Pyrrus
[14] Master
^Exactly!
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Their worst mistake was simplifying the characters just to attract noobs. SC isnt that hard to learn, you just have to know when to do certain things, practice and find a main.
In my opinion if Tekken was marketed for tournament players it wouldn't have so many characters. Look at VF for example.Was there ever a complaint that SC was too hard? I'snt Tekken marketed for just tourney players?
VF has horribly generic characters, so quanity isn't posssible all templates of stereotypes. It may be a good game engine-wise but it sacraficed actual memorable aspects.In my opinion if Tekken was marketed for tournament players it wouldn't have so many characters. Look at VF for example.
That's the point though, it's marketed for tournament players. They don't care how cheesy the characters are. I personally think every character in VF is hilarious.VF has generic characters, so quanity isn't posssible all templates of stereotypes. It may be a good game engine-wise but it sacraficed actual memorable aspects.
hardly anything in Tekken is made for single player or offline play unlike SC that actually make a difference in both modes.I wouldnt think that tekken is made strictly for tourney players. That would just be dumb on Namco's part. To succeed in busniess you have to cater to the market thats gonna make you the most money. In this case its game sales. Why make a game for tourney players when I can make a shit ton more money if I pander to the casuals?
Its economics 101
The fact it has a story it follows says otherwise.hardly anything in Tekken is made for single player or offline play unlike SC that actually make a difference in both modes.
Longer lists = More skill required = better players = better matches.
More stances = More options = More "warrior like" = more depth.
Their worst mistake was simplifying the characters just to attract noobs. SC isnt that hard to learn, you just have to know when to do certain things, practice and find a main.
Tekken Force (T3&4), Volleyball (T3), Bowling (TTT1), Devils Within (T5), and Scenario Campaign (T6) say hello.hardly anything in Tekken is made for single player or offline play unlike SC that actually make a difference in both modes.
"Useless" moves I find debatable, have any examples? I don't think there would be a move put onto a character that does abosolutely nothing.No.
More moves does not equal more skill, it just means that there are a lot more moves that are useless.
While what you say is true, they could have just made the "useless" moves more useful, instead of chopping them. Imagine SC where everyone had 120+ moves and every single one of them had a purpose, even if some of them were only used for wall/non-wall combos, and none of them served a dual purpose.No.
More moves does not equal more skill, it just means that there are a lot more moves that are useless. Look at IV and the move set. You wouldn't see half a characters move-set at high level play because most of them were useless. Most games with smaller move sets have moves that actually matter and are used for a reason.
Example of a game with ridiculously long move-sets: Tekken.
You don't see the entire move-sets in matches since most of the moves are ass.
I find NM's 22K to be pretty useless. If anyone out there has found a use for this move, I haven't seen it yet. Not saying there isn't, but I haven't seen it.Useless moves I find debatable, have any examples? I don't think there would be a move put onto a character that does abosolutely nothing.
Well there were moves that did the same job as other existing moves, only worse.I find NM's 22K to be pretty useless. If anyone out there has found a use for this move, I haven't seen it yet. Not saying there isn't, but I haven't seen it.
When people say useless it usually means that the move is similar to another move but is outclassed in every way. For example with Siegfried there is B6 and 4B. Both are i16, 4B does 18 damage, B6 does 16. 4B is -12 on block while B6 is -10. 4B is +4 on hit and B6 is 0 on hit. B6 has 4 times the range of 4B. 4B has a stun that combos into 3B for crap damage. B6 has way better tracking, 4B can randomly whiff.Useless moves I find debatable, have any examples? I don't think there would be a move put onto a character that does abosolutely nothing.