Ultimate Marvel Vs Capcom 3

It's not like i was hiding those posts, but you're wrong on the amount of chip, any beam character, Jill or of course Phoenix with their XF can do much more chip in a much easier and quicker fashion, the amount of chip Dante does in Quicksilver takes forever, or an INSTANT according to the game clock , and you'll stop before killing a character out because you can't kill on chip before breaking the game, which means at all unless they have no life to begin with.
Beam characters don't chip people to death and gain 5 bars for free.
And you're telling me a glitch that resets damage all together is fine but a glitch that freezes the game for a period of time isnt? For Quicksilver to work well you need to go into the DHC glitch ANYWAY, you just get free meter for doing so, which is damn good yes.
Yes, that is what I am saying. DHC glitch adds depth to the whole combo system and synergy potential for teams. Quicksilver just makes Dante broke as hell. And you mentioned free mixups off of Quicksilver? Why do you see that as okay? Just...why. Shakes my head.
 
UMvC3s TAC system is a huge step up in my eyes. It's like a 3d fighter grab system where if you have the reaction you can see what to break. This is ultra fair in my eyes. While now it's a retarded guessing game that leads to nothing but great things for the player landing a hit.

This is what im saying, for Quicksilver to be the threat it is it HAS to be on hit, meaning like the DHC glitch or any TOD they had to mess up and get hit.

And COSMIC, what part of you can't chip a character to DEATH at anything more than 30% before the game breaks do you not get? You chip em some and get much less meter for it. BEAM characters in XF can do the same or more with a beam, even with push block. Not to mention whorebag Phoenix.
Also NO DHC glitch ruins this game, kills characters and ends the game far faster than intended. It adds NOTHING other than the TOD that everyone complains about. And it doesn't add to teams unless that happened to be the team you wanted and in fact removes it from the rest of the game in general because you now have so many people creating teams with at least a dhc starter or comboer that they didn't want.

Quicksilver is Dante only, so if you're Dante you're lucky, if not well shit. It's the same. And the free mixups are done the same way as Team Super into XF then run the train until they get hit, it's something easy with almost any team that just involves XF. The only team i think is absolutely messed up would be Dante, Ammy and Wekser for free random cross up into hard knockdown for free combo.... that's friggin gay. Otherwise it's standard Dante mix ups with no assist, which aren't that good.....

Wolverine or Dark Phoenix being alone on the screen is a free mix up..... what's the difference lol.
 
LOL come on guys both the DHC glitch and Quicksilver glitch are retarted. Saying DHC glitch adds depth? It would if it didnt reset damage scaling and hitstun scaling. It makes the game way too abusable and forces you to use the DHC glitch hence limiting a lot of character with less ability to do so.
 
And COSMIC, what part of you can't chip a character to DEATH at anything more than 30% before the game breaks do you not get? You chip em some and get much less meter for it. BEAM characters in XF can do the same or more with a beam, even with push block. Not to mention whorebag Phoenix.
Also NO DHC glitch ruins this game, kills characters and ends the game far faster than intended. It adds NOTHING other than the TOD that everyone complains about. And it doesn't add to teams unless that happened to be the team you wanted and in fact removes it from the rest of the game in general because you now have so many people creating teams with at least a dhc starter or comboer that they didn't want.
But those beam characters are burning XF to do that, and there are many ways around dealing with their beam, as well as punishing them for it. As far as I am aware, Quicksilver is completely safe, easy to set up, and just requires two meters (Which is about the easiest thing ever to get with Dante). There is minimal sacrifice for a very high payoff. And again, it freezes the game (Which you are so hasty to bring up in every post), so it should not be allowed anyway. "Oh it freezes the game, so it's fair!" ...What? Still can't believe you think is tournament-viable. It's so obvious how dumb this glitch is, that this shouldn't have even been a discussion. Would it end this sooner if I said the glitch was already banned like everywhere, and your attempts to justify it are null anyway?

And I won't debate DHC glitch with you. It will be moot in about two weeks, so I don't see the point in debating it. Make sense?
Wolverine or Dark Phoenix being alone on the screen is a free mix up..... what's the difference lol.
I have a problem with both of those characters being so easy mode, just like Wesker. But their free mixups are not associated with gamebreaking glitches (go figure).
LOL come on guys both the DHC glitch and Quicksilver glitch are retarted. Saying DHC glitch adds depth? It would if it didnt reset damage scaling and hitstun scaling. It makes the game way too abusable and forces you to use the DHC glitch hence limiting a lot of character with less ability to do so.
I've never DHC glitched with my team (I stopped trying to do it when Ultimate was released anyway), and I still win quite a bit. Like I said though, arguing about that is pointless, so I simply won't.
 
