To what extent...

If you guessed wrong once then why wouldn't you guess wrong again? A reset is a reset.

I actually excel at being mid range and spacing with taki/natsu. Not all Natsu players are come from the spammy online world haha.

So it still comes down to who guesses right and I am comfortable with those odds.

i could not agree with you more on the matter. pressure is great and all, but in soul calibur, its a game of taking turns, unless the move you landed/was blocked has frame advantage(such as PO B) its not your turn to swing, so evasion becomes more important, what is the other guy going to do? and how can i avoid it and counter. that is Natsu's game IMO

And that does not mean spam WR K to fish counter-hits the entire time because the move is fast, there are so many more tools at ones disposal..
 
winning tournaments is not done by characters, but by players. go tell the world that wesker cannot be beat by ironfist because of tier lists in marvel, and great players will prove you wrong. furthermore, how many characters are actually seen at your local tournaments? do you see the entire cast of characters, or do you see a large portion not being represented? what majors have occurred thus far?

thus far "every tournament" played with results posted for SC5 on these forums, natsu has made top 8, 4 times, and top 2, twice. not a bad showing in my opinion, but realistically that doesnt translate to her damage output, or her mechanics as a character, its falls on the player.

you have basically been weeping and crying that the damage is justified because YOU cannot find a way to land a hit or a knockdown against better players.

All you've mentioned in the past 5 pages have been the same exact thing... damage damage damage and mix-up, yet when asked what damage or mix-up do you see once ppl are easily reacting to and punishing what you have stated (bomb's, 66B BE, po hov mix up. anything else you've mentioned that I might have missed.) what is left? what mix up and what damage? This is the only thing you have mentioned, I've played taki in 2, and so I stick with Natsu in 5. I see the short comings but i'm not whinning or crying about it as you have rudely stated, I'm mearly asking a question that I dont have the answer to because I feel there is none.

As others have mentioned, she's never had damage which i'm fine with, I'm just not happy that she's lost most of her tools to create hesitation, anytime Taki animation freezes for a split second you know she is pretty much done (with maybe 1 or 2 exceptions which is easily distinguishable) and at a negative for the most part, why? because there is no more delay on any string. This makes things tough cause you don't have much answer to ppl just reacting and throwing something out there. This in turn kills all transition into PO on block, lack of po sidestep makes a standing quick vertical tough to beat.

So brings us right back to Square 1, what do you feel makes her top tier, once all your slow reactable tools for damage have been taken away?. This is the question at hand, I would feel that being able to do a low that deals 50 damage and is quick, fairly safe, vs natsu's 1k low damage, or 1A slow reactable low, and very punishable to be a much better tool thus making the character with the "50 damage/quick/fairly safe" low to be a superior tool thus moving him above natsu's low for tier sakes no?
 
If you guessed wrong once then why wouldn't you guess wrong again? A reset is a reset.

I actually excel at being mid range and spacing with taki/natsu. Not all Natsu players are come from the spammy online world haha.

So it still comes down to who guesses right and I am comfortable with those odds.

Okay I will believe you when you say that you yourself excels in mid-range game, nice. However, the point I'm making is that against high level players its going to be a nightmare for Natsu in regards to spacing/poking.

The level of play here in the local scene is no joke and I have seen/experienced Natsu being out prioritized in the neutral game.

Once someone legitimately shows me that Natsu can effectively go toe to toe with characters like the Alexanders, my view does not change otherwise.
 
All you've mentioned in the past 5 pages have been the same exact thing... damage damage damage and mix-up, yet when asked what damage or mix-up do you see once ppl are easily reacting to and punishing what you have stated (bomb's, 66B BE, po hov mix up. anything else you've mentioned that I might have missed.) what is left? what mix up and what damage? This is the only thing you have mentioned, I've played taki in 2, and so I stick with Natsu in 5. I see the short comings but i'm not whinning or crying about it as you have rudely stated, I'm mearly asking a question that I dont have the answer to because I feel there is none.

