- Moderator
- #61
Ghengis_John
[13] Hero
And you are entitled to your opinion. Thing is though, I don't understand what kind of a defense that is. "Expertly done"? What does that even mean? It's "plot(?)" is a prime benefactor of "it's vague so it's good" syndrome. And it's plot is all I'm addressing. Come on man, can you honestly defend the bad atom bomb allegories?...I thought Braid was expertly done...
If I may quote Gamesradar for a moment:
Boring. Full-of-itself. Distilled snobbery. Tedious, frustrating and filled with laughably emo prose.
That’s how I feel about Braid, a game I excitedly bought and downloaded the very first day of release. I have made three separate attempts over the last seven months to give the game a fair shake, but its pretention and obliquely maddening puzzles turned me off every time. I realized I was forcing myself to like something just because everyone else loved it.
That’s the biggest problem with Braid: you're not allowed to hate it. I think many gamers and journalists honestly love this game, but I also believe that many jumped on a "games as art" bandwagon. Add to that all the press Braid’s creator, Jonathan Blow, got as the poor little auteur making it all by himself and, suddenly, you look like a cruel monster for criticizing it.
Braid may have fooled the world into liking it, but the avalanche of praise stops here. Not because I'm not getting the dense meanings of it - oh, the guy lost a girl, but in reality he is chasing this girl in reverse, accidentally making himself the hero and the villain of his own game! And oh, isn’t the stage layout just so chic with the Donkey Kong and Mario Bros. references!
Blargh. I may be glad that this game exists more than, say, a new Army Men title, but it needs to get over itself big time.