And again, it freezes the game (Which you are so hasty to bring up in every post), so it should not be allowed anyway. "Oh it freezes the game, so it's fair!" ...What? Still can't believe you think is tournament-viable.
Obviously if you use it to freeze the game you forfeit, he is saying that you have to stop at some point or you risk freezing the game, effectively making it not infinite.
 
Obviously if you use it to freeze the game you forfeit, he is saying that you have to stop at some point or you risk freezing the game, effectively making it not infinite.
Well you can obviously just be like, "I didn't think it'd crash until a few more reps." I mean, what can a TO say to that? Call you a liar? Make a judgment call? Too many semantics involved. Doesn't change that you can still kill off half a character just on chip while building 2+ meters. Look at the video of ChrisG vs. RogueYoshi, he takes around half of Ammy's life in that match, and he even said on SRK that he messed up (Meaning he could have probably killed Ammy at 50% of her life). And just imagine if you do that on hit. And the worst thing about this? There is no anti-glitch tech, because Rogue himself said that Alpha counters don't stop this. Even with Phoenix there's strats to get around her. This glitch is just ridiculous. I mean, I main Dante, and I'm saying this...
 
See but you're going all on speculation now. IF you did it and froze the game and the system, then you definitely lose im not arguing that, but when you obviously stop way before that happens because you want to win, it doesn't. And you can tell when it'll happen, the game slows down and the time for each stance switch slooooows way down gradually. You can stop it anytime after that and it's good.

And continue on your SRK train and read how it seems alpha counter do work, people have been doing extensive tests on this, i dunno about all of em but high priority moves or invincible assists seem to break at least.

And you can't not argue the DHC glitch because it won't be in the next game, we're talking glitches in general now not just when we'll use em. And it's messed up. And notusing it and still winning WHERE? Online? Locals? that doesn't matter man, i choose random and win online a lot, im godlike? no.

And no no no, you can't try and talk strats about it because there are ways around Phoenix? There are ways around Quicksilver and DHC. DHC is DONT GET HIT, Quicksilver is stay in the air and don't get hit. It's oh so simple just like getting rid of Phoenix is because snapping her in works 100% of the time. Team Supers ALWAYS work. Pkease
 
Speculation? No, not really. You saw what Yipes did, he was going to ban the glitch on the spot, but Chris G let it go because he was feeling himself. But of course, it didn't freeze the match at that point. I guarantee that if Yoshi had frozen the game while Chris had the life lead, he would've told Yipes, "Yeah, fuck that glitch, ban it" etc. Dealing with the glitch at tournaments would require making tiresome judgment calls.

What if, for example (and now here's speculation), someone was trying to get the most out of Quicksilver, and accidentally froze the game before they could end it? They were just playing the game and trying to win. Exactly why would you punish someone for that? It all comes down to circumstance (which a lot of variables go into) and saying "Yes" or "No." Now imagine having to deal with all the Dante players at a large tournament, and probably having to hover like hawks over them to see the circumstances under which the glitch was performed, and if it crashed the game, what was happening during that time? Not to mention the human factor of players getting irritated, and the waste of time it would be to have to reboot the console, go back in and play the match.

And let me ask you this: If you were going to stop anyway way before the glitch froze the game, exactly what is the point of doing it? You only get a few reps, which is what, like 10% of their health on chip, and like half a meter? Now you've just wasted 0.5-1.5 meters. No point in doing it then. And Yoshi said alpha counters just lead to the next character coming in and dying too, long as you do it right. Unless the opponent is running a team full of characters that can properly counter it (Which let's be honest, those characters may not have the best synergy ever), I don't see how that's effective enough to deal with the glitch, let alone deal with everything else Dante is doing in addition to that glitch. Jill vs. Dante is pretty....yikes.

And sorry, talking about DHC glitch is a waste of my time. It's already confirmed that it's been removed, so again, moot point. Quicksilver's status in UMvC3 is still up in the air, hence why I am talking about it. If Capcom were to say today, "Yes, Quicksilver glitch is out of UMvC3" I would have no problem closing the book on this matter. 17 more days...

I agree, btw, that online play does not matter. By locals, do you mean local tournaments? I still wouldn't use it, if I'm being honest. If everyone in the tournament is that ignorant as to how this game works and what the current big issues are, then they obviously don't have a clue, and you should be beating them regardless of whether or not the glitch is in play. For local casuals, I see those as preparation for tournaments, so I wouldn't use anything there that I wouldn't use in tournament (Which is where the glitch is banned). Sure, I might take more risks than usual in casuals and try out new stuff, but doing banned glitches? Nope.

In regards to this:
And no no no, you can't try and talk strats about it because there are ways around Phoenix? There are ways around Quicksilver and DHC. DHC is DONT GET HIT, Quicksilver is stay in the air and don't get hit. It's oh so simple just like getting rid of Phoenix is because snapping her in works 100% of the time. Team Supers ALWAYS work. Pkease
-3-4 bars, Viper/Ammy. 1 Viper on point. snap in Phoenix, team Super, XF Viper, Focus Attack. Works 100% of the time. MarlinPie did it during Good vs. Evil, and Yipes straight up confirmed that Phoenix cannot do anything about it.

