Old SC4 AA6B into her 2A+B (2 Highs, 2 Mids. Goes into Wind Fury if last B is held)
A6 - Replaces her old A+K. (High. TJ 2-hit attack.)
6A,A - Classic 6AA (2nd hit on NH gives KND/RO. Goes into all stances.)
6A,B* - New string ~ 6A into a sweeping uppercut move. (High/Mid. B part looks like it TCs. 2nd hit appears to be good frames on block. possibly plus. But may be interruptible.)
https://j.gifs.com/4R7wlV.gif
6A,K - Old SC4 6AK (NC. 2nd hit is Mid. Good speed to catch people ducking 6AA and setup 6AB)
3A/"Blender"* - **New Move** ~ SC3 WC A+B (4-hit Mid. TC. Puts Talim in BT. Now done outside of stance. No idea of properties on hit)
https://j.gifs.com/0V6pwL.gif
2A or FC A - Classic 2A
1A - Classic 1A (No idea how fast or safe it is, but appears to no longer have stance transitions)
4A,K - Old 4A into SC2 3K (High then Mid. NC)
WS A - Classic Rising A (KND/RO on hit)
66A - Old SC4 66A (Double High No longer KND/RO on hit. Goes into all stances.)
33_99A - ^^Same as 66A above^^
22_88A - Replaces her old 33A (Early TC & Late TJ. KND/RO on hit. Goes into all stances.)
44A,A or 44A,(A) - Old SC4 44AA (High then Mid. KND on hit. Delay-able 2nd hit becomes a Guard Break Attack on max charge. Causes Lethal Hit when punishing a whiffed attack?)
11_77A,A or 11_77A,(A) - ^^Same as 44AA above^^
Jump A - SC2 While Landing A (Jumping delayed low. No KND but seems advantage on hit)
BT A,A,B/"Ice Wind Combo" - Replaces her BT A+B series - (9-hit Mid. Same as SC4 A+B~236A~236B. Delay-able. NC. KND. Only from BT now)
BT 2A - Same as 2A
B Attacks
B,B - Classic BB (NC)
B,B,B or B,B,(B)* - New String ~ BB into RE (Last B can be held down. RE itself can cancel into any of her stances before or after absorbing a hit)
B,K* - New String ~ B into her old 33K animation (High and slightly delayed. May be interruptible.)
6B,B or 6B,(B) - Replaces her old 4BB (NCC. Can go into all stances. Becomes a Guard Break Attack If last B is held)
3B* - **New Move** ~ Looks like the last hit of Ice Wind Combo (3-hit Launcher. On CH, it launches over Talim's head)
https://j.gifs.com/1ryEEq.gif
2B - Replaces her SC4 6B ~ (Mid poke that leaves Talim in BT. No idea on frames on hit or block)
1B* - **New Move** ~ 2-Hit Low attack (Fast. Leaves Talim in FC. Linear, but seems plus or neutral frames on hit)
https://j.gifs.com/6REGKN.gif
4B,A - Replaces her SC4 3BA (NC. Delay-able 2nd hit for confirms. Leaves Talim in BT. No longer enters stances)
4B,AG** - Hidden Move ~ (Cancels 2nd hit of 4BA & Leaves Talim in BT. May be useful for pressure and baits if frames are good)
4B,B* - New String ~ 3B into 44B animation (NCC. Delay-able 2nd hit for confirms. Looks to be interruptible in between. Let's hope it's not)
236B or 236(B) - Classic uppercut Launcher (TC during startup. Delay-able. Launch on hit. Max charge causes Lethal Hit vs whiffed GI)
214B or 214BG - Old SC2 214B (Leaping Unblockable Mid. G-Cancelling puts you in WNS)
FC B - Classic 2B
FC 3B,B - Classic FC 3BB. (Launches on CH. If 1st hit is blocked, the 2nd hit causes a standing stun on CH. Can go into all stances)
WS B - Classic Rising B. (no idea if CH gives KND)
66B - Classic 66B (TJ High. KND on hit and gives followup grounded hit combo. Causes Lethal Hit vs Backstep catch.)
