Tira Combos

I was bored trying to find something useful for 4A+B and got a nice 14 hit combo. 69 Damage. Tira needs to be in jolly, opponents back must be against the wall and 4A+B needs to be real close to them.

4A+B, 22B, 11K, BT B+K (Wall) B, 22B.

Note the BT B+K must make them hit the wall or else the 22B wont be guaranteed also the 2nd 22B can probably be replaced for something better but IDK what.
 
Tidus (or anyone) can you test this for me:

JS 66B, 6~1aB (hit right before they hit ground causes ground stun), JS 22B.

I think I hit this last night, the timing from the 66B bounce to hit 6~1aB before they can tech is very tight.

I wanted to make sure this was guaranteed.

thx

cha cha
 
Wall combos (little finicky though)

JS 44A,A W! 88_22A W! 7_8_9K B
JS 44A_A W! 88_22A W! 3B W! 22B 11K B+K B (difficult to get) if B is CH 44K GS 666666B
JS CH 22K W! 3B W! 22B 11K B+K
JS Near a wall 44A_A then 88_22A will catch them while rolling.
JS blah blah blah 3B iWR B
GS CH 22K W! 88B W! iWR K 3kB 11K B+K B (shakeable)
GS CH 22K W! 88B W! 88B 88A BF 44K BF 44K BF 66B

Note: All done on that round walled stage on Mitsurugi. Also: Might be techable. I dunno much about this stuff.

Edit: GS 22A W! iWR B
GS 22A W! 11K B+K B
GS blah blah blah 88B W! iWR K 88B W! iWR B
 
Tira Combo Trouble Help needed

While in an offline battle with me using JS Tira at the time I did 15 hit combo with her juggling the opponent in the air for at least 5-10 seconds and the whole combo took out more than 50% of the oppnents half. But i cant remember how i did the combo exactly. Ive been able to figure that to get the combo started u need to do :4h::Ah::Bh: for a few seconds then :6::A:(may not hit depending on the distance you have away from your opponent)B: and then it goes into the stun launcher those leaving your opponent in the air. When i first did the combo, while the opponent was in the air pressed a button(cant remember) and that led into a stun hit. With the opponent still in the air i kept pressing other buttons and they all became stun hits and the opponent was being juggle around for along time until the last forced the opponent to hit the ground.So i've been trying to figure out what i should do. so does anyone have any opinions?

So far from :6::A: :B: stun launcher ive been able to keep them juggled the air by combining some :A:, :B:, :K:, and A-B moves.


Character used:JS Tira
Opponent: Taki
Stage: Tower of Remembrance - Spiral of Time
 
Tira Combo Trouble Help needed

this 'combo', as you call it, is probably air-controllable. also, the move that you say it starts with (4AB), I don't understand why or how you can do that for a few seconds. Also, you may be thinking of 6AB for the second part of the combo, because on counter hit, the second hit does launch them. Also you can't stun people while they're already in the air. I think what might've happened was that you launched them with 6AB, then hit them in the air a couple of times, then did 44B and got the counter hit again, which again launches them, and it kept repeating.
 
Tira Combo Trouble Help needed

[4A+B] blocked then 6AB, launch, then mebbe BT B_A 44K GS BF 66B is the closest semi-combo I can think of( or mebbe something with 4A:A) But I bet coroso4 is right.
 
im not sure if you guys said this cuz i didnt feel like reading 7 pages but in GS you can do 2A+B counter-hit then you can do 22_88A 44444k 44444k 66666B it does about 93-95 damage and about 20 to yourself

Edit 1: if everything is just it does about 96-97 and you can also do 88_22k 44444k 66666B in GS if all just it does 67-69 damage and 10-13 damage to urself but the timing of the 88k the 44444k is a lil wierd so it may take a lil practice.

Edit 2: i almost forgot u can do 66B 77k B+k B in JS it does from 61-64 there is a timing factor on this one as well you need to be fast to get the full damage
 
Tira wall combo I did that will not be in Community vid:

GS: 4A:A 6AAAAA (W) 6AAAAA (W) 66666K (converts to throw) 84-89 pts or so if equipment breaks.
 
That CH 2A+B 22_88A BF 44K BF 44K BF 66B combo is pretty dang sweet. I've been using it for awhile now but I just started doing 22B BF 66B instead of the 22_88A and so on because it does less damage to Tira. Also, BT 2K is guaranteed after JS 66B 11_77K, while I believe BT B+K B is air controllable (if it even hits).

Oh and I was playing online today and opened with a semi-combo (I suppose the last part is considered a tech trap) that did over 50% damage. I think it was GS CH 88B 22_88A 11B BT B+K B. I'm fully aware that the 11B won't lift the opponent for the BT B+K B but it works for people who roll or try to get up right away. I'm fairly certain that's what I did. All I know is that it did a crapload of damage.

