RTD
SC4 International Champ
There have been numerous people who have asked me how do I configure my buttons with Hilde.
Besides that, it has took me about a month of trial and error to come up with the ultimate Hilde configuration that addresses all of the loop holes and I'd like to share it with you all.
This configuration assumes that you are a pad player who accesses the face buttons with their thumbs.
If you use your fingers or if you have a stick, you cannot access the shoulder buttons while simultaneously pressing the face buttons, thereby, limited your options significantly.
Using your thumbs to press the face buttons allows for greater flexibility when accessing various buttons simultaneously. Specifically speaking, using your index and middle fingers for the shoulders and your thumb for the face buttons.
Also, this button configuration scheme decouples horizontals and verticals into 3 sets - throw breaking, charging and attacks.
It is best not to overload any of this sets for several reasons 1) you'll get confused what button to press for throws, charges and attacks 2) you can't simultaneously access the buttons used for throw breaking, charging and attacks 3) you'll have to release a charge before either attacking or breaking a throw
More on this later, but don't overload your charges, attacks, and throw breaking buttons!
So here goes:
shoulders
R1 - b
R2 - b
L1 - a
L2 - a+k
face buttons
Its the basic default configuration:
Square - Horizontal
Triangle - Vertical
X - Guard
Circle - Kick
Combinations
B+K = thumb
A+G = thumb
B+G = press X with thumb and R2 with middle finger(yes, it's the finger you shoot a bird with)
A+K = L2
A+B = thumb
CF
L2+R2+X
throw breaking
simply use either L2(even though L2 is mapped to A+K, it registers as an A buttons for throw breaks) or R2 for this with your middle finger. you can also do this while holding down guard! that's one of the main features of this setup. You could technically press guard and either a vertical or horizontal on the face of the controller simultaneously to break grabs while guarding, but it'd require awkward movements with your thumb. One of the main reason to have an A and B set dedicated to breaking grabs is for instant access! With your middle fingers resting on these grab break buttons, you'll be able to break grabs more efficiently at record speed because your fingers are already there!
The loop hole associated with breaking grabs with the face buttons is this:
Say if you are guarding and someone grabs you. You'd have to release guard and THEN press either A or B. Again, that's 2 steps. My configuration takes it down to 1 step.
One might also ask this, "Why not break grabs with the charge buttons?" That's simple. Because it would again take 2 steps to break the grab - release the charge and THEN press the charge button again.
My configuration takes it down to 1 step.
attacking
simply use the face buttons for your attacks
charge attacks
release the fury of these doom attacks with either L1 or R1
combos
this is obvious but the C3 B 44k... combo should be done with R1 and L1.
what's a little more tricky is the C3 B, B+K... combo.
To do this one, release C3 B with R1, and then press B+K with your thumb.
During this animation, release the A charge with L1, and then connect the C2 B,B by releasing the R1 button.
The last step is to connect C2 A,A by releasing L1.
i'll add more/edit later. when you see that this line is gone. i'm finished.
Besides that, it has took me about a month of trial and error to come up with the ultimate Hilde configuration that addresses all of the loop holes and I'd like to share it with you all.
This configuration assumes that you are a pad player who accesses the face buttons with their thumbs.
If you use your fingers or if you have a stick, you cannot access the shoulder buttons while simultaneously pressing the face buttons, thereby, limited your options significantly.
Using your thumbs to press the face buttons allows for greater flexibility when accessing various buttons simultaneously. Specifically speaking, using your index and middle fingers for the shoulders and your thumb for the face buttons.
Also, this button configuration scheme decouples horizontals and verticals into 3 sets - throw breaking, charging and attacks.
It is best not to overload any of this sets for several reasons 1) you'll get confused what button to press for throws, charges and attacks 2) you can't simultaneously access the buttons used for throw breaking, charging and attacks 3) you'll have to release a charge before either attacking or breaking a throw
More on this later, but don't overload your charges, attacks, and throw breaking buttons!
So here goes:
shoulders
R1 - b
R2 - b
L1 - a
L2 - a+k
face buttons
Its the basic default configuration:
Square - Horizontal
Triangle - Vertical
X - Guard
Circle - Kick
Combinations
B+K = thumb
A+G = thumb
B+G = press X with thumb and R2 with middle finger(yes, it's the finger you shoot a bird with)
A+K = L2
A+B = thumb
CF
L2+R2+X
throw breaking
simply use either L2(even though L2 is mapped to A+K, it registers as an A buttons for throw breaks) or R2 for this with your middle finger. you can also do this while holding down guard! that's one of the main features of this setup. You could technically press guard and either a vertical or horizontal on the face of the controller simultaneously to break grabs while guarding, but it'd require awkward movements with your thumb. One of the main reason to have an A and B set dedicated to breaking grabs is for instant access! With your middle fingers resting on these grab break buttons, you'll be able to break grabs more efficiently at record speed because your fingers are already there!
The loop hole associated with breaking grabs with the face buttons is this:
Say if you are guarding and someone grabs you. You'd have to release guard and THEN press either A or B. Again, that's 2 steps. My configuration takes it down to 1 step.
One might also ask this, "Why not break grabs with the charge buttons?" That's simple. Because it would again take 2 steps to break the grab - release the charge and THEN press the charge button again.
My configuration takes it down to 1 step.
attacking
simply use the face buttons for your attacks
charge attacks
release the fury of these doom attacks with either L1 or R1
combos
this is obvious but the C3 B 44k... combo should be done with R1 and L1.
what's a little more tricky is the C3 B, B+K... combo.
To do this one, release C3 B with R1, and then press B+K with your thumb.
During this animation, release the A charge with L1, and then connect the C2 B,B by releasing the R1 button.
The last step is to connect C2 A,A by releasing L1.
i'll add more/edit later. when you see that this line is gone. i'm finished.