33_99B - ^^Same as 66B above^^
22_88B,B or 22_88B:B - Replaces her old 33B:6B (2-Hit Mid. NC. KND on hit. JF possible. No idea if JF version still gives followup hit.)
11_77B - Classic 11B (TJ Mid. Force crouch on block. Leaves Talim in BT. Goes into all stances. Causes Lethal Hit if Talim jumps a Low. Also has 44B input now)
44B - ^^Same as 11_77B above^^
Jump B - SC4 Jump B (Appears to still be a High... Launches behind on hit for a BT followup)
BT B - SC4 BT B (Stuns on hit for combos.)
BT 2B - Same as 2B (hits grounded)
K Attacks
K - Classic Standing K
6K - Classic 6K (On CH puts opponent in a seated position. Shakeable Stun removed. Unsure of frames after)
3K - SC4 3K
2K or FC K - SC4 2K
1K - SC4 1K
4K - SC4 4K
WS K - Classic Rising K
66K - SC4 66K (Backflip. Launches on hit. Leaves Talim in BT. Hits grounded & may give a free BT 2B.)
33_99K - ^^Same as 66K above^^
22_88K - Classic 22K (Side Flip Kick. TJ & Sidestep properties. High. Brief TC early frames)
44K - SC4 44K (Forward jumping double kicks. KND/RO on hit. Leaves Talim in BT.)
11_77K - ^^Same as 44K above^^
Jump K - Classic jump K (Only standard jumping attack she has that hits Mid. Good for beating low pokes that end in FC)
BT K - Classic BT K (KND on hit. Still High?)
Run K - Old SC2 Slide
Run K *at low health* - Old SC4 Headfirst slide (Lethal Hit conditions.... probably just for landing it to begin with)
Simultaneous Press Attacks
A+B or A+BG- Same as her SC2 A+B & SC4 66A+B (Mid. TC. Guard Break Attack. G-Cancel leaves her in BT. Causes Lethal Hit vs GI/RE)
6A+B or 6(A+B) - Classic 6A+B (Pincer Move. Good range. Delay-able. Cancellable with G. Max Charge version causes Lethal Hit)
3A+B - Same as her SC2 3A+B & SC4 22A (High. Mid-range Horizontal swipe. Causes Lethal Hit if 2nd hit lands when the 1st hit whiffs)
2A+B or 2(A+B) - Classic 2A+B (Downswing Mid. Hits grounded?? Safe?? Held version goes into WNF which can then go into all stances)
1A+B - Classic 1A+B (Likely doesn't launch on NH or CH. Causes Lethal Hit when opponent's Guard Gauge is red)
4A+B - Classic 4A+B (Backswing double overhead mids. Puts Talim in BT)
FC A+B - Replaces SC2 8WR A+B & SC4 WS A+B (High/Mid 2hit launcher)
66A+B - Replaces her old 22B (2-Hit Mid. Launcher. Goes into all stances.)
33_99A+B - ^^Same as 66A+B above^^
44A+B - Replaces her SC2 44B+K (4-Hit Mid. Cartwheel move. KND on hit)
11_77A+B - ^^Same as 44A+B above^^
BT A+B or BT (A+B) - Replaces her SC2 BT A+K & SC4 BT A (High horizontal. Guard Break Attack. Delay-able. Causes Lethal Hit on any Counter Hit)
BT B+K/(B+K) - SC4 BT B+K mini-leaps. (TJ. Keeps her in BT. The Hold version does two hops)
BT B+K,A+B/BT (B+K),A+B - SC4 BT B+K~A+B. (Mini-Leap into Blender attack from BT. Double hop version is Unblockable)
Throws
A+G - Old SC4 A Throw (RO on a slight angle Frontwards and to the Left)
4A+G - Old SC4 B Throw (Mount Throw. Looks like the start of the chain throw)
https://j.gifs.com/ZVJylR.gif
Left Side Throw - Same as always (Handstand throw. Flips positions)
https://j.gifs.com/qYv5w2.gif
Right Side Throw - Same as SC4 (Piggyback Throw. Unknown if it still has RO properties)
Back Throw - Same as always (Leapfrog Throw. Unknown if it still ROs to the right)
BT A+G - SC2 B Throw ~ (Throw from BT. Possible RO Frontwards)
https://j.gifs.com/zKG52m.gif
BT 4A+G~6A or 4A - Classic Chain Throw (Command Throw. "Monsoon Season". Choose 6A or 4A to extend. Only from BT now)
Stance Moves:
Wind Sault (WNS) = 6B+K or 66B+K
Wind Leap (WNL) = 4B+K or 44B+K
Wind Charmer (WNC) = 2B+K or 8B+K
Wind Fury (WNF)* = B+K
Wind Sault
Empty WNS* - Unknown how much recovery she has upon landing.