Mikosu, thanks for that JS 3B w! 22_88B 11_77K BT B+K B w! A+K (change to GS) 22B BF 66B combo. That actually won me a match online. Although I hate it too, because now all I do is pick the cage and try to land that combo, disregarding any other tactic whatsoever because it's just too sweet.
 
Mikosu, thanks for that JS 3B w! 22_88B 11_77K BT B+K B w! A+K (change to GS) 22B BF 66B combo. That actually won me a match online. Although I hate it too, because now all I do is pick the cage and try to land that combo, disregarding any other tactic whatsoever because it's just too sweet.
He he. Glad to help soul. I haven't gotten that combo off on anyone yet because online just sucks so much and I'm not playing Tira there again unless it's special. ATM I'm working on finding combo variants that don't get scaled much so they still do good damage and take less HP from you. So far it's mostly those with two consecutive BF 44Ks. I hate how much HP 44K takes from you so it's no big loss IMO.
 
ATM I'm working on finding combo variants that don't get scaled much so they still do good damage and take less HP from you. So far it's mostly those with two consecutive BF 44Ks. I hate how much HP 44K takes from you so it's no big loss IMO.


I'm sure you'll find some Mik. Keep at it!
 
if you want to catch people rolling off the floor with GS 11B try this-

(GS)- 2A+B, 22B, 11B, BT B+K B

it's great
 
In a pathetic attempt to make JS 44K useful outside of being a variable for a mood change:

JS 4A:A, 44K (Shake selfstun), 6AB, BT B+KB ~ 77 dmg

The stun after 44K is shakable so it's not guaranteed by any means (hence why I said pathetic attempt). If your opponent epically fails at shaking stuns, have lulz with this.

Note: The 6AB will only connect after the 44K if you shake off the selfstun A~FAP.
 
In a pathetic attempt to make JS 44K useful outside of being a variable for a mood change:

JS 4A:A, 44K (Shake selfstun), 6AB, BT B+KB ~ 77 dmg

The stun after 44K is shakable so it's not guaranteed by any means (hence why I said pathetic attempt). If your opponent epically fails at shaking stuns, have lulz with this.

Note: The 6AB will only connect after the 44K if you shake off the selfstun A~FAP.

That's pretty sexy stuff. I dunno it was shakeable enough for combo. I just assumed shaking only slightly lowered stun time or it would be used more.
 
That's pretty sexy stuff. I dunno it was shakeable enough for combo. I just assumed shaking only slightly lowered stun time or it would be used more.

Yeah, sadly it won't amount to anything in an important moment as the stun from 44K can be shaken off just as fast as the selfstun 44K puts you in. So if your opponent can shake stuns, the combo is useless.
 
GS rising K (Stun) 3Ka (Slide input) 44444K 22B_88B 66666B does about 101-105. it works the best when there back is to a wall. if your not near a wall rising K must me done at close range.

GS 44444B 3Ka (slide input) 44444K 44444K 66666B does about 116 damage works anywhere on stage this was done on counter hit cuz i get it when people attack me and it auto GI's. I have down this combo about 5 times online since 44444B is so hard to hit people with.

Also if you know the person you are play pretty well you can do the combo GS 44444B 3Ka (slide input) 44444K 44444K (22B_88B) 66666B .doesnt work agaisnt people who tech right away or people who roll. it brings the damage up to 121-123

Not something to do in a tournament but it looks pretty
 
I have missed NOTHING here have I.

Time to learn Ivy, cause you Tira bitches aint trying hard enough.

Mikosu, you bring shame and dishonor!
 
I have missed NOTHING here have I.

Time to learn Ivy, cause you Tira bitches aint trying hard enough.

Mikosu, you bring shame and dishonor!


Whats that supposed to mean? i think my combos are good and have a high lvl of difficulty.
Go have fun playing dumbass ivy ps nothing personal to you but you called me a bitch so i had to say something
 
Whats that supposed to mean? i think my combos are good and have a high lvl of difficulty.
Go have fun playing dumbass ivy ps nothing personal to you but you called me a bitch so i had to say something

Mr. w00t here is the residential negative nancy of the Tira forum. He's been in long hiatus because he's so pro in the UK. Never take what he says personal. IT'S A TRAP.

It's ok w00t. I still 3 you though, el oh el.
 
high level of difficulty? lol. yeah, a tech jump+crouch is HAAARD MANG. specially that slide 3kA after, OMGs.

Im so pro right? Aint no hiatus, just sick of stupidity. Im nothing special, i just play okay. We're all equal, im just as much bitch as every other Tira here who think they are revolutionists.
 
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