-1 bar, Viper/Ammy, Viper on point, Ammy Cold Star assist. Snap in Phoenix, Cold Star, Focus Attack, Dead Phoenix. Only way for her to get out is to spend a bar on her hyper, but why would she do that? She wouldn't be able to turn into Dark Phoenix at that point.

-1 bar, Viper/Dante, Viper on point. Snap in Phoenix, Jam Session, Focus Attack, Dead Phoenix. Same defense as above.

-4 bars, X-23. Snap in Phoenix, Dirt Nap hyper. Works 100% of the time. Phoenix cannot do anything about it, Justin Wong has tested this.

You should know these three already: Spiderman Ultimate Web Throw, Skrull Command Grab setup., She-Hulk Command Grab Hyper setup. Not to mention all the characters that clearly counter Phoenix in this game, such as Dorm, Dante, Wesker, Magneto, or Viper.

There's probably a lot more tech that I'm missing too. Point is that there is a lot you seem to be missing in regards to dealing with Phoenix, who is not a glitch, nor in the same league as a glitch, but simply a very powerful character. Mind you, I also don't see Phoenix as that big of a deal, and consider her #4 in the game at best, so go figure that I see her and this glitch as being wholly different things.
 
You take the risk of freezing the game on your self when you use the glitch. You lose if it freezes accident or not, you took that risk. Very simple.
 
Hulk is going to be so dangerous in the corner now its ridiculous, with the raise in damage to his command throw I can see reseting with hulk to be more frequent now.
 
Cast Change Log Part 2 by Maximillian:

I'm sad that Taskmaster got a damage nerf, but I'll work with it and find something new.

I play Task, and I have to admit that he did REALLY ridiculous damage in Vanilla (1.3 off a single Shield Skills? Really?). The damage nerf is deserved.

Even with that nerf though, he can still do 800-900 relatively easily.
 
You take the risk of freezing the game on your self when you use the glitch. You lose if it freezes accident or not, you took that risk. Very simple.
Even more of a reason to not use it.
distr2.gif

I play Task, and I have to admit that he did REALLY ridiculous damage in Vanilla (1.3 off a single Shield Skills? Really?). The damage nerf is deserved.

Even with that nerf though, he can still do 800-900 relatively easily.
Say what?!

Combo pl0x? I have to try this.
 
Even more of a reason to not use it.
distr2.gif


Say what?!

Combo pl0x? I have to try this.

Okay, maybe I overexaggerated a bit. Let me try to make it up to you though.

1.3m off a j.S

http://www.youtube.com/watch?v=qZtyRn5cFCI&feature=feedwll&list=WL (8:08)

1m+ off a Shield Skills

http://www.youtube.com/watch?v=7kvTW6uTCrQ&feature=player_embedded#! (0:42 for the actual BnB, 3:27 for a corner combo variation, 3:50 for an slightly impractical, but do-able infinite off a shield skills corner-only combo)

Simply put, if you don't TOD off Task in Vanilla, you're doing something wrong OR you haven't practiced enough. (I know I haven't ._. )
 
So they have the vids of Rocket raccoon and Frank west on IGN... the racoon will be the most annoying thing to deal with in any game ever.
 
Coon looks great tho deeply saddened by no hyper viper. But dat accent makes up for it! Frank West surprisingly amused me as well.

On the Taskmaster thing, yeah the damage nerf was needed and while the chip damage nerf hurts his game (cuz god knows how much i love those arrow chips), they easily gave him tools that he can use. Farther shield bash, cancelable swing, and a new special move that is safe on block allows him to do even more pressure. Getting taskmaster off you will be a real issue as now he has a half screen safe cancel after shield bash or he can do swing shenanigans and not get punished. I feel this game should be about strong resets and pressure, not higher damage. It annoys me to see huge rewards off a single easily hit confirmable attack when I look over at other characters who have to work hard to set up damage a few times to kill.

And stop stop defending DHC and quicksilver. They are obvious over sights and are completely unbalanced. They dont entirely break the game to ban DHC, but it does lower the depth of the game significantly and render some characters inferior by comparison. There is simply FAR too much reward in these tactics for what is needed to start them. Quicksilver is far worse than DHC because you get 5 meter out of the ordeal after it's done.
 
And stop stop defending DHC and quicksilver. They are obvious over sights and are completely unbalanced. They dont entirely break the game to ban DHC, but it does lower the depth of the game significantly and render some characters inferior by comparison. There is simply FAR too much reward in these tactics for what is needed to start them. Quicksilver is far worse than DHC because you get 5 meter out of the ordeal after it's done.
Nobody is saying it's not dumb, just that its not broken or ban-worthy. Game would probably be better off without both.
 
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