WNS A - (Windsault Low. Hits grounded. Goes into all stances on hit.)
WNS B or WNS (B) - (Windsault Mid. KND for extra ground hit? Held version Goes into Wind Fury when B is held, which can go into any stance)
WNS K - (Windsault Kick. High. KND on hit. Hits grounded again? Unsure of tracking potential.)
WNS (K) - Replaces her SC4 WNS A+K (Windsault Reverse Kick. Mid. Jumps over opponents head in close)
WNS K:G** - Hidden Move ~ (Double Windsault. High. KND if hits. Can access any WNS attack during 2nd flip. Maybe Talim bounces forward instead of back on block again?)
WNS A+B/"Buzzsaw" - (Windsault Mid. Buzzsaw move. Used mainly for juggles. Haven't seen it hit to figure out properties.)
Wind Charmer
Empty WNC* - Can guard, move, or attack normally immediately after stance ends if no button is pressed. Automatic Windsault is gone.
WNC A - Replaces her SC4 WNC AA. (2-Hits automatically. NC. Can go into all stances.)
WNC A,B - Old SC4 WNC AAB string. (2 Highs then Mid. NCC. Puts Talim in BT)
WNC A,K* - New String ~ Old SC4 WNC AA into SC4 11K (2 Highs then Low. Still plus on hit??)
WNC A,K,A* - New String ~ Old WNC AA into SC4 11KA (2 Highs, then Low, then High. No idea how plus on hit)
WNC B,B or WNC B:B - Old SC4 WNC BB string. (2 Mids. NC. Not sure if it KNDs on hit.)
WNC B~B - Delayed version. (No combo, but 2nd hit becomes a Guard Break Attack)
WNC K - Old SC4 WNC K (Wind Charmer Mid Kick. Causes Lethal Hit after WNC dodges a vertical attack. Can be juggled after with A,A,A+B)
WNC A+B - Old SC4 WNC A+K (WNC Sweeping Low. No longer knocks down on hit. Safe??)
WNC A+G - Classic WNC Throw ("Tagga" Throw. Puts Talim in BT with massive advantage. May be out of range of some moves. Unbreakable)
Wind Leap
Empty WNL* - Enters Wind Fury upon landing. No attacks on it's own. Automatic Windsault is gone.
**Wind Fury**
Wind Fury/(WNF)* - **New Stance**. Talim stands still with her arms crossed over her head, while gathering wind power.
https://j.gifs.com/nrpXBW.gif
- Stance can be held down for a long time.
- Has special attacks from it including her SC4 B+K Unblockable, and a 2-hit Wind Cannon attack.
- Has an auto-GI or Parry that beats Horizontal Highs and Mids if you don't press anything during her pose.
- Acts as a stance roulette of sorts, since it can also cancel into the other stances.
- Happens automatically after Wind Leap.