As others have mentioned, she's never had damage which i'm fine with, I'm just not happy that she's lost most of her tools to create hesitation, anytime Taki animation freezes for a split second you know she is pretty much done (with maybe 1 or 2 exceptions which is easily distinguishable) and at a negative for the most part, why? because there is no more delay on any string. This makes things tough cause you don't have much answer to ppl just reacting and throwing something out there. This in turn kills all transition into PO on block, lack of po sidestep makes a standing quick vertical tough to beat.

So brings us right back to Square 1, what do you feel makes her top tier, once all your slow reactable tools for damage have been taken away?. This is the question at hand, I would feel that being able to do a low that deals 50 damage and is quick, fairly safe, vs natsu's 1k low damage, or 1A slow reactable low, and very punishable to be a much better tool thus making the character with the "50 damage/quick/fairly safe" low to be a superior tool thus moving him above natsu's low for tier sakes no?

There are answers, think outside the box.
If they jump bombs(4A+B) on reaction, you can follow up with A on reaction and punish them.

6B+K , B B B does a crap ton of damage for being so awesome at high crush. and if blocked its safe and does a good amount of guard damage. people will learn to side-step the last hit for the easy punish, and natsu players will learn not to mash B and end the string earlier.

4A+B is amazing leads to big damage, safe on block against a majority of the cast, mix it up with PO BE K, and you've got them hesitating to press buttons afterwards which leave you open to PO B frame trap setups

while 66B BE can be used as a frametrap with 4B on block, the second hit is high(duckable), i only like to use 66B BE in combos after landing something like 22/88_b. An example would be, 22_B, 66B BE, WC A+B, 1A(44KK if close to wall instead for beefy damage). instead, i prefer to use 66B4, which puts a good amount of space between you and the opponent to see how they react. if they go for a 3 hit string, HOV B into death, if they go for a 2 hit string, dash up from PO and B, frame-trap/grab/mid launcher time. mix this up with the use of 66A,B/ 66A,B4 and the opponent has a reason to hesitate.

if they block, guard damage goes up, if they take the hit, oki becomes an option. and natsu's wakeup game is nasty.

Natsu is super effective at conditions her opponents to look out for certain parts of her game.

I am also not sure whose low you are talking about..

what I think people have not really explored with Natsu yet, is her ring out game, her mobility is wicked. her RO moves are also awesome, her grabs can ring out, she can position herself in favorable positions on the stage with the press of 2 buttons.
 
Competition has always been strong in Chicago as well.

I do agree that Natsu/Taki will always have trouble with sword and shield characters where they are naturally played defensively. Heck in SC3 Sophie was a beast and that match up was defiantly not in Taki’s favor. You just had to play the match up a certain way (for me I just out spaced Soph). I have always done well on a Regional and National tournament Level. It will be the same for this game with Natsu who isn’t broken or underpowered, just solid.
I would like her old B delay B back haha
I am somewhat of an old fart haha… and this definitely isn’t my first rodeo.
 
6B+K , B B B does a crap ton of damage for being so awesome at high crush. and if blocked its safe and does a good amount of guard damage. people will learn to side-step the last hit for the easy punish, and natsu players will learn not to mash B and end the string earlier.
But I'm pretty sure the first 2 B's are super-unsafe. I see my spreadsheet is missing the frame data, but I think you can be punished for just doing WR BB.
 
But I'm pretty sure the first 2 B's are super-unsafe. I see my spreadsheet is missing the frame data, but I think you can be punished for just doing WR BB.

well im pretty sure that most people would not be looking to press a button after WR BB, because of fear from the beefy third B hit that might come after. if i was playing vs natsu, id look to side step and punish after a blocked WR BB.

Id also like to know if Wind roll BB is actually punishable, but by what moves should i test it by? i'm open to recommendations.

