wataru
[10] Knight
Apparently reversal edge k gives guaranteed mood change on successful hit.
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Good to know the CE will be like SC5 in that it does do more damage in Gloomy and in Jolly you end in Gloomy.
@18:00, I love her stance while waiting for the RE inputs.. just spinning her blade. <3
You seem to force into gloomy at 40% and then back to jolly at around 10%. I wonder if they won't let you go back to Gloomy.
Jolly definitely seems to have some good tools.
- 44A has a B mixup instead of the high/low options. (@16:37)
- 66A.A seems to do more damage. (@16:40)
- She's got a SC3 kick chain, I'm assuming 66K.K, back. (@17:20)
- A+B's self damage seems very minimal (@17:29)
- A has a A.K after? So like.. A.A.K? It's a mid then a kick, seems interesting. (@18:52)
Gloomy:
- 44K seems to do quite a bit more damage. Hopefully they either removed the Guard Crush or moved it to the second hit so it's more useful. In SC5 the first hit broke and you got like 10 damage. >.< (@17:53)
- 4K and 666B both self-damage, and the post-match self damage also falls off the HP bar now/again. (@17:39)
- CE damage proportions seem a bit off.. everything's fairly weak until she slides them.. and that's like.. major... weird. (@18:11)
- 6A has a followup that looks similar to her finishing move from the SC5 GS CE. (@18:24)
Based on the cheat sheet previously posted, I'm pretty sure 666B is now 66A+B, but..
New moves
JS
44A+B and B B for more hits
4BBB - First two hits are NC and even on CH
4BAB - same as above. useless
6BB - Pretty good
4A+B - has auto step
GS
6B - also comes out on 6AB string and third hit on BBB.
66AK.
4A+B. This is her SCV 66A but with no BA.
236K.
A+B