- Gives access to her Wind Leap attacks from SC4
- Can hit Guard to cancel out of it safely
WNF A/WNF aG - Same as her SC4 WNL A (Sweeping Low. NH combos into 2A, 4B, WS B, or WS K. Causes STN on CH for bigger combos. G Cancelling goes back into Wind Fury)
WNF B,B/"Wind Cannon"* - **New Move** (2-hit attack that KNDs. 2nd hit comes out on hit OR Block. RO/Wallsplat as well. Unsafe though. Causes Lethal Hit if the first hit breaks guard. 2nd hit causes headspin animation that likely gives combos)
https://j.gifs.com/L8oDNA.gif
WNF K - Same as her SC4 WNL K (Mid. Double lifting kicks. Linear. Launch on hit)
WNF A+B - Her old SC4 B+K (Slow Unblockable punch. Hopefully cancellable early)
Reversal Edge buffs
**Reversal Edge itself can be cancelled into any stance during the parry animation before the RE attack happens.** (Absorbing attacks STILL allows you to stance cancel. Needs testing)
RE A* - High attack that causes spin stun. (Beats K option, Sidestep, & Backstep. Can go into any stance with directional inputs. Lethal Hit if it hits during 2nd Clash)
RE A2_8 = Wind Charmer.
RE A6 = Wind Sault.
RE A4 = Wind Fury
RE B,B* - Launching Attack that puts Talim in BT. (Beats A option, Guard, Forward Step, & Backstep. Can be followed up with BT A,A,B or BT K combo. Possible RO?)
RE K* - Mid Thrust Kick. (Beats B option, Forward step & Sidestep. Lethal hit if it hits during 2nd Clash.)
RE G* - Guard. (Beats: A option, K option, Forward step, Sidestep, & Backstep. Only loses to B option.)
RE 6* - Forward Step. (Beats A option. Goes into Wind Fury. Can then punish with WNF B,B for big damage + RO)
RE 2 or 8* - Sidestep. (Beats B option. Goes into Wind Fury. Can then punish with WNF B,B for big damage + RO)
RE 4* - Backstep. (Beats K option. Goes into Wind Fury. Can then punish with WNF B,B for big damage + RO)
Soul Charge buffs_(4A+B+K)
A,A,B,B or A,A,B,(B) - (Last B becomes a Guard Break Attack. Launches on last hit for combos. Goes into Wind Fury if last B is held)
B,K,A* - New String ~ B into her old 33K,A animation (Mid,High then 3 Lows. Low ender is a KND)
66A,A,A,B - Old SC2 44AAA~236B. (NCC. Last hit is a Guard Break Attack version of 236B)
33_99A,A,A,B - ^^Same as 66AAAB above^^
66B,B* - New String. (NC. 2nd hit is a Guard Break Attack version of 236B)
33_99B,B* - ^^Same as 66BB above^^
WNS B or WNS (B) - Windsault B (Becomes a Guard Break Attack. Launches on hit. Causes grounded stun in juggles for follow up hits. Goes into Wind Fury if B is held)
WNC A,B,B* - New String ~ WNC AB can cancel into a new 3 hit launcher for followup hits and RO. (2 Highs, 4 Mids. All 6 hits are NCC)
WNC A,K,A,A* - New String ~ WNC AKA can cancel into 33A animation for wallsplat and RO. (2 Highs, Low, High, & 2 Mids. All 6 hits are NCC)
Critical Edge (A+B+K) or (BT A+B+K)
- Slower startup than most.
- Tech Jumps. Medium range
- 3 hits come out. Any one of those hits triggers the full animation.
- 2nd hit can pick up off the ground
- Can also be done from Back Turned
- Talim regains a small bit of health after it hits
- If used in a juggle near the ring edge the animation just cuts off and gives you the RO
- Possibly plus on block??
Big Thanks to @Eclair for the recent build's movelist screenshots. I'll continue to edit this as we get more info, or after the game comes out. Thanks to Soul070 for the video of the command list
* = New Move
** = Hidden Move (not listed in game's command list)
In-Game Command List:
Here's all the info I could gather on how she functions. Included gifs of new stuff.
A Attacks
A,A - Classic AA (NC)
A,A,A* - New String ~ AA into her old 3A (3 Highs. Leaves Talim BT. Leaves Opp in BT on hit. NCC?)
