The future of Soul Calibur

What should be the focus of the next game?

  • Continue the story following the events of SCV

    Votes: 88 50.6%
  • Fill in the story with events from between SCIV and SCV

    Votes: 47 27.0%
  • Reboot of the series starting with SE

    Votes: 30 17.2%
  • Prequel before the events of SE

    Votes: 9 5.2%

  • Total voters
    174
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I agree.

As it stands in SC5, characters still have useless a bad moves, thus being too many. :)

Also my argument is valid *drumroll* because that is the stated intent of the developers in making characters- to gear towards a playstyle. On purpose. That is how they are made.

When questioned why older SC's had more moves, their statement was to the effect of "it made a more effective arcade product." Ever notice how movelists have been re-tooled and shortened in every game since SC3?

Do you know why that is?
 
I agree.

As it stands in SC5, characters still have useless a bad moves, thus being too many. :)

Also my argument is valid *drumroll* because that is the stated intent of the developers in making characters- to gear towards a playstyle. On purpose. That is how they are made.

When questioned why older SC's had more moves, their statement was to the effect of "it made a more effective arcade product." Ever notice how movelists have been re-tooled and shortened in every game since SC3?

Do you know why that is?

Because they're being made for consoles now?
 
I make no excuses with regards to my move-list. I have enough to play with.

I focus on flash and pizzazz. I would love two very different moves that look completely different, but are identical at their core. Everyone is different. What the developers want is not always the right thing.

What "I" want is a super difficult, super flashy, and super counter (frame punishing is not a counter in my mind,) heavy SC where the pro-active player wins.

More moves allows for this. In a game with 3 moves per character, the turtlers will always win. Fact.

Less moves = Less flow. Regardless of the validity of the tools. Get me?
 
Turtlers win as consequences of basic system design, not because OMG YOU HAVE SO MANY MOVES HOW COULD I SEE THAT COMING.

Turtlers win in Tekken despite movelists being 5x as big. Surprise factor means nothing to a skilled player.

Also, SC5 has the shortest movelists AND rewards the aggressor in equal measure to PROACTIVE defense for the first time. You should parse out why that is.

PS: Don't patronize me with stating FACT after something that is clearly not a fact. If you don't enter into discussions in good faith, why bother talking?
 
PS: Don't patronize me with stating FACT after something that is clearly not a fact. If you don't enter into discussions in good faith, why bother talking?
Lower your guard there. I thought we were giving critical opinions on the game. If you don't see a fact in my sentence there (3 move game = turtle wins,) please explain why.

Please don't make yourself look like a touchy fool. Surprise factors DO apply to skilled players. Are you insinuating that a skilled player would not fall for a mix-up? On this same note, are you insinuating that more moves will not affect mix-ups?

You sound like one of those "Just Guard beats all!" guys who assume that everyone who plays is a robot custom built by Daishi. There is not, will never be, and has never been a "perfect player." More moves WOULD affect gameplay, even at the highest attained levels of skill.

I answer this by stepping into your shoes and considering your, frankly valid (albeit concieted,) opinion. I suggest you do the same. Even if I more wrong than the guy who decided that it was high time for a holocaust, don't jump down my throat.
Turtlers win as consequences of basic system design, not because OMG YOU HAVE SO MANY MOVES HOW COULD I SEE THAT COMING.

Turtlers win in Tekken despite movelists being 5x as big. Surprise factor means nothing to a skilled player.

Also, SC5 has the shortest move-lists AND rewards the aggressor in equal measure to PROACTIVE defense for the first time. You should parse out why that is.
To address the rest of your post:
Sentence 1- Blanket statement with no back-up to try and retort to my own blanket statement. Don't take a high-ground here by making my mistake.

Sentence 2- Tekken. The rest is invalid, even seeing as both are fighting games.

Sentence 3 - Completely different matter. We're talking how move-lists affect matches. System mechanics and their affect on defense / offense is a different matter.

Newspapers are black and white.
Penguins are black and white.
Thus newspapers are penguins.

SC5 has less moves.
SC5 is more aggressive.
Thus less moves makes the game more offense orientated.

Get me?
 
Are you saying that a top level tournament player wouldn't study each character's movelist extensively? You know... Kind of like what they do now?
I studied astrophysics like a boss. I still scored a B+

Anyhow, I'm out. This thread is touchy as fuck, and I like discussions, not arguments. I will respond to either though, so best to leave now. Thanks for being a great part of the community.
 
he wasnt derailing the thread...... it was a subject that was important and should be acknowledged by the community.

it's better than talking about elysium in SC6

if he thinks it's a problem then he can just discuss it later with idle.

but i am a stupid idiot and a moron right?
 
he wasnt derailing the thread...... it was a subject that was important and should be acknowledged by the community.

it's better than talking about elysium in SC6

How was talking about fluff in movelists and practicality vs flare related to the future of Soul Calibur?
 
.................................

Oh. Wow.

DON'T LOOK AT ME!
300px-Paris_Tuileries_Garden_Facepalm_statue.jpg
 
i am waiting for your repsonse......

Not that it matters...because this is the internet....

but i am very silent in person. i have a more mature thought process unlike most people my age. i dont engage in hasty discussions nor do i speak to charlatans.

i keep my opinions to myself even if i am 100% right i dont rub it in your face.

i just let things happen, observe my situation, and learn from obstacles.

i could care less about the feelings of the internet. until, i see what your true color are in person then i will care for you.

by the way.....humanity isnt limited.....it never will be and that is a sad but also glorious truth.

so again.....

......................................................................................
 
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