EDIT: yes its very much so punishable after BB, not by everyone, but by a good portion of characters, but for one to really utilize that they would have to read that you would only do BB otherwise, they eat a fat final B for CH damage of almost 100dmg, would the risk vs reward be worth it to try.. i wouldnt want to get hit by the third B on counter-hit trying to punish BB

on another note, one of my personal favorite moves would be 22/88_K, safe on block, and can be mixed up like no tomorrow..

throw it out there a few time, see how they respond, do they just block? or are they pressing button and if so, what buttons?

is your opponent using A's to stop you from side stepping after? use 6B+K, B B B.
is your opponent using B's to shut down 6B+K? just do 22/88_K again for a free CH into big damage.
is your opponent crouching? wind roll BBB, or follow up on the string with 22/88_K,A and get yourself some oki going
is your opponent using a Launcher? block and do what you want in return. or use 8B+K into K for easy CH's into damage of over 120.
 
I do not understand how you are using all that as viable argument but meh, I give up, you take that broke overpowered natsu and go show the world how its done... good luck you'll be needing tons of it with those suggestions.
 
I do not understand how you are using all that as viable argument but meh, I give up, you take that broke overpowered natsu and go show the world how its done... good luck you'll be needing tons of it with those suggestions.

"that broke overpowered natsu and go show the world how its done"

Read my previous posts, genius. I have clearly stated multiple times that I dont think the character is broken, or over powered. I just think that in comparison to the rest of the cast, Natsu can dish out serious damage without the use of any meter, and that the risk involved in dealing out that big damage is not as large as some other characters.

how not to play natsu =

how to play natsu = http://www.youtube.com/user/FrizFroz/videos

just look at the transitions he uses into PO and when he uses them, how he sets them up, even the windroll use after missing something like the just frame is really crafty
 
"that broke overpowered natsu and go show the world how its done"

Read my previous posts, genius. I have clearly stated multiple times that I dont think the character is broken, or over powered. I just think that in comparison to the rest of the cast, Natsu can dish out serious damage without the use of any meter, and that the risk involved in dealing out that big damage is not as large as some other characters.

learn to read genius, I never stated that you said she was overpowered or broken. let this debate die already, as you have not mentioned one useful post yet on supporting how natsu can be top tier yet, but did however clearly give great examples on how she can potentially be bottom tier with those great risk vs reward counter examples on beating out high's, and going into po hov to beat out 2a.

and here is the other quote from you that you must have clearly been drugged and can't recall typing out. Also props on posting that vid of mine thx :), when you actually win at any decent tournament feel free to post some, showing me how its done.


the real discussion is her damage output, the risk vs. reward is similar to that of sagats fadc-> ultra 1 in vanilla, and its not like she has low health or anything to compensate for it.

if top players agree that she is top tier, then what do you think their reasoning behind it would be? quick, low risk, high reward, strong mixup game would be my personal guess.

i understand that you probably main the character and don't like when other people are speaking their opinion on the matter, but to deny that the damage output is not somewhat skewed would be ignorant.
 
learn to read genius, I never stated that you said she was overpowered or broken. let this debate die already, as you have not mentioned one useful post yet on supporting how natsu can be top tier yet, but did however clearly give great examples on how she can potentially be bottom tier with those great risk vs reward counter examples on beating out high's, and going into po hov to beat out 2a.

and here is the other quote from you that you must have clearly been drugged and can't recall typing out. Also props on posting that vid of mine thx :), when you actually win at any decent tournament feel free to post some, showing me how its done.

" I never stated that you said she was overpowered or broken."
"you take that broke overpowered natsu and go show the world how its done."

Then explain what that means? because all along I have said she isn't broken or overpowered, so why mention something like that?

I agree to let the debate die already, because it is too soon to clearly say she is top tier, broken, or anything like that.
I stated my opinion and people who didn't like it jumped on me with some of the most idiotic responses i have ever heard.

"but did however clearly give great examples on how she can potentially be bottom tier with those great risk vs reward counter examples on beating out high's, and going into po hov to beat out 2a." right... are you okay?