A,A,A+B - Replaces her old AAB (KND on last hit. NCC most likely)
A,A,B - Old SC4 AA6B 3-hit string (3rd hit is Mid. May be delay-able.)
A,A,B,A - Old SC4 AA6BA 4-hit string (3rd hit is Mid, 4th is High. May be delay-able. Goes into all stances.)
A,A,B,B or A,A,B,(B)* - New String ~ Old SC4 AA6B into her 2A+B (2 Highs, 2 Mids. Goes into Wind Fury if last B is held)
A6 - Replaces her old A+K. (High. TJ 2-hit attack.)
6A,A - Classic 6AA (2nd hit on NH gives KND/RO. Goes into all stances.)
6A,B* - New string ~ 6A into a sweeping uppercut move. (High/Mid. B part looks like it TCs. 2nd hit appears to be good frames on block. possibly plus. But may be interruptible.)
https://j.gifs.com/4R7wlV.gif
6A,K - Old SC4 6AK (NC. 2nd hit is Mid. Good speed to catch people ducking 6AA and setup 6AB)
3A/"Blender"* - **New Move** ~ SC3 WC A+B (4-hit Mid. TC. Puts Talim in BT. Now done outside of stance. No idea of properties on hit)
https://j.gifs.com/0V6pwL.gif
2A or FC A - Classic 2A
1A - Classic 1A (No idea how fast or safe it is, but appears to no longer have stance transitions)
4A,K - Old 4A into SC2 3K (High then Mid. NC)
WS A - Classic Rising A (KND/RO on hit)
66A - Old SC4 66A (Double High No longer KND/RO on hit. Goes into all stances.)
33_99A - ^^Same as 66A above^^
22_88A - Replaces her old 33A (Early TC & Late TJ. KND/RO on hit. Goes into all stances.)
44A,A or 44A,(A) - Old SC4 44AA (High then Mid. KND on hit. Delay-able 2nd hit becomes a Guard Break Attack on max charge. Causes Lethal Hit when punishing a whiffed attack?)
11_77A,A or 11_77A,(A) - ^^Same as 44AA above^^
Jump A - SC2 While Landing A (Jumping delayed low. No KND but seems advantage on hit)
BT A,A,B/"Ice Wind Combo" - Replaces her BT A+B series - (9-hit Mid. Same as SC4 A+B~236A~236B. Delay-able. NC. KND. Only from BT now)
BT 2A - Same as 2A
B Attacks
B,B - Classic BB (NC)
B,B,B or B,B,(B)* - New String ~ BB into RE (Last B can be held down. RE itself can cancel into any of her stances before or after absorbing a hit)
B,K* - New String ~ B into her old 33K animation (High and slightly delayed. May be interruptible.)
6B,B or 6B,(B) - Replaces her old 4BB (NCC. Can go into all stances. Becomes a Guard Break Attack If last B is held)
3B* - **New Move** ~ Looks like the last hit of Ice Wind Combo (3-hit Launcher. On CH, it launches over Talim's head)
https://j.gifs.com/1ryEEq.gif
2B - Replaces her SC4 6B ~ (Mid poke that leaves Talim in BT. No idea on frames on hit or block)
1B* - **New Move** ~ 2-Hit Low attack (Fast. Leaves Talim in FC. Linear, but seems plus or neutral frames on hit)
https://j.gifs.com/6REGKN.gif
4B,A - Replaces her SC4 3BA (NC. Delay-able 2nd hit for confirms. Leaves Talim in BT. No longer enters stances)
4B,AG** - Hidden Move ~ (Cancels 2nd hit of 4BA & Leaves Talim in BT. May be useful for pressure and baits if frames are good)
4B,B* - New String ~ 3B into 44B animation (NCC. Delay-able 2nd hit for confirms. Looks to be interruptible in between. Let's hope it's not)
236B or 236(B) - Classic uppercut Launcher (TC during startup. Delay-able. Launch on hit. Max charge causes Lethal Hit vs whiffed GI)
214B or 214BG - Old SC2 214B (Leaping Unblockable Mid. G-Cancelling puts you in WNS)
FC B - Classic 2B
FC 3B,B - Classic FC 3BB. (Launches on CH. If 1st hit is blocked, the 2nd hit causes a standing stun on CH. Can go into all stances)
WS B - Classic Rising B. (no idea if CH gives KND)
66B - Classic 66B (TJ High. KND on hit and gives followup grounded hit combo. Causes Lethal Hit vs Backstep catch.)
