Omnis_Evrae
[08] Mercenary
Critical Finish focused characters have always been my bag, not necessarily there to win with CF's, but to mentally strain your opponent, forcing them to respect your play style.
I've never really seen a "top CF characters" list, and although mainly unnecessary as a whole, I think it would be fun to hear some opinions of others here who might be more experienced, or inexperienced, doesn't matter, it doesn't have to be a universal list. The main purpose is to maybe shed some light on certain characters CF abilities, possibly making players use the character in a more flexible manner.
Zasalamel's SG damage game is not exactly necessary, but his SG damage moves are VERY viable, and practical. For example his 4B+K crushes in 9.5, it's NCC, launches, safe on block due to pushback (besides Starkillers A+B), tracks very nicely, and the second hit reaches out farther than the first. 6BA has a solid TC, lasting from i12-i21, and crushes in 8.5 hits if he doesn't duck, but you can choose not to do the A anyway.
This is going to be a rough Top 5 List, and anyone is open to discuss about my list, or maybe make their own
1. Voldo - A LOT of his moves soul crush around the 10 mark and lower and most of those moves would have been great anyway without the Soul Gauge properties, but really did you expect anyone else?
2. Xianghua - Her 4B6B breaks in 5, is 0 on GRD, and she can mix it up with 4BB (breaks in 5.3) for people expecting the long wait on 4B6B. SXSC B is a staple in X's moveset, +20 on GRD and breaks in 8. 66A+K isn't particularly a great SC move (breaks in 15), but on wake up if someone blocks it, she can use fear of her i11 A to her advantage and continue pressure on the soul gauge. A+KB+K is also good for wake up and breaks in 8, A+K[B+K] is the mixup for A+KB+K and also breaks in 8.
3. Setsuka - Dawn Haze (214) gives her WR/WC moves better soul gauge damage properties. DH 3B:B crushes in 11, practicly TC's all the way through, and has really great range. 3B is a super safe launcher that crushes in 10. 22BB is quick, its a NC and crushes in 7, 22B is for people who duck punish 22BB and is still at a reasonable 13 hits to break the gauge. 44B has fear advantage and breaks in 10. These moves may not look much considering its in the "10 hit" range but Setsuka is known for her ability to continuously space the opponent, allowing her to attack with these moves more often, giving her a deadly CF game.
4. Seong Mi-na - Her wake up game consists of mainly force blocks that usually break at around 6-10. She has the ability to space most the cast using long range soul crush moves. Sorry for not being too specific about her, Idk much about her but I trust the things offline-only Seong Mi-nas say.
5. Lizardman - Due to the safety and pushback of alot of his SC moves that break in about 10, in addition to 4A_4AB, 22B (+2 on GRD, breaks in 10), 66B (staple wake up tool, breaks in 10) and 44B (a completely safe launcher that can deal up to 70 damage, breaks gauge at 8, and TJ's), I'm inclined to put him on this list.
I've never really seen a "top CF characters" list, and although mainly unnecessary as a whole, I think it would be fun to hear some opinions of others here who might be more experienced, or inexperienced, doesn't matter, it doesn't have to be a universal list. The main purpose is to maybe shed some light on certain characters CF abilities, possibly making players use the character in a more flexible manner.
Zasalamel's SG damage game is not exactly necessary, but his SG damage moves are VERY viable, and practical. For example his 4B+K crushes in 9.5, it's NCC, launches, safe on block due to pushback (besides Starkillers A+B), tracks very nicely, and the second hit reaches out farther than the first. 6BA has a solid TC, lasting from i12-i21, and crushes in 8.5 hits if he doesn't duck, but you can choose not to do the A anyway.
This is going to be a rough Top 5 List, and anyone is open to discuss about my list, or maybe make their own
1. Voldo - A LOT of his moves soul crush around the 10 mark and lower and most of those moves would have been great anyway without the Soul Gauge properties, but really did you expect anyone else?
2. Xianghua - Her 4B6B breaks in 5, is 0 on GRD, and she can mix it up with 4BB (breaks in 5.3) for people expecting the long wait on 4B6B. SXSC B is a staple in X's moveset, +20 on GRD and breaks in 8. 66A+K isn't particularly a great SC move (breaks in 15), but on wake up if someone blocks it, she can use fear of her i11 A to her advantage and continue pressure on the soul gauge. A+KB+K is also good for wake up and breaks in 8, A+K[B+K] is the mixup for A+KB+K and also breaks in 8.
3. Setsuka - Dawn Haze (214) gives her WR/WC moves better soul gauge damage properties. DH 3B:B crushes in 11, practicly TC's all the way through, and has really great range. 3B is a super safe launcher that crushes in 10. 22BB is quick, its a NC and crushes in 7, 22B is for people who duck punish 22BB and is still at a reasonable 13 hits to break the gauge. 44B has fear advantage and breaks in 10. These moves may not look much considering its in the "10 hit" range but Setsuka is known for her ability to continuously space the opponent, allowing her to attack with these moves more often, giving her a deadly CF game.
4. Seong Mi-na - Her wake up game consists of mainly force blocks that usually break at around 6-10. She has the ability to space most the cast using long range soul crush moves. Sorry for not being too specific about her, Idk much about her but I trust the things offline-only Seong Mi-nas say.
5. Lizardman - Due to the safety and pushback of alot of his SC moves that break in about 10, in addition to 4A_4AB, 22B (+2 on GRD, breaks in 10), 66B (staple wake up tool, breaks in 10) and 44B (a completely safe launcher that can deal up to 70 damage, breaks gauge at 8, and TJ's), I'm inclined to put him on this list.