And your quote, is invalid, because the views of top players do not reflect my own. You are welcome for the video post, it clearly shows that natsu players who "think outside the box" are able to setup favorable situations.
 
didn't read anything in this thread. natsu's aerial throw should either
deal less damage
have a more difficult input
or use meter. or not work after CE.
it's so easy to spam... and online is terrible now, I barely see anyone playing someone else than natsu. throw in a bit of lag and you have natsu aerial throw party.
 
didn't read anything in this thread. natsu's aerial throw should either
deal less damage
have a more difficult input
or use meter. or not work after CE.
it's so easy to spam... and online is terrible now, I barely see anyone playing someone else than natsu. throw in a bit of lag and you have natsu aerial throw party.

Are you playing on Live or SEN? Because I can tell you from what I have played online, I have seen maybe one or two Natsu players on my side of the SEN experience, and I'm not the best player (I have a 35% approx. win ratio with 100+ matches under my belt), but I'm learning my first fighter in 10+ years, and for me and from my experiences online, I've run into these characters more than anything:

Astaroth
Cervantes
Pyrrah/OPyrrah
Mitsurugi
Xiba

add in a few Viola and Nightmare/Sig players here and there, well you get the picture right? You have a right to complain about the online, I'll give you that; but not everyone's experiences are the same as yours. People are still learning character matchups and the metagame (I know I am!).

In conclusion, Natsu isn't broken, and it's obvious that Namco needs to balance some things out. Maybe they will or maybe they won't.
 
I play on SEN. For me this throw is gamebreaking because I have played roughly around 300 games in ranked and player matches and the majority of those were against Natsu. I've seen Cervantes once. Never saw Hilde. Astaroth maybe five times? When the game came out there were lots of people playing Leixia but there was a much bigger variety, now the only people I get are Natsu and some Mitsurugis. Even Xiba is rare. Maybe it's just my luck but it gets annoying when I'm not pitted against the same person and despite that they keep abusing the throw. And even if they don't, I still don't want to play against Natsu all of the time! I want to fight other characters, there are 28 characters in this game, playing against 2-3 of them all of the time gets quite annoying after some time, don't you agree? I don't know if you're specifically referring to my post, but I have never stated that Natsu is broken, just that her aerial throw deals too much damage.
 
Sorry, she's already FoTM. Her risk vs reward is incredible, she has some of the best counterhit launchers in the game(22k 6a+b) and she gets half life + wakeup after them. Her damage off of everything she does is really good and she's generally a safe character. Too safe for the damage that she does.
all caps when you say the mans name^-^
 
there is an air combo that leads to more damage than her airthrow...her airthrow is just for ring outs :P
yes but her airthrow or her CE airthrow combo deals incredible damage and is stupidly easy to perform. now, if her aerial throw was to use meter it would stop some people from spamming it and they would have to decide whether they want to use it up after the CE or later. the thing is, thanks to her damage Natsu doesn't even need BE so her entire meter gets piled up for the CE which some people even use two times with two throws in the last round to piss you off.
 
I play on SEN. For me this throw is gamebreaking because I have played roughly around 300 games in ranked and player matches and the majority of those were against Natsu. I've seen Cervantes once. Never saw Hilde. Astaroth maybe five times? When the game came out there were lots of people playing Leixia but there was a much bigger variety, now the only people I get are Natsu and some Mitsurugis. Even Xiba is rare. Maybe it's just my luck but it gets annoying when I'm not pitted against the same person and despite that they keep abusing the throw. And even if they don't, I still don't want to play against Natsu all of the time! I want to fight other characters, there are 28 characters in this game, playing against 2-3 of them all of the time gets quite annoying after some time, don't you agree? I don't know if you're specifically referring to my post, but I have never stated that Natsu is broken, just that her aerial throw deals too much damage.
It is just your luck. I rarely see another Natsu. I do see about 10,000 Mitsu's, Nightmare's, (A)Pat's, and (O)Pyrrha's though. Hilde, Zwei, and Viola are the rarest I'd say.
 
Back
Top Bottom