33_99B - ^^Same as 66B above^^
22_88B,B or 22_88B:B - Replaces her old 33B:6B (2-Hit Mid. NC. KND on hit. JF possible. No idea if JF version still gives followup hit.)
11_77B - Classic 11B (TJ Mid. Force crouch on block. Leaves Talim in BT. Goes into all stances. Causes Lethal Hit if Talim jumps a Low. Also has 44B input now)
44B - ^^Same as 11_77B above^^
Jump B - SC4 Jump B (Appears to still be a High... Launches behind on hit for a BT followup)
BT B - SC4 BT B (Stuns on hit for combos.)
BT 2B - Same as 2B (hits grounded)
K Attacks
K - Classic Standing K
6K - Classic 6K (On CH puts opponent in a seated position. Shakeable Stun removed. Unsure of frames after)
3K - SC4 3K
2K or FC K - SC4 2K
1K - SC4 1K
4K - SC4 4K
WS K - Classic Rising K
66K - SC4 66K (Backflip. Launches on hit. Leaves Talim in BT. Hits grounded & may give a free BT 2B.)
33_99K - ^^Same as 66K above^^
22_88K - Classic 22K (Side Flip Kick. TJ & Sidestep properties. High. Brief TC early frames)
44K - SC4 44K (Forward jumping double kicks. KND/RO on hit. Leaves Talim in BT.)
11_77K - ^^Same as 44K above^^
Jump K - Classic jump K (Only standard jumping attack she has that hits Mid. Good for beating low pokes that end in FC)
BT K - Classic BT K (KND on hit. Still High?)
Run K - Old SC2 Slide
Run K *at low health* - Old SC4 Headfirst slide (Lethal Hit conditions.... probably just for landing it to begin with)
Simultaneous Press Attacks
A+B or A+BG- Same as her SC2 A+B & SC4 66A+B (Mid. TC. Guard Break Attack. G-Cancel leaves her in BT. Causes Lethal Hit vs GI/RE)
6A+B or 6(A+B) - Classic 6A+B (Pincer Move. Good range. Delay-able. Cancellable with G. Max Charge version causes Lethal Hit)
3A+B - Same as her SC2 3A+B & SC4 22A (High. Mid-range Horizontal swipe. Causes Lethal Hit if 2nd hit lands when the 1st hit whiffs)
2A+B or 2(A+B) - Classic 2A+B (Downswing Mid. Hits grounded?? Safe?? Held version goes into WNF which can then go into all stances)
1A+B - Classic 1A+B (Likely doesn't launch on NH or CH. Causes Lethal Hit when opponent's Guard Gauge is red)
4A+B - Classic 4A+B (Backswing double overhead mids. Puts Talim in BT)
FC A+B - Replaces SC2 8WR A+B & SC4 WS A+B (High/Mid 2hit launcher)
66A+B - Replaces her old 22B (2-Hit Mid. Launcher. Goes into all stances.)
33_99A+B - ^^Same as 66A+B above^^
44A+B - Replaces her SC2 44B+K (4-Hit Mid. Cartwheel move. KND on hit)
11_77A+B - ^^Same as 44A+B above^^
BT A+B or BT (A+B) - Replaces her SC2 BT A+K & SC4 BT A (High horizontal. Guard Break Attack. Delay-able. Causes Lethal Hit on any Counter Hit)
BT B+K/(B+K) - SC4 BT B+K mini-leaps. (TJ. Keeps her in BT. The Hold version does two hops)
BT B+K,A+B/BT (B+K),A+B - SC4 BT B+K~A+B. (Mini-Leap into Blender attack from BT. Double hop version is Unblockable)
Throws
A+G - Old SC4 A Throw (RO on a slight angle Frontwards and to the Left)
4A+G - Old SC4 B Throw (Mount Throw. Looks like the start of the chain throw)
https://j.gifs.com/ZVJylR.gif
Left Side Throw - Same as always (Handstand throw. Flips positions)
https://j.gifs.com/qYv5w2.gif
Right Side Throw - Same as SC4 (Piggyback Throw. Unknown if it still has RO properties)
Back Throw - Same as always (Leapfrog Throw. Unknown if it still ROs to the right)
BT A+G - SC2 B Throw ~ (Throw from BT. Possible RO Frontwards)
https://j.gifs.com/zKG52m.gif
BT 4A+G~6A or 4A - Classic Chain Throw (Command Throw. "Monsoon Season". Choose 6A or 4A to extend. Only from BT now)
Stance Moves:
Wind Sault (WNS) = 6B+K or 66B+K
Wind Leap (WNL) = 4B+K or 44B+K
Wind Charmer (WNC) = 2B+K or 8B+K
Wind Fury (WNF)* = B+K
Wind Sault
Empty WNS* - Unknown how much recovery she has upon landing.
WNS A - (Windsault Low. Hits grounded. Goes into all stances on hit.)
WNS B or WNS (B) - (Windsault Mid. KND for extra ground hit? Held version Goes into Wind Fury when B is held, which can go into any stance)
WNS K - (Windsault Kick. High. KND on hit. Hits grounded again? Unsure of tracking potential.)
WNS (K) - Replaces her SC4 WNS A+K (Windsault Reverse Kick. Mid. Jumps over opponents head in close)
WNS K:G** - Hidden Move ~ (Double Windsault. High. KND if hits. Can access any WNS attack during 2nd flip. Maybe Talim bounces forward instead of back on block again?)
WNS A+B/"Buzzsaw" - (Windsault Mid. Buzzsaw move. Used mainly for juggles. Haven't seen it hit to figure out properties.)
Wind Charmer
Empty WNC* - Can guard, move, or attack normally immediately after stance ends if no button is pressed. Automatic Windsault is gone.
WNC A - Replaces her SC4 WNC AA. (2-Hits automatically. NC. Can go into all stances.)
WNC A,B - Old SC4 WNC AAB string. (2 Highs then Mid. NCC. Puts Talim in BT)
WNC A,K* - New String ~ Old SC4 WNC AA into SC4 11K (2 Highs then Low. Still plus on hit??)
WNC A,K,A* - New String ~ Old WNC AA into SC4 11KA (2 Highs, then Low, then High. No idea how plus on hit)
WNC B,B or WNC B:B - Old SC4 WNC BB string. (2 Mids. NC. Not sure if it KNDs on hit.)
WNC B~B - Delayed version. (No combo, but 2nd hit becomes a Guard Break Attack)
WNC K - Old SC4 WNC K (Wind Charmer Mid Kick. Causes Lethal Hit after WNC dodges a vertical attack. Can be juggled after with A,A,A+B)
WNC A+B - Old SC4 WNC A+K (WNC Sweeping Low. No longer knocks down on hit. Safe??)
WNC A+G - Classic WNC Throw ("Tagga" Throw. Puts Talim in BT with massive advantage. May be out of range of some moves. Unbreakable)
Wind Leap
Empty WNL* - Enters Wind Fury upon landing. No attacks on it's own. Automatic Windsault is gone.
**Wind Fury**
Wind Fury/(WNF)* - **New Stance**. Talim stands still with her arms crossed over her head, while gathering wind power.
https://j.gifs.com/nrpXBW.gif
- Stance can be held down for a long time.
- Has special attacks from it including her SC4 B+K Unblockable, and a 2-hit Wind Cannon attack.
- Has an auto-GI or Parry that beats Horizontal Highs and Mids if you don't press anything during her pose.
- Acts as a stance roulette of sorts, since it can also cancel into the other stances.
- Happens automatically after Wind Leap.
- Gives access to her Wind Leap attacks from SC4
- Can hit Guard to cancel out of it safely
WNF A/WNF aG - Same as her SC4 WNL A (Sweeping Low. NH combos into 2A, 4B, WS B, or WS K. Causes STN on CH for bigger combos. G Cancelling goes back into Wind Fury)
WNF B,B/"Wind Cannon"* - **New Move** (2-hit attack that KNDs. 2nd hit comes out on hit OR Block. RO/Wallsplat as well. Unsafe though. Causes Lethal Hit if the first hit breaks guard. 2nd hit causes headspin animation that likely gives combos)
https://j.gifs.com/L8oDNA.gif
WNF K - Same as her SC4 WNL K (Mid. Double lifting kicks. Linear. Launch on hit)
WNF A+B - Her old SC4 B+K (Slow Unblockable punch. Hopefully cancellable early)
Reversal Edge buffs
**Reversal Edge itself can be cancelled into any stance during the parry animation before the RE attack happens.** (Absorbing attacks STILL allows you to stance cancel. Needs testing)
RE A* - High attack that causes spin stun. (Beats K option, Sidestep, & Backstep. Can go into any stance with directional inputs. Lethal Hit if it hits during 2nd Clash)
RE A2_8 = Wind Charmer.
RE A6 = Wind Sault.
RE A4 = Wind Fury
RE B,B* - Launching Attack that puts Talim in BT. (Beats A option, Guard, Forward Step, & Backstep. Can be followed up with BT A,A,B or BT K combo. Possible RO?)
RE K* - Mid Thrust Kick. (Beats B option, Forward step & Sidestep. Lethal hit if it hits during 2nd Clash.)
RE G* - Guard. (Beats: A option, K option, Forward step, Sidestep, & Backstep. Only loses to B option.)
RE 6* - Forward Step. (Beats A option. Goes into Wind Fury. Can then punish with WNF B,B for big damage + RO)
RE 2 or 8* - Sidestep. (Beats B option. Goes into Wind Fury. Can then punish with WNF B,B for big damage + RO)
RE 4* - Backstep. (Beats K option. Goes into Wind Fury. Can then punish with WNF B,B for big damage + RO)
Soul Charge buffs_(4A+B+K)
A,A,B,B or A,A,B,(B) - (Last B becomes a Guard Break Attack. Launches on last hit for combos. Goes into Wind Fury if last B is held)
B,K,A* - New String ~ B into her old 33K,A animation (Mid,High then 3 Lows. Low ender is a KND)
66A,A,A,B - Old SC2 44AAA~236B. (NCC. Last hit is a Guard Break Attack version of 236B)
33_99A,A,A,B - ^^Same as 66AAAB above^^
66B,B* - New String. (NC. 2nd hit is a Guard Break Attack version of 236B)
33_99B,B* - ^^Same as 66BB above^^
WNS B or WNS (B) - Windsault B (Becomes a Guard Break Attack. Launches on hit. Causes grounded stun in juggles for follow up hits. Goes into Wind Fury if B is held)
WNC A,B,B* - New String ~ WNC AB can cancel into a new 3 hit launcher for followup hits and RO. (2 Highs, 4 Mids. All 6 hits are NCC)
WNC A,K,A,A* - New String ~ WNC AKA can cancel into 33A animation for wallsplat and RO. (2 Highs, Low, High, & 2 Mids. All 6 hits are NCC)
Critical Edge (A+B+K) or (BT A+B+K)
- Slower startup than most.
- Tech Jumps. Medium range
- 3 hits come out. Any one of those hits triggers the full animation.
- 2nd hit can pick up off the ground
- Can also be done from Back Turned
- Talim regains a small bit of health after it hits
- If used in a juggle near the ring edge the animation just cuts off and gives you the RO
- Possibly plus on block??
Big Thanks to @Eclair for the recent build's movelist screenshots. I'll continue to edit this as we get more info, or after the game comes out. Thanks to Soul070 for